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* Better texture handling. Textures are not added to atlas if they are big, ↵Perttu Ahola2011-02-17
| | | | and atlas is not further made after it is full.
* Debug stacks will now be printed on Ctrl-C. Also client properly quits on ↵Perttu Ahola2011-02-16
| | | | Ctrl-C.
* fixed invalid block loading (the action is to generate a new one)Perttu Ahola2011-02-16
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* small fixes: crack texture, server build on windows, configuration file ↵Perttu Ahola2011-02-16
| | | | example, adding config file example to install
* forgot some test code in...Perttu Ahola2011-02-16
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* Hopefully fixed some of the errors in cmake's finding of irrlichtPerttu Ahola2011-02-16
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* fixed slight error in server buildPerttu Ahola2011-02-15
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* updated changelogPerttu Ahola2011-02-15
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* CMake working nicely on Windows, at least with MSVC. "Compiling on windows" ↵Perttu Ahola2011-02-15
| | | | section in README.txt updated.
* might work good on cmake+msvc nowPerttu Ahola2011-02-15
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* still a little fix!Perttu Ahola2011-02-15
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* Fix for windowsPerttu Ahola2011-02-15
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* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-15
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* mud gets now grass onto it when placed into sunlight. also removed three old ↵Perttu Ahola2011-02-15
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* smgr->drop() is now used in tile.cppPerttu Ahola2011-02-15
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* server now won't crash when it is tries to generate blocks that are not ↵Perttu Ahola2011-02-15
| | | | inside MAP_GENERATION_LIMIT
* fixed CMakeLists.txt syntax (removed additional ,)Perttu Ahola2011-02-14
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* Added tag 110214175330 for changeset 20c49c98c92aPerttu Ahola2011-02-14
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* changelog updatePerttu Ahola2011-02-14
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* new hotbar, more minecraft-likePerttu Ahola2011-02-14
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* Some fiddling around with fog... not much changedPerttu Ahola2011-02-14
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* removed useless SMaterial parameter from mapblockPerttu Ahola2011-02-14
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* sneaking bug fixingPerttu Ahola2011-02-14
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* cube inventory texture rendering thing (not good yet)Perttu Ahola2011-02-14
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* New way of determining the outcome of diggingPerttu Ahola2011-02-14
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* disabled jumping in sneak mode if far away from the edge because it can drop ↵Perttu Ahola2011-02-14
| | | | the player
* fixed bug in sneakingPerttu Ahola2011-02-14
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* players to not be saved when map saving is disabled (due to some error)Perttu Ahola2011-02-14
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* added sneaking/crouching and changelogPerttu Ahola2011-02-14
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* tuned fog distance a bitPerttu Ahola2011-02-13
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* mapgen parameter tweakingPerttu Ahola2011-02-13
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* changed sky color and made new style leaves a bit more brightPerttu Ahola2011-02-13
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* Added tag 110212200513 for changeset 23880c78e40cPerttu Ahola2011-02-12
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* hopefully a fix for the majority of the windows 7 problems - thanks to zerochenPerttu Ahola2011-02-12
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* Use random-generated fallback textures when real textures are not foundPerttu Ahola2011-02-12
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* some fixes to make compiling on some bsd easierPerttu Ahola2011-02-11
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* Added tag 110211211322 for changeset e3c3c8e27bbcPerttu Ahola2011-02-11
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* tiny fixPerttu Ahola2011-02-11
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* pauseMenu text changePerttu Ahola2011-02-11
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* disabled work wrap to show every line of chat in any casePerttu Ahola2011-02-11
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* more stuff...Perttu Ahola2011-02-11
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* now it works nicelyPerttu Ahola2011-02-11
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* fully working i guessPerttu Ahola2011-02-11
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* new texture stuff quite workingPerttu Ahola2011-02-11
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* fixes toward mingw compatibilityPerttu Ahola2011-02-10
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* some texture stuffPerttu Ahola2011-02-10
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
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* uh... accidentally left directX as the default in main.cppPerttu Ahola2011-02-08
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* local game connects to 127.0.0.1 instead of localhost (windows returns an ↵Perttu Ahola2011-02-08
| | | | ipv6 address sometimes which is not supported)
* made it to work with my windows compilerPerttu Ahola2011-02-08
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