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* --verbose, not --info-on-stderrPerttu Ahola2012-03-11
* Clean up log messages everywherePerttu Ahola2012-03-11
* Do not print errors when searching for usable configuration filePerttu Ahola2012-03-11
* Fix configuration file behaviourPerttu Ahola2012-03-11
* Increase Peer max_packets_per_second (hopefully doesn't break anything)Perttu Ahola2012-03-11
* Add description in minetest.conf.examplePerttu Ahola2012-03-10
* Tune "Connecting to server" and "Waiting content" screensPerttu Ahola2012-03-10
* Chat console, including a number of rebases and modifications.Kahrl2012-03-10
* Starting the game in the pause menu is lame, don't do it\!Perttu Ahola2012-03-10
* Set fixed FOV for the wielded itemKahrl2012-03-10
* Different implementation of KeyPress::operator==Kahrl2012-03-10
* Make Camera::updateViewingRange more snappy in following the min/max settingsPerttu Ahola2012-03-10
* Faster player movement and smaller collision boxPerttu Ahola2012-03-10
* dig_immediate=2 -> 0.5 seconds digging timePerttu Ahola2012-03-10
* Set rail to have dig_immediate=2Perttu Ahola2012-03-10
* Tidy up server log output a bitPerttu Ahola2012-03-10
* Clean unit test outputPerttu Ahola2012-03-10
* Add and tidy up some Server log output for declined connectionsPerttu Ahola2012-03-10
* Remove servermain.cpp, use main.cpp with a couple of #ifdefs insteadPerttu Ahola2012-03-10
* Fix addon and configuration file pathsPerttu Ahola2012-03-10
* Initial directory structure reworkPerttu Ahola2012-03-10
* Ban and Auth managers use infostream rather than dstreamPerttu Ahola2012-03-10
* Replace dig_immediate=1 with dig_immediate=3 in mods/default/init.luaPerttu Ahola2012-03-10
* Add a small bunch of notes about groups in mods/default/init.luaPerttu Ahola2012-03-10
* dig_immediate=3 instead of 1 means 0 secondsPerttu Ahola2012-03-10
* Update mini documentation in mods/default/init.lua a bitPerttu Ahola2012-03-10
* Immediate smoke puff when a normal entity is punched to deathPerttu Ahola2012-03-10
* Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-10
* Set proper armor group for experimental:tntPerttu Ahola2012-03-10
* LuaEntity armor groupsPerttu Ahola2012-03-10
* ClientActiveObject::debugInfoText()Perttu Ahola2012-03-10
* Remove header in servermain.cpp to make minetestserver to buildPerttu Ahola2012-03-10
* Damage groups WIPPerttu Ahola2012-03-10
* Entity damage system WIP; Remove C++ mobsPerttu Ahola2012-03-10
* Small fix in getHitParamsPerttu Ahola2012-03-10
* Don't draw cracks when digging is impossiblePerttu Ahola2012-03-10
* itemgroup.h and ItemGroupList typedefPerttu Ahola2012-03-10
* Tune group digging time stuff a bitPerttu Ahola2012-03-10
* remove material from minetest.nodedef_defaultPerttu Ahola2012-03-10
* Digging time groups WIPPerttu Ahola2012-03-10
* Improve raillike drawtypeJeija2012-03-10
* Handle select errno EINTR properly (not doing this breaks at least many profi...Perttu Ahola2012-03-08
* Move profiler measurements into inside of mutex locking for more useful resultsPerttu Ahola2012-03-07
* Add dedicated_server_step settingPerttu Ahola2012-03-07
* Merge remote-tracking branch 'jn/random-fixes'Perttu Ahola2012-02-28
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| * server: /give: show the actual stackstringJonathan Neuschäfer2012-02-24
| * creative inventory: update to use default:fence_woodJonathan Neuschäfer2012-02-24
| * mesh: warn only once about render-to-target not being supportedJonathan Neuschäfer2012-02-24
| * tile: remove redundant warning about failing render-to-targetJonathan Neuschäfer2012-02-24
| * tile: don't duplicate std::string::find_last_ofJonathan Neuschäfer2012-02-24