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* Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy2022-01-22
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* Fix local animation not instantly updating after being setsfan52022-01-19
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* Free arguments of cancelled minetest.after() jobssfan52022-01-19
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* Main menu: Fix automatic dependency enables on doubleclickSmallJoker2022-01-19
| | | | | When mods were toggled by double-click, the hard dependencies were no longer enabled automatically. However, the 'Enabled' checkbox did still work. This commit restores the behaviour as seen before commit c401a06
* Optimize folder handling in 'files' mod storage backendsfan52022-01-17
| | | | This regressed in bf22569019749e421e8ffe0a73cff988a9a9c846.
* Bump IrrlichtMt to 1.9.0mt4 in CIsfan52022-01-16
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* Reset override material in anaglyphDmitry Kostenko2022-01-16
| | | | Reset override material properties before applying the color filter.
* Give the ASCII console splash a faceliftAlex2022-01-15
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* Minor improvements to Lua sandboxsfan52022-01-15
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* Improve situation around race condition with dynamic_add_media during client ↵sfan52022-01-15
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* Don't call on_dieplayer callback two times (#11874)savilli2022-01-15
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* Update compiler versions in CIsfan52022-01-15
| | | | | downgrade gcc 6 -> 5 to better match our minimum upgrade gcc and clang by moving two images to ubuntu 20.04
* Raise minimum compiler versionssfan52022-01-15
| | | | | | Supporting these is not reasonable anymore and effectively we didn't do that anyway, brokenness was only noticed by chance and a PR to restore support for gcc 5.x is ready now.
* Add client/mod_storage.sqlite to .gitignoreDmitry Kostenko2022-01-13
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* Fix NodeDef backwards compatibility to 5.3.0 (#11942)SmallJoker2022-01-12
| | | | 1. Fixes crashes on older clients when [png is used as base image 2. Fixes liquid type assertion fails on debug builds
* Mainmenu game-related changes (#11887)sfan52022-01-09
| | | | | | | fixes: * Switching between games does not immediately hide creative mode / damage buttons if so specified * World creation menu has a game selection list even though the menu already provides a gamebar * Showing gameid in world list is unnecessary * Choice of mapgen parameters in menu persists between games (and was half-broken)
* Copy smoothing note to gui_scaling_filter descriptionLars Mueller2022-01-09
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* Formspec: Fix bgcolor and set_focus checksSmallJoker2022-01-09
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* Restore pass-through of direction keys (#11924)sfan52022-01-09
| | | This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
* Fully remove bitmap font support (#11863)sfan52022-01-08
| | | Freetype is now a build requirement.
* Use a database for mod storage (#11763)Jude Melton-Houghton2022-01-07
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* Fix damage wraparound if very high damage (#11872)Wuzzy2022-01-06
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* Fix incorrect bit positions in paramtype documentationAritz Erkiaga2022-01-06
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* Base formspec coordinate size on padded screensizeVincent Robinson2022-01-04
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* Inventory: Add ServerEnv checks for calls during script initSmallJoker2022-01-04
| | | | This fixes 'minetest.get_inventory' calls to players or nodes during the load phase.
* Fix vector.from_string returning a table without vector metatableDesour2022-01-02
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* Cap damage overlay duration to 1 second (#11871)Wuzzy2022-01-02
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* Fix shadow mapping when PCF is disabled (#11888)x20482022-01-02
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* Recalculate normals before adding mesh to the scenex20482022-01-02
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* Better document sky_color scope (#11892)Zughy2022-01-01
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* Print announce error response (#11878)ShadowNinja2022-01-01
| | | | | | | | Fix HTTPFetch caller and request ID to 64 bits Check that allocated caller ID is not DISCARD Print body if serverlist request returns error Don't print control characters from HTTP responses Document special HTTPFetch caller IDs Allow unicode to be printed
* Add padding[] element to formspecs (#11821)Vincent Robinson2021-12-30
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* Improve TTF support for pixel-style fonts (#11848)Vincent Robinson2021-12-30
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* Formspec: Unify argument checks (#11851)SmallJoker2021-12-29
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* Socket-related cleanupssfan52021-12-29
| | | Improve error handling on Windows and reduce the size of the `Address` class
* Remove unused (de)serializeAttributes() methodsROllerozxa2021-12-29
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* Add more neighbors on mesh update (#6765)Vitaliy2021-12-29
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* Fix segfault in drawItems() due to missing inventory listSmallJoker2021-12-29
| | | | | This fixes a nullptr dereference when the specified inventory list is not known. Happens when HUD elements are sent before the required inventory list is created.
* Fix check that denies new clients from a singleplayer sessionsavilli2021-12-28
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* Automatically use SSE registers for FP operations on i386 (#11853)William L. DeRieux IV2021-12-28
| | | | | | | | use SSE for floating-point operations to avoid issues with improper fp-rounding and loss of precision when moving fp-data to incompatible or less-precise registers/storage locations https://gcc.gnu.org/wiki/FloatingPointMath https://gcc.gnu.org/wiki/x87note
* Restore GCC 5 compatibility (#11778)JosiahWI2021-12-28
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* Remove wrong function from lua_api.txtsfan52021-12-19
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* Use defined evaluation order in profilerJude Melton-Houghton2021-12-19
| | | | See https://github.com/LuaJIT/LuaJIT/issues/238
* Protect font initialization with mutexsfan52021-12-18
| | | | fixes #4532
* Refactor trusted mod checking codesfan52021-12-18
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* Remove setlocal and setupvalue from `debug` table whitelistsfan52021-12-18
| | | | | It's likely that these could be used trick mods into revealing the insecure environment even if they do everything right (which is already hard enough).
* Don't let HTTP API pass through untrusted functionsfan52021-12-18
| | | | This has been a problem since the first day, oops.
* Restructure devtest's unittests and run them in CI (#11859)sfan52021-12-18
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* Fix eat sound not playing if eating last of stacksfan52021-12-15
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* Fix some issues with buildbot scripts (#11860)sfan52021-12-15
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