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* Clean unit test outputPerttu Ahola2012-03-10
* Add and tidy up some Server log output for declined connectionsPerttu Ahola2012-03-10
* Remove servermain.cpp, use main.cpp with a couple of #ifdefs insteadPerttu Ahola2012-03-10
* Fix addon and configuration file pathsPerttu Ahola2012-03-10
* Initial directory structure reworkPerttu Ahola2012-03-10
* Ban and Auth managers use infostream rather than dstreamPerttu Ahola2012-03-10
* Replace dig_immediate=1 with dig_immediate=3 in mods/default/init.luaPerttu Ahola2012-03-10
* Add a small bunch of notes about groups in mods/default/init.luaPerttu Ahola2012-03-10
* dig_immediate=3 instead of 1 means 0 secondsPerttu Ahola2012-03-10
* Update mini documentation in mods/default/init.lua a bitPerttu Ahola2012-03-10
* Immediate smoke puff when a normal entity is punched to deathPerttu Ahola2012-03-10
* Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-10
* Set proper armor group for experimental:tntPerttu Ahola2012-03-10
* LuaEntity armor groupsPerttu Ahola2012-03-10
* ClientActiveObject::debugInfoText()Perttu Ahola2012-03-10
* Remove header in servermain.cpp to make minetestserver to buildPerttu Ahola2012-03-10
* Damage groups WIPPerttu Ahola2012-03-10
* Entity damage system WIP; Remove C++ mobsPerttu Ahola2012-03-10
* Small fix in getHitParamsPerttu Ahola2012-03-10
* Don't draw cracks when digging is impossiblePerttu Ahola2012-03-10
* itemgroup.h and ItemGroupList typedefPerttu Ahola2012-03-10
* Tune group digging time stuff a bitPerttu Ahola2012-03-10
* remove material from minetest.nodedef_defaultPerttu Ahola2012-03-10
* Digging time groups WIPPerttu Ahola2012-03-10
* Improve raillike drawtypeJeija2012-03-10
* Handle select errno EINTR properly (not doing this breaks at least many profi...Perttu Ahola2012-03-08
* Move profiler measurements into inside of mutex locking for more useful resultsPerttu Ahola2012-03-07
* Add dedicated_server_step settingPerttu Ahola2012-03-07
* Merge remote-tracking branch 'jn/random-fixes'Perttu Ahola2012-02-28
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| * server: /give: show the actual stackstringJonathan Neuschäfer2012-02-24
| * creative inventory: update to use default:fence_woodJonathan Neuschäfer2012-02-24
| * mesh: warn only once about render-to-target not being supportedJonathan Neuschäfer2012-02-24
| * tile: remove redundant warning about failing render-to-targetJonathan Neuschäfer2012-02-24
| * tile: don't duplicate std::string::find_last_ofJonathan Neuschäfer2012-02-24
| * itemdef: handle the !render-to-target caseJonathan Neuschäfer2012-02-24
* | Add UNIX man pages to aid package creators.Juhani Numminen2012-02-28
* | Add descriptions to command line argumentsJuhani Numminen2012-02-28
* | Install icon and .desktop file on Unix systemsJuhani Numminen2012-02-28
* | Merge pull request #46 from garrosh/masterceleron552012-02-28
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| * | Added Kate backup file scheme to .gitignore for Kate usersGarrosh2012-01-24
* | | Add minetest.get_worldpath() for getting location for custom dataPerttu Ahola2012-02-28
* | | Fix pointed.thing.ref -> pointed_thing.ref in builtin.luaPerttu Ahola2012-02-28
* | | Add descriptions to minetest.conf.examplePerttu Ahola2012-02-27
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* | Tune brightness stuff and fog colorPerttu Ahola2012-02-06
* | Set default maximum viewing range to a bit more than default server send rang...Perttu Ahola2012-02-06
* | Fix calculating if block is in viewing range; fix fog and default minimum acc...Perttu Ahola2012-02-06
* | Players stay in environment even when dead, damage flash and fall damage fixesKahrl2012-02-05
* | Modify light values to work a bit better with non-smooth lightingPerttu Ahola2012-02-05
* | Add groups = {} to item definitionPerttu Ahola2012-02-04
* | Set better visual light levelsPerttu Ahola2012-02-02