Commit message (Collapse) | Author | Age | |
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* | updated changelog a bit | Perttu Ahola | 2011-04-05 |
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* | changed node metadata format to better accomodate future needs and problems | Perttu Ahola | 2011-04-05 |
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* | Fixed chest contents not immediately updating to all players | Perttu Ahola | 2011-04-04 |
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* | Modified windows build parameters a bit to make it build | Perttu Ahola | 2011-04-04 |
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* | removed reference to script directory in cmake install | Perttu Ahola | 2011-04-04 |
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* | Chests work now! | Perttu Ahola | 2011-04-04 |
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* | initial chest metadata | Perttu Ahola | 2011-04-04 |
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* | now the server builds | Perttu Ahola | 2011-04-04 |
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* | still a missing file | Perttu Ahola | 2011-04-04 |
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* | forgot some files | Perttu Ahola | 2011-04-04 |
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* | fully implemented the sign with the new framework | Perttu Ahola | 2011-04-04 |
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* | Node metadata framework | Perttu Ahola | 2011-04-04 |
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* | Made a proper queued thread to client for handling some block mesh updates. ↵ | Perttu Ahola | 2011-04-04 |
| | | | | Also made client mutex-free to allow easier adding of new stuff. | ||
* | Modified block mesh generation to have clearer input and output. Instead of ↵ | Perttu Ahola | 2011-04-03 |
| | | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters. | ||
* | commit before some more radical changes | Perttu Ahola | 2011-04-03 |
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* | copied draft of updateNodeMeshes from backup | Perttu Ahola | 2011-04-03 |
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* | Removed lua stuff | Perttu Ahola | 2011-04-03 |
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* | Revert mapgen to best working version (2) | Perttu Ahola | 2011-04-03 |
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* | reverted mud to old texture | Perttu Ahola | 2011-04-03 |
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* | tuned water texture and removed two debug prints from server | Perttu Ahola | 2011-04-02 |
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* | Mapgen is better now. Not a lot, but a bit! | Perttu Ahola | 2011-04-02 |
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* | commit before some radical changes | Perttu Ahola | 2011-04-02 |
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* | mapgen work-in-progress | Perttu Ahola | 2011-03-02 |
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* | mapgen tweaking | Perttu Ahola | 2011-03-01 |
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* | tweaked mapgen | Perttu Ahola | 2011-02-28 |
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* | fixed server sending wrong position of node removal | Perttu Ahola | 2011-02-28 |
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* | tweaked mapgen | Perttu Ahola | 2011-02-28 |
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* | added trees (very glitchy) and changed grass texture | Perttu Ahola | 2011-02-28 |
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* | - | Perttu Ahola | 2011-02-28 |
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* | A third try on terrain generation. No trees yet. | Perttu Ahola | 2011-02-28 |
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* | modified grass texture | Perttu Ahola | 2011-02-28 |
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* | fixed 3d noise and made 2d noise faster | Perttu Ahola | 2011-02-27 |
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* | 3d noise stuff | Perttu Ahola | 2011-02-26 |
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* | fixed a possible infinite loop in ClientEnvironment (dtime counter getting ↵ | Perttu Ahola | 2011-02-24 |
| | | | | so small that it doesn't increment the value) | ||
* | modified the build system of lua to a more minimal one | Perttu Ahola | 2011-02-24 |
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* | fixed a path in build system's packaging part | Perttu Ahola | 2011-02-23 |
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* | updated scripting api a bit | Perttu Ahola | 2011-02-23 |
| | | | | | | --HG-- rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua | ||
* | mainly work on object scripting api | Perttu Ahola | 2011-02-23 |
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* | removed an old comment | Perttu Ahola | 2011-02-23 |
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* | Fixed insufficient error handling in narrow_to_wide, which caused a crash if ↵ | Perttu Ahola | 2011-02-23 |
| | | | | the path of the userdata directory contained special characters that were not included in the used charset (which is used because of the font) | ||
* | some tidying | Perttu Ahola | 2011-02-21 |
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* | preliminary lua scripting framework for objects | Perttu Ahola | 2011-02-21 |
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* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 |
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* | video backend selection | Perttu Ahola | 2011-02-19 |
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* | random code cleaning, shouldn't affect anything | Perttu Ahola | 2011-02-18 |
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* | Set ambient light in inventory cube generation | Perttu Ahola | 2011-02-18 |
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* | updated changelog | Perttu Ahola | 2011-02-17 |
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* | removed duplicate "bmp" | Perttu Ahola | 2011-02-17 |
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* | Better texture handling. Textures are not added to atlas if they are big, ↵ | Perttu Ahola | 2011-02-17 |
| | | | | and atlas is not further made after it is full. | ||
* | Debug stacks will now be printed on Ctrl-C. Also client properly quits on ↵ | Perttu Ahola | 2011-02-16 |
| | | | | Ctrl-C. |