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* On Android enable always fastCraig Robbins2015-03-30
| | | | | Invert the meaning of holding down the fast button (i.e. holding down the fast button -- if there is one -- means walk), unless performing an action, sneaking or jumping. Still requires fast move to be toggled on (and fast priv)
* Let main menu scale (non-Android)Craig Robbins2015-03-30
| | | | This fixes main menu not fitting for 800x600 (and lower resolutions) on PC builds
* Fix Android build-related bugsCraig Robbins2015-03-29
| | | | E.g. Sound and freetype always being disabled, redefinition of pre-processor directives
* Make sure g_timegetter is initalised before running speedtestsCraig Robbins2015-03-29
| | | | Thanks @SmallJoker for noticing the issue
* Fix typoCraig Robbins2015-03-29
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* Update creditsCraig Robbins2015-03-29
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* queued_commands must be a std::deque. RunCommandQueues needs to push packet ↵Loic Blot2015-03-29
| | | | on front, not back
* Fix uninitialized variable Player::local_animation_speedLoic Blot2015-03-28
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* Update minetest.poRui2015-03-28
| | | | | | Update minetest.po Update minetest.po
* Add Lua function get_video_modes() for main menuCraig Robbins2015-03-28
| | | | Also updates and uses porting::getSupportedVideoModes()
* Make camera clear error message if there's no errorShadowNinja2015-03-27
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* Fix GetText translation loadingShadowNinja2015-03-27
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* Change error_message from wstring to stringShadowNinja2015-03-27
| | | | This removes a lot of narrow/wide conversions where a wide string was never used.
* Fix MSVC compile errorShadowNinja2015-03-27
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* Document nil player as being allowed for can_digShadowNinja2015-03-27
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* Fix typo in OpenGL ES 2 CMake fileShadowNinja2015-03-27
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* Clean up and tweak build systemShadowNinja2015-03-27
| | | | | | | | | | | | | | | | * Combine client and server man pages. * Update unit test options and available databases in man page. * Add `--worldname` to man page. * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`. * Disable server build by default on all operating systems. * Make `ENABLE_FREETYPE` not fail if FreeType isn't found. * Enable LevelDB, Redis, and FreeType detection by default. * Remove the `VERSION_PATCH_ORIG` hack. * Add option to search for and use system JSONCPP. * Remove broken LuaJIT version detection. * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`. * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`. * Clean up style of CMake files.
* Remove duplicate code since 8ca08a850ff2494652aa0ac2daa3d00f03aa4e7aLoic Blot2015-03-25
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* Update German translation and minetest.potWuzzy2015-03-25
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* lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optionalparamat2015-03-24
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* Change filename of screenshots to something more human readableCraig Robbins2015-03-25
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* Update timestamp to include dateCraig Robbins2015-03-25
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* Don't send an InventoryAction at each setInventoryModified, we only need one ↵Loic Blot2015-03-24
| | | | | | | | SendInventory per inventory modification Client doesn't like to receive multiples SendInventory for one action, this can trigger glitches on clients (sometimes due to incorrect UDP packet ordering due to UDP protocol) This fix issue #2544
* Slow down the "key repeat" touch speed for some Android controlsCraig Robbins2015-03-24
| | | | Increases the key/buttons repeat delay for fly, noclip, fast, debug and camera buttons
* Add core.register_schematic() and cache schematics on usekwolekr2015-03-23
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* Fix endianness inconsistency with PcgRandom::bytes()kwolekr2015-03-23
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* Schematics: Error if unable to open filekwolekr2015-03-23
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* Do not enable texture_clean_transparent by defaultkwolekr2015-03-23
| | | | | | | | | This feature is still experimental and has some issues. Also, increase texture_min_size to 64 px. The setting was initially a conservative 16 so that the effect would not be noticable for players who aren't using aniso/bi/trilinear filtering. This isn't necessary now that texture_clean_transparent is disabled by default.
* Mgv6: Use heightmap in placeTreesAndJungleGrass()paramat2015-03-23
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* Fix for sun/moon tonemaps: don't upscale 1px images.Aaron Suen2015-03-23
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* Fix Android build on 32 bitest312015-03-23
| | | | | | | Remove the --system=linux-x86_64 which isn't neccessary on 64 bit, as, when given no --system parameter, the standalone-toolchain.sh script figures out the platform on itself. Naturally, the hardcoded setting broke android building on 32 bit systems.
* Fix cmake po detection bugest312015-03-23
| | | | Previously, cmake po detection would treat the "timestamp" file created by building for android as own language directory.
* Fix minetest.get_craft_recipe functionest312015-03-23
| | | | Previously, calling it resulted in a crash.
* Player: Fix a deadlock triggered by previous commit ↵Loic Blot2015-03-22
| | | | 0e5e49736c0a5fa29bca257bafc02d7c7a7171c9
* Protect Player::hud from concurrent modificationsLoic Blot2015-03-22
| | | | Sometimes HUD can be modified by ServerThread and EmergeThread results in a crash on client side because the HUD is not correct
* Mgv7: 1 up , 1 down overgeneration for chunk border continuityparamat2015-03-22
| | | | | | Fixes biome layer at y = 47 when base/alt terrain exceeds it Also fixes missing dust glitch at y = 47 Mgv5/mgv7:Cleanup code
* Revert "Add a Lua call to do damages / heals" ok @ShadowNinjaLoic Blot2015-03-22
| | | | This reverts commit 467fc0ddc912ae38c3bf9fcb99e0b66d7478eec0.
* Remove unused ConnectionCommand::sendToAll function. ↵Loic Blot2015-03-22
| | | | | | NetworkPacket::oldForgePacket returns Buffer instead of SharedBuffer and is used in ConnectionCommand instead of Connection::Send This remove the NetworkPacket buffer => SharedBuffer => Buffer copy. Now NetworkPacket => Buffer
* Fix some loose ends from 3993093fkwolekr2015-03-22
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* Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr2015-03-22
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* SendInventory when handleCommand_Interact is a use.poet-nohit2015-03-21
| | | | This call was missing when change looping to triggering SendInventory: 1b2f64473ed4f222d3b7f02df853730d4382105e
* Fix composite textures with texture_min_size. Moved upscaling of textures to ↵Aaron Suen2015-03-22
| | | | later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart.
* Connect rails with connect_to_raillike and shorten the codesSmallJoker2015-03-21
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* Optimize minetest.get_(all)_craft_recipe(s)gregorycu2015-03-20
| | | | Signed off by: ShadowNinja, kwolekr
* Configurable automatic texture scaling and filtering at load time.Aaron Suen2015-03-20
| | | | Signed off by: Zeno, kwolekr
* Revert "Fix issue #2441: crash on respawn, since a conversion std::list to ↵kwolekr2015-03-20
| | | | | | | std::vector on Environment.cpp" This reverts parts of commit 9749d9fee6db99da1ab861dc04ec63ef973db3e0, which breaks node resolver list clearing
* Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generatedparamat2015-03-19
| | | | Mgv5: Add large_cave_depth constant
* Reset the old HP method on PlayerSAO::setHPLoic Blot2015-03-19
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* Fix game minetest.conf default settingsest312015-03-18
| | | | This was a regression introduced by f6e4c5d9cf459e8278a76a2beaee59732e841458 .
* Add a Lua call to do damages / healsLoic Blot2015-03-18
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