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* Add support for IPv6proller2013-06-23
| | | | | | | Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled)
* Decoration: Add support for zero probability, fix breakage from last commitkwolekr2013-06-22
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* Print playername when failing to read playerfile and ignore files starting ↵PilzAdam2013-06-22
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* A handful of minor fixes to various thingskwolekr2013-06-22
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* Decoration: Add Schematic decoration typekwolekr2013-06-22
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* Add Hungarian language.Ilya Zhuravlev2013-06-21
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* Merge remote-tracking branch 'origin/master'Weblate2013-06-21
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| * Add a setting for max loop count per step in liquid updatePilzAdam2013-06-20
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| * Make minetest.debug accept multiple parameters; convert them to stringKahrl2013-06-21
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| * Remove deprecated functions that don't work anymore from lua_api.txtKahrl2013-06-20
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| * Play placing sound only if place prediction was successfulPilzAdam2013-06-19
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| * Dont dig or place nodes if interact priv is missing (clientside)PilzAdam2013-06-19
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| * Add drowningPilzAdam2013-06-19
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| * Restore old output format of dump()Diego Martínez2013-06-18
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| * Compress texturesDavid Gumberg2013-06-18
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| * Decoration: Place decorations in mgv6, check if air or cignore before placementkwolekr2013-06-17
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| * Show number of objects in client environment in profiler (F6)Kahrl2013-06-18
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| * Formspec: Don't perform black magic if selected item fits the guessKahrl2013-06-18
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| * Fix calculation of selected item (for not drawing it) in formspecKahrl2013-06-18
| | | | | | | | | | The previous code did not work when the list did not start at index 0 of the inventory list (issue #779).
| * Remove useless recalculation of bounding box (mapblock_mesh)Esteban I. Ruiz Moreno2013-06-18
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| * Decoration, Ore: Resolve node names on Mapgen initkwolekr2013-06-17
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| * Decoration: Change divlen to sidelenkwolekr2013-06-17
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| * Add initial Decoration support, many misc. improvements & modificationskwolekr2013-06-17
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| * Extend a delay in TestConnection from 50 to 100 milliseconds.Kahrl2013-06-17
| | | | | | | | | | The 50 ms delay causes frequent test failures on certain systems with slow network stacks, these failures go away with the 100 ms variant.
| * Tweak IDropAction restriction handling in server.cppKahrl2013-06-16
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| * Lazy sunday typo fixing. s/unban_player_of_ip/unban_player_or_ip/gKahrl2013-06-16
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| * Removed a redundant step which degraded performancesweetbomber2013-06-15
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| * Add basic unicode support to the console (linux workaround)Esteban I. Ruiz Moreno2013-06-15
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| * Fix crash in dump() when index is a tablekhonkhortisan2013-06-15
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| * Fixes cmake-gui causing RUN_IN_PLACE to be always offMetaDucky2013-06-13
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| * Reset dig_time when switching to a tool that cant dig the current nodePilzAdam2013-06-13
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| * Enable word wrapping in profiler IGUIStaticText (freetype needs this)Kahrl2013-06-13
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| * Play player_damage.ogg when recieving damage and additionally play ↵PilzAdam2013-06-12
| | | | | | | | player_falling_damage.ogg when recieving falling damage
| * Fix class/struct forward declaration inconsistencies (good on ya, MSVC)Kahrl2013-06-06
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| * Bump version to 0.4.7PilzAdam2013-06-06
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| * Revert "Fix multiple texture support for animated meshnodes." (broke ↵PilzAdam2013-06-06
| | | | | | | | | | | | existing models) This reverts commit 649dca4d16786ed4e5b74878f56b86dea4f02542.
| * Close console when it loses focus but it is still on screenEsteban I. Ruiz Moreno2013-06-05
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| * Only add ^[forcesingle to get raw texture if atlas is usedKahrl2013-06-04
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| * Fix multiple texture support for animated meshnodes.stujones112013-06-03
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| * Corrected segfault when registering new biomes.sweetbomber2013-06-03
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| * Add and implement setting max_clearobjects_extra_loaded_blocks.Kahrl2013-06-03
| | | | | | | | | | Now Environment::clearAllObjects() unloads unused blocks in an interval defined by max_clearobjects_extra_loaded_blocks (default 4096).
| * Delay deleting replaced textures (m_texture_trash)Kahrl2013-06-03
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| * Call m_menumgr->deletingMenu from quitMenu in addition to destructorKahrl2013-06-03
| | | | | | | | | | | | | | This fixes the bug where noMenuActive() keeps returning false after closing a menu until the mouse is moved, rendering the keyboard unusable (the_game calls input->clear() every frame when noMenuActive() is false).
| * Add Code::Blocks project and build files to .gitignorebcnjr52013-06-03
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| * Replace c55.me linksKahrl2013-06-03
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| * Fix missing find_path and line_of_sightsapier2013-06-01
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| * Fix some nullptr exceptions when handling invalid node inventoriesMetaDucky2013-06-01
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* | Translated using Weblate (Kirghiz)Chyngyz Dzhumaliev2013-06-21
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* | Translated using Weblate (French)Dany Cuartiella2013-06-02
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* Translated using Weblate (French)Ilya Zhuravlev2013-06-01
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