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* Bugfix: Update formname on showing new formspec while already one shownsapier2013-05-26
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* Fixed wrongly named invref:get_location() table members for nodes.MetaDucky2013-05-26
| | | | Makes the result compatible with the minetest.get_inventory(location) param.
* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
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* Higher resolution menuheaderPilzAdam2013-05-25
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* Fix itemstack:add item not working correctsapier2013-05-25
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* Predict param2 of facedir nodes and attachment of attached_node nodesPilzAdam2013-05-24
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* Make raillike nodes connect to any other raillike nodes if both are in the ↵Jeija2013-05-22
| | | | group connect_to_raillike
* Fix disappearing of wielditemPilzAdam2013-05-21
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* Log non-fatal mod name conflict to actionstream instead of errorstreamKahrl2013-05-21
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* Dont animate changing wielditem from hand to handPilzAdam2013-05-20
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* Add menu_header.png and remove old, unused texturesPilzAdam2013-05-20
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* Fix typo in particle spawningMetaDucky2013-05-20
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* Save settings after dropping main menuelagin2013-05-20
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* Fix link in minetest.conf.exampleRuss2013-05-20
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* Use the group "soil" for nodes that saplings grow onShadowNinja2013-05-20
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* Fix lava damage on player's upper bodykwolekr2013-05-19
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* Fix nearly all warningskwolekr2013-05-19
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* Allow nil as puncher e.g. to do damage by tntsapier2013-05-20
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* Add a little animation when changing the wielded itemPilzAdam2013-05-20
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* Dont teleport back if holding sneak when detaching/turn freemove offPilzAdam2013-05-19
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* Fix EmergeThread names in logKahrl2013-05-19
| | | | Concatenate the thread id as string instead of adding it to the pointer
* Write mods that are not in world.mt into it at world startupPilzAdam2013-05-19
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* Dont load mods that have no entry in world.mtPilzAdam2013-05-19
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* Install mods/mods_here.txt instead of mods/minetest/mods_here.txtPilzAdam2013-05-19
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* Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParamskwolekr2013-05-19
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* Fix regression of world loading caused by 81c863ackwolekr2013-05-19
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* New modsystemPilzAdam2013-05-19
| | | | | Mods are placed in $path_<user/share>/mods They can be enabled per world in world.mt or the configure world window
* Remove survival and build from CMakeLists.txtPilzAdam2013-05-18
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* Remove common from CMakeLists.txt, README.txt, lua-api.txt and buildwin.shPilzAdam2013-05-18
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* Only create SoundManager in main menu if USE_SOUND is truePilzAdam2013-05-18
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* Fix memory leak in MeshUpdateThreadPilzAdam2013-05-18
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* Fix math for isBlockInSight. Fixes #718 (client-side).Aaron Suen2013-05-18
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* Move kahrl to core devs in credits tabPilzAdam2013-05-17
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* Fix Problem with uk Translationsfan52013-05-17
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* Dont drop fonts with ENABLE_FREETYPE=0PilzAdam2013-05-16
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* Fix memory leak in run_tests()PilzAdam2013-05-14
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* Translated using Weblate (German)sfan52013-05-13
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* Update po filesPilzAdam2013-05-13
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* Merge remote-tracking branch 'origin/master'Weblate2013-05-13
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| * Add mouse_sensitivity optionEsteban I. Ruiz Moreno2013-05-13
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| * Add progress bar to item visuals preloadingZeg92013-05-13
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| * Only use game filter in singleplayer tab; use menu_{background, overlay, ↵PilzAdam2013-05-13
| | | | | | | | header, footer}.png for other tabs
| * Fix double free in createExtrudedMesh, reported by ptitSebKahrl2013-05-12
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| * Add code to play main_menu.ogg in main menuRealBadAngel2013-05-11
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| * Clear custom player HUDs when emerging players. Fixes #711.Aaron Suen2013-05-10
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| * Fix memory leak: remove InventoryAction after sending and applyingPilzAdam2013-05-11
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| * Fix memory leaks: delete font in main and GUIChatConsolePilzAdam2013-05-10
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| * Fix memory leak by dropping skyPilzAdam2013-05-10
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| * Add clouds to all loading screens and better progress handlingZeg92013-05-10
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