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*
Lua API documentation: Various fixes (#8914)
SmallJoker
2019-09-08
*
lua_api.txt: Improve privilege definition (#8912)
ANAND
2019-09-08
*
Move debug.txt after it grows too big (#8904)
HybridDog
2019-09-07
*
label[]: Fix cut-off translated text
SmallJoker
2019-09-07
*
Fix Irrlicht 1.9 support
sfan5
2019-09-06
*
doc/client_lua_api: Clarify how client side api and mods start (#8822)
Paul m. p. P
2019-09-05
*
Force item entities out of solid nodes (simpler) (#8885)
sfan5
2019-09-04
*
Fix Inventory::moveItemSomewhere()
sfan5
2019-09-03
*
Inventory: Handle removeItem leftovers (#8884)
SmallJoker
2019-09-02
*
'All Settings': Don't use checkboxes for 'no...' mapgen flags (#7847)
Muhammad Rifqi Priyo Susanto
2019-09-01
*
Various fixes to lua_api.txt (#8878)
DS
2019-09-01
*
particles.cpp: Fix code-style
ANAND
2019-08-31
*
clientobject.h: Fix code-style
ANAND
2019-08-31
*
Fix rotation of attached particlespawner
Pedro Gimeno
2019-08-31
*
Document world format version 28 (private nodemeta) (#8857)
DS
2019-08-31
*
Document luaentity pitch and roll in world format (#8864)
DS
2019-08-30
*
Clarify docs regarding pointed_thing and get_pointed_thing_position (#8766)
Beha
2019-08-30
*
Various settingtypes.txt improvements (#8867)
Paramat
2019-08-28
*
Inventory: Fix missing setModified calls
SmallJoker
2019-08-25
*
Mapgen v6: Various mudflow code improvements and bugfixes (#8805)
Paramat
2019-08-24
*
fontengine: Fix non-gettext builds
SmallJoker
2019-08-24
*
Inventory: Send dirty lists where appropriate (#8742)
SmallJoker
2019-08-24
*
Add ItemStack:get_description() to get tooltip (#8847)
Paul Ouellette
2019-08-24
*
Improve occlusion culling in corridors with additional check
sfan5
2019-08-24
*
Restore approximate occlusion check
sfan5
2019-08-24
*
Make Mapgen::spreadLight use a queue (#8838)
DS
2019-08-23
*
Fix default hand definition not using wieldhand.png
Wuzzy
2019-08-23
*
Occlusion: Check for light_propagates and do mapblock bounds checks
SmallJoker
2019-08-23
*
Occlusion: Begin cleanup
SmallJoker
2019-08-23
*
Revert "Don't send position update packet if player is dead"
sfan5
2019-08-21
*
Add player sprite textures back into the engine as a fallback (#8823)
Paramat
2019-08-20
*
lua_api.txt: Add link to Minetest Modding Book (#8826)
ANAND
2019-08-20
*
remove_detached_inventory: Fix segfault during mod load
SmallJoker
2019-08-20
*
Don't send position update packet if player is dead
ANAND
2019-08-20
*
Disable autoforward if player is dead
ANAND
2019-08-20
*
Restore intended functionality to minimap markers (#8819)
theviper121
2019-08-19
*
Find LuaJIT headers on vcpkg
Unknown
2019-08-18
*
ClientInterface: Use recursive mutex to prevent freeze in on_newplayer() (#8808)
SmallJoker
2019-08-17
*
Remove unused function in ReliablePacketBuffer
sfan5
2019-08-16
*
Minor refactor of IncomingSplitBuffer
sfan5
2019-08-16
*
Drop m_list_size from ReliablePacketBuffer
sfan5
2019-08-16
*
Mapgen v6: Fix mudflow iteration and iterate twice (#8795)
Paramat
2019-08-15
*
network: Stricter handling of split packets
sfan5
2019-08-15
*
network: Fix crash in ReliablePacketBuffer on mismatching packets
sfan5
2019-08-15
*
Fix undeclared global warning because of _ (#8798)
DS
2019-08-14
*
Add function `minetest.read_schematic`
upsilon
2019-08-14
*
Fix unnecessary exception use in 3 more methods (#8791)
Jozef Behran
2019-08-13
*
Fix unnecessary exception use in Map::getSectorXXX (#8792)
Jozef Behran
2019-08-13
*
Better F6 profiler (#8750)
SmallJoker
2019-08-13
*
Fix unnecessary exception use in Map::isNodeUnderground
Jozef Behran
2019-08-13
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