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*
Make documentation about ItemStack:set_{name,count,wear} clearer
sfan5
2016-10-15
*
Builtin/../falling.lua: Code optimisation
tenplus1
2016-10-14
*
Use range-based fog instead of z-plane based.
Lars Hofhansl
2016-10-13
*
Attached particle spawners
raymoo
2016-10-13
*
Don't use unordered maps for ProfilerGraph (fixes flickering)
sfan5
2016-10-12
*
Add a button for disabling all mods to world config. (#3900)
red-001
2016-10-12
*
Add missing languages to the settings
SmallJoker
2016-10-11
*
Disable cmake message concerning WIN32 on non-windows systems
Rogier
2016-10-11
*
A little cleanup since previous commit
Loic Blot
2016-10-09
*
Environment cleanup
Loic Blot
2016-10-09
*
Remove unused parameter of GUIVolumeChange
Rui
2016-10-09
*
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
*
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
*
Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...
Loic Blot
2016-10-08
*
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
*
Fix backwards compatibility issue introduced by close_on_enter
rubenwardy
2016-10-08
*
Ensure std::unordered_ be used on MSVC 2010 too (#4600)
SmallJoker
2016-10-09
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
*
Speed up emerge thread by using unordered map in a few places. Looking at 25%...
gregorycu
2016-10-08
*
Ensure std::unordered_ will be used on supported MSVC compilers
gregorycu
2016-10-08
*
Prevent attached models from disappearing during parent reload (#4128)
Foghrye4
2016-10-08
*
VoxelArea: faster iter function (#4490)
HybridDog
2016-10-08
*
Remove some unused attributes/class functions in server.cpp/h
Loic Blot
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-08
*
Lua_api.txt: Add biome and nodeupdate documentation
paramat
2016-10-08
*
Textures: Ignore unknown node in override.txt
SmallJoker
2016-10-08
*
Fix C++11 Windows build of threading code
sfan5
2016-10-06
*
use unordered containers where possible (patch 4 on X)
Loic Blot
2016-10-06
*
Fix narrow string compiling issue on MSVC2010
SmallJoker
2016-10-06
*
Use more unordered_maps to improve performance in c++11 builds
Loic Blot
2016-10-06
*
Use relative position for nametags
SmallJoker
2016-10-06
*
Fix macosx build by disabling postgresql upgrade
Loic Blot
2016-10-06
*
Fix crash regression when chatting in the ncurses console
est31
2016-10-06
*
Travis: build matrix improvements + CPP11 build
Loic Blot
2016-10-06
*
Compilation fix
Loic Blot
2016-10-05
*
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-10-05
*
Make some maps unordered to improve performance
Loic Blot
2016-10-05
*
Chat: new settings to prevent spam
Loic Blot
2016-10-05
*
Mapblock_mesh_generate_special: Improve performance
paramat
2016-10-04
*
Textures: New 'smoke puff' texture from TNT mod
paramat
2016-10-04
*
Fix build/warning on non X11 platforms
est31
2016-10-03
*
Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir'
paramat
2016-10-03
*
Forceloading: Transient forceloads
raymoo
2016-10-03
*
Formspec: Add container[] and container_end[] elements
rubenwardy
2016-10-03
*
Allow nothing to be selected from formspec parameters
sfan5
2016-10-02
*
Fix typo in core.after (#4560)
Rui
2016-10-01
*
Update default controls in README.txt
Wuzzy
2016-09-30
*
Mgv7: Avoid mid-air spawn on disabled mountain terrain, optimise function
paramat
2016-09-30
*
Fix android build
est31
2016-09-30
*
Only include keycode unittests in client build (fixes #4559)
sfan5
2016-09-29
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