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* Modify light values to work a bit better with non-smooth lightingPerttu Ahola2012-02-05
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* Add groups = {} to item definitionPerttu Ahola2012-02-04
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* Set better visual light levelsPerttu Ahola2012-02-02
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* Fix some warnings on some compilersGiuseppe Bilotta2012-02-02
| | | | | | ItemStack is a struct, not a class CollisionInfo is a struct, not a class InventoryAction is abstract and it needs a virtual destructor
* Merge remote-tracking branch 'kahrl/hidehud'Perttu Ahola2012-02-02
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| * Page up/down: don't display the old value, it was a little confusingKahrl2012-02-01
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| * Page up and down change the minimum viewing rangeKahrl2012-02-01
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| * Show the top line too when only chat, but not HUD is shownKahrl2012-02-01
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| * F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler ↵Kahrl2012-02-01
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* | Fix server hang when stepping a furnace with a huge dtimeKahrl2012-02-02
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* Fix craftresult_is_preview flood in log and remove unnecessary debug outputKahrl2012-01-25
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* Remove unnecessary delays from large data transfer unit testPerttu Ahola2012-01-24
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* Set default number of maximum users to 100 instead of 20Perttu Ahola2012-01-24
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* Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday()Perttu Ahola2012-01-24
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* Call this 0.4.dev-20120122-1Perttu Ahola2012-01-22
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* Fix "illegal escape sequence" in MSVC (actually not illegal)Perttu Ahola2012-01-22
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* Fix give_initial_stuff mod; experimental mod: dug_item -> drop; ↵Kahrl2012-01-22
| | | | scriptapi.cpp: drops -> drop
* tool and ToolItem apply item aliasesKahrl2012-01-22
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* Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix ↵Kahrl2012-01-22
| | | | legacy_wallmounted
* cleanupKahrl2012-01-22
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* Create node metadata when placing nodes againKahrl2012-01-22
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* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-22
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* Inventory menu (with dragging) improved. Crafting is now handled via a ↵Kahrl2012-01-22
| | | | IACTION_CRAFT inventory action.
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* Fix inventory glitch when connecting as new userKahrl2012-01-14
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* Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit ↵Kahrl2012-01-13
| | | | annoying (even in single player).
* Tool progress bar tweakingKahrl2012-01-12
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* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Call this 0.4.dev-20120106-1Perttu Ahola2012-01-06
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* Fix key change menu a bitPerttu Ahola2012-01-06
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* ObjectRef:setpos() to move player properly (a bit shortcuttish implementation)Perttu Ahola2012-01-06
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* Implement minetest.register_on_dieplayer()Perttu Ahola2012-01-06
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* Add missing checks to texture cachingPerttu Ahola2012-01-04
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* Limit range of ABM timer initial value randomizationPerttu Ahola2012-01-03
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* Use free rather than delete for malloc'd memoryPerttu Ahola2012-01-02
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* Initialize ABM timer to random value to spread processingPerttu Ahola2012-01-02
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* Fix ABM trigger chance being often way too highPerttu Ahola2012-01-02
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* Fix server sending stuff before textures have been sentPerttu Ahola2012-01-02
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* Mark ObjectRef::get_entity_name() deprecatedPerttu Ahola2012-01-02
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* Add name field to registered entitiesPerttu Ahola2012-01-02
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* Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()Perttu Ahola2012-01-02
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* Add ObjectRef:get_luaentity()Perttu Ahola2012-01-02
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* Call this 0.4.dev-20120102-1Perttu Ahola2012-01-02
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* Make text area in message dialog a bit largerPerttu Ahola2012-01-02
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* Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola2012-01-02
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* ObjectRef:get_entity_name() and fixing of comments in default/init.luaPerttu Ahola2012-01-02
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* Make add_entity return a reference to added entity (or nil)Perttu Ahola2012-01-02
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* Clean up InvRef documentation in default/init.lua a bitPerttu Ahola2012-01-02
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* Improve mini Lua referencePerttu Ahola2012-01-02
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* Add ObjectRef:get_inventory() and add stuff to documentation commentsPerttu Ahola2012-01-02
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