| Commit message (Collapse) | Author | Age |
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-> https://github.com/minetest/irrlicht
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Also changes if/if to switch/case
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Pauses all mesh animations while game is paused.
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This PR is the second attempt to translate builtin.
Server-sent translation files can be added to `builtin/locale/`, whereas client-side translations depend on gettext.
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Somewhen in the past, inTexCoord0 was a vec2. Now, it is a vec4.
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fixes #10550
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Fixes #10942
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Some other minor parts of clientmap.cpp have been cleaned up along the way
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This was changed 291a6b70d674d9003f522b5875a60f7e2753e32b but should have never been done.
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(#10990)
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due to vandalism
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Currently translated at 21.7% (294 of 1353 strings)
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Currently translated at 100.0% (1353 of 1353 strings)
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Currently translated at 93.0% (1259 of 1353 strings)
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Currently translated at 16.0% (217 of 1353 strings)
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Currently translated at 100.0% (1353 of 1353 strings)
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Currently translated at 32.8% (445 of 1353 strings)
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