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* | Make serialization error message translatableKahrl2015-07-14
| | | | | | | | Also don't show "probably running a different version" message in simple singleplayer mode
* | connection.cpp: remove unused constructorLoic Blot2015-07-14
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* | Increase limit of serialized long stringskwolekr2015-07-14
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* | Remove raw message output on AOM deserialization failurekwolekr2015-07-13
| | | | | | | | Improve TOCLIENT_ACTIVE_OBJECT_MESSAGES robustness for handling invalid data
* | Add more robust error checking to deSerialize*String routineskwolekr2015-07-13
| | | | | | | | | | Add serializeHexString() Clean up util/serialize.cpp
* | Minimal: Remove recently added unnecessary nodesparamat2015-07-14
| | | | | | | | Fix 'is ground content' for some nodes
* | Mgv6/treegen: (Re)Add fallback nodes for compatibility with subgamesparamat2015-07-13
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* | Fix remnant bugs on mainmenujp2015-07-10
| | | | | | | | | | - Stop attempting to start a world when no world's created/selected in server tab - Better world's indexes handling between subgames lists
* | Fix damage flash when damage disabledkwolekr2015-07-10
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* | Misc. minor fixeskwolekr2015-07-10
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* | Little coding style fix on porting.hLoic Blot2015-07-10
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* | Settings: pass name to callbacks by referenceest312015-07-09
| | | | | | | | Spare some copies.
* | Update clouds enable_3d_clouds when setting changedest312015-07-09
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* | Windows: Fix some warnings.Diego Martinez2015-07-09
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* | Biome API decorations: 'spawnby' searches a 3D neighbourhoodparamat2015-07-08
| | | | | | | | | | The neighbours checked are the 8 nodes horizontally surrounding the decoration base and the 8 nodes horizontally surrounding the ground node below the decoration
* | Add new leaves style - simple (glasslike drawtype)RealBadAngel2015-07-08
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* | Use UTF-8 instead of narrowest312015-07-08
| | | | | | | | | | Use wide_to_utf8 and utf8_to_wide instead of wide_to_narrow and narrow_to_wide at almost all places. Only exceptions: test functions for narrow conversion, and chat, which is done in a separate commit.
* | Clean-up Minimap codekwolekr2015-07-08
| | | | | | | | | | | | | | | | | | | | | | - Fixed race conditions - Fixed null dereference - Fixed out-of-bounds array access - MinimapMapblock is now allocated and added to update queue only when enabled - Removed dependency on LocalPlayer - Fixed code style - Simplified expressions and program logic - Cleaned minimap object interfaces
* | Mgv7: Auto-set lowest mountain generation levelparamat2015-07-08
| | | | | | | | | | Lowest level of base terrain determines mountain generation in mapchunk Change some positional function arguments from int to s16
* | Client: better m_proto_ver initialisationest312015-07-07
| | | | | | | | | | | | | | | | Previously, m_proto_ver was set to the serialisation version inside the legacy init packet. Now, if the server doesn't send a protocol version (protocols < 25), we set m_proto_ver to some value < 25 and > 0.
* | Use minetest logging facilities for irrlicht log outputShadowNinja2015-07-05
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* | Mgv7: Lower base of mountain generation to -112 and define constantparamat2015-07-04
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* | Fix endless loop since grandparent commitest312015-07-04
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* | Fix attempt to start a world when no world is selected/createdjeanpatrick.guerrero@gmail.com2015-07-04
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* | Craftdef: Use numbers instead of iteratorsest312015-07-04
| | | | | | | | Use numbers instead of iterators to traverse various vectors.
* | Fix missing check for 0 in craft replacementsTeTpaAka2015-07-04
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* | Fix code style from recent commits and add misc. optimizationskwolekr2015-07-02
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* | Set server_announce to world.mt and respect modes when changing subgameSokomine2015-07-02
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* | Shaders fixes and cleanup relief mapping code.RealBadAngel2015-07-02
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* | Fix world.mt not written when selecting modeSokomine2015-07-01
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* | Inventory manager style cleanup and further checksest312015-07-01
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* | Disable mesh cache by defaultest312015-07-01
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* | Cavegen: Cleanup code. Define constant for MGV7_LAVA_DEPTHparamat2015-07-01
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* | Add android tools environment to gitignoreest312015-07-01
| | | | | | | | Previously, if you did `make envpaths` (as described in README.android), the new file got listed by git as new file.
* | Make m_blocks_cache privateest312015-06-30
| | | | | | | | @RealBadAngel has removed all outside access of the cache.
* | Defer minimap update when shape changedest312015-06-30
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* | Close keybind settings menu with escest312015-06-30
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* | Fix single click world selectest312015-06-30
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* | Fix bugs in mainmenujeanpatrick.guerrero@gmail.com2015-06-30
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* | Biome API: Increase heat and humidity noise spreads to 1000paramat2015-06-30
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* | Add UpdateThread and use it for minimap and mesh threadsest312015-06-29
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* | Fix *BSD build with GNU iconvkwolekr2015-06-29
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* | Add Lua errors to error dialogrubenwardy2015-06-29
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* | Bugfix: variable type mismatchRealBadAngel2015-06-28
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* | Bugfix: minimap was updated only with loading new blocks, allow forced ↵RealBadAngel2015-06-28
| | | | | | | | updates with changing player pos
* | Minimap updateRealBadAngel2015-06-28
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* | Remove busy polling inside minimap threadest312015-06-27
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* | Mgv5/mgv7 caves: Remove sand found in underground tunnelsparamat2015-06-27
| | | | | | | | | | Add missing check for max_stone_y to mgv5 cavegen Tunnels now carve through sand below water_level
* | Add minimap featureRealBadAngel2015-06-27
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* | Remove compile warningest312015-06-25
| | | | | | | | Thanks @TeTpaAka for pointing this out.