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*
Update Android Makefile
Maksim Gamarnik
2015-03-08
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Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...
paramat
2015-03-08
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Optimize Profiler::avg()
gregorycu
2015-03-07
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Don't use luaL_checkstring to read node names, it's only for arguments
ShadowNinja
2015-03-07
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Add Turkish comment translation to minetest.desktop
Mahmut Elmas
2015-03-07
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Add more Android build files to .gitignore
est31
2015-03-07
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Respect game mapgen flags and save world noise params
ngosang
2015-03-07
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Fix RUN_IN_PLACE broken due to invalid usage of assert
sapier
2015-03-07
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For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
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Improve Clouds::render mathematics
Loic Blot
2015-03-07
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Fix Android text bug (no text displaying)
Craig Robbins
2015-03-07
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Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons
paramat
2015-03-07
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Don't start a server for map migration
ShadowNinja
2015-03-06
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Clean up database API and save the local map on an interval
ShadowNinja
2015-03-06
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Biome API: Enable decorations placed on water
paramat
2015-03-06
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Improve group-based connection between raillike nodes
BlockMen
2015-03-05
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l_get_modnames: Compare using std::sort instead of a custom function which do...
Loic Blot
2015-03-05
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collisionMoveSimple: use std::vector instead of std::list, this improve the p...
Loic Blot
2015-03-05
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ProfilerGraph: Use std::list instead of std::vector
Loic Blot
2015-03-05
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Fix mapgen using unitialised height map values
Craig Robbins
2015-03-06
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Use std::queue for HTTPFetchRequest and std::vector for log_output instead of...
Loic Blot
2015-03-05
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Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...
Loic Blot
2015-03-05
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Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
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Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...
Loic Blot
2015-03-05
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Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::...
Loic Blot
2015-03-05
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Fix some rendering glitches
BlockMen
2015-03-05
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Performance improvement: Use std::list instead of std::vector for request_med...
Loic Blot
2015-03-05
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Remove Queue class which uses std::list and use native std::queue
Loic Blot
2015-03-05
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Fix memory leak in MapgenV6
Craig Robbins
2015-03-05
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Cavegen, mgv5: Cleanup code
paramat
2015-03-04
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Use std::vector instead of std::list in StaticObjectList and MutexedMap::getV...
Loic Blot
2015-03-04
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ABMHandler and player_collisions use sequential read/write. Switch from std::...
Loic Blot
2015-03-04
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ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for...
Loic Blot
2015-03-04
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We always know playerSAO when calling SendInventory. Using it instead of sear...
Loic Blot
2015-03-04
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Radius parameter for /deleteblocks here
SmallJoker
2015-03-05
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Send Position packet on event, don't check it at each AsyncRunStep.
Loic Blot
2015-03-04
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ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.
Loic Blot
2015-03-04
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Send Inventory packet on event, don't check it at each AsyncRunStep.
Loic Blot
2015-03-04
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Remove unused m_wielded_item_not_sent
Loic Blot
2015-03-03
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Send Breath packet on event, don't check it at each AsyncRunStep
Loic Blot
2015-03-03
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Send Player HP when setHP (or a setHP caller) is called instead of looping an...
Loic Blot
2015-03-03
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Fix occlusion
Miguel Almeida
2015-03-02
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Fix narrow_to_wide_c (ANDROID)
Craig Robbins
2015-03-02
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Mgv6: Add heightmap. Do not make large caves that are entirely above ground
paramat
2015-03-02
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Add /setpassword and /clearpassword logging
est31
2015-02-27
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Add Turkish language
mahmutelmas06
2015-02-27
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Update minetest.po
Rui
2015-02-27
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Revert "Fix particles draworder" (issue #2388)
Loic Blot
2015-02-27
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Change find_surface_nodes_in_area to find_nodes_in_area_under_air
Craig Robbins
2015-02-27
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Add find_surface_nodes_in_area LUA call which permit to only get the nodes wh...
Loic Blot
2015-02-27
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