Commit message (Collapse) | Author | Age | |
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* | refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton | Loic Blot | 2021-05-03 |
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* | fix: don't use RenderingEngine singleton when it's possible | Loic Blot | 2021-05-03 |
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* | refacto: RenderingEngine::get_scene_manager() is now not callable from singleton | Loic Blot | 2021-05-03 |
| | | | | | | This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean) | ||
* | refacto: Hud: make driver, client, player, inventory, tsrc private & drop ↵ | Loic Blot | 2021-05-03 |
| | | | | | | unused guienv also fix c_content.h, on client it includes the src/client/hud.h instead of src/hud.h, which leads to wrong file dependency on the lua stack | ||
* | refacto: drop unused Hud::smgr | Loic Blot | 2021-05-03 |
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* | refacto: don't use RenderingEngine singleton on CAO | Loic Blot | 2021-05-03 |
| | | | | | | * we don't need on CAO side more than SceneManager, and temporary. Pass only required SceneManager as a parameter to build CAO and add them to the current scene * Use temporary the RenderingEngine singleton from ClientEnvironment, waitfor for better solution * Make ClientActiveObject::addToScene virtual function mandatory to be defined by children to ensure we don't forget to properly define it | ||
* | refacto: protect some RenderingEngine::get_scene_manager | Loic Blot | 2021-05-03 |
| | | | | | * protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky | ||
* | refacto: RenderingEngine is now better hidden | Loic Blot | 2021-05-03 |
| | | | | | | | | | | * No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped) * RenderingEngine::get_timer_time is now non static * RenderingEngine::draw_menu_scene is now non static * RenderingEngine::draw_scene is now non static * RenderingEngine::{initialize,finalize} are now non static * RenderingEngine::run is now non static * RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access | ||
* | refacto: hide mesh_cache inside the rendering engine | Loic Blot | 2021-05-03 |
| | | | | This permit cleaner access to meshCache and ensure we don't access to it from all the code | ||
* | refacto: add RenderingEngine::cleanupMeshCache | Loic Blot | 2021-05-03 |
| | | | | This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine | ||
* | refacto: rendering engine singleton removal step 1 (filesystem) | Loic Blot | 2021-05-03 |
| | | | | | | | | Make the RenderingEngine filesystem member non accessible from everywhere This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation Found also another irrlicht <1.8 compat code to remove | ||
* | fix: drop old irrlicht <1.8 compat on Client::loadMedia | Loic Blot | 2021-05-03 |
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* | Fix Windows pipelines on Gitlab-CI | sfan5 | 2021-04-28 |
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* | Fix rotation for falling mesh degrotate nodes (#11159) | Wuzzy | 2021-04-28 |
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* | Add helpful error messages if Irrlicht library / include dir are set ↵ | sfan5 | 2021-04-28 |
| | | | | incorrectly (#11232) | ||
* | Update library versions in buildbot (#11229) | sfan5 | 2021-04-27 |
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* | Rename “Irrlicht” to “IrrlichtMt” in documentation | Wuzzy | 2021-04-23 |
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* | Add `minetest.colorspec_to_colorstring` (#10425) | Vincent Robinson | 2021-04-23 |
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* | Fix two CMake build issues | sfan5 | 2021-04-21 |
| | | | | | * PostgreSQL fallback code missed the includes (closes #11219) * build failed when Freetype enabled but not found | ||
* | Fix devtest Lua error | sfan5 | 2021-04-21 |
| | | | | | fallback_image() was removed in 3e1904fa8c4aae3448d58b7e60545a4fdd8234f3, which was written after this PR but merged before it. | ||
* | Look for PostgreSQL library properly and fix CI | sfan5 | 2021-04-20 |
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* | Enable cleanTransparent filter for mipmapping and improve its' algorithm ↵ | sfan5 | 2021-04-20 |
| | | | | (#11145) | ||
* | Put torch/signlike node on floor if no paramtype2 (#11074) | Wuzzy | 2021-04-20 |
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* | Add a key to toggle map block bounds (#11172) | Seth Traverse | 2021-04-20 |
| | | | | It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled. | ||
* | GLES fixes (#11205) | sfan5 | 2021-04-18 |
| | | | | | * Consistently set float precision for GLES * Enable DPI scaling on Windows+GLES | ||
* | Isolate library tables between sandbox and insecure env | sfan5 | 2021-04-18 |
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* | Fix ignored OpenGLES2 include path and cmake warning | sfan5 | 2021-04-16 |
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* | Also return the ObjectRef from minetest.spawn_falling_node() (#11184) | benrob0329 | 2021-04-13 |
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* | Attachments: Avoid data loss caused by set_attach() in callbacks (#11181) | SmallJoker | 2021-04-13 |
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* | Buildbot changes to allow out-of-tree builds (#11180) | sfan5 | 2021-04-11 |
| | | | | | | | * Do proper out-of-tree builds with buildbot * Don't write to bin/ for cross builds * This allows safely building multiple builds from the same source dir, e.g. with the buildbot. * Disable Gettext (by default) and Freetype (entirely) for server builds | ||
* | Modifying fall damage via armor group (#11080) | Wuzzy | 2021-04-11 |
| | | | Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group. | ||
* | Fix server favorites not saving when client/serverlist/ doesn't exist ↵ | sfan5 | 2021-04-09 |
| | | | | already (#11152) | ||
* | Update German builtin translation | Wuzzy | 2021-04-09 |
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* | Update builtin locale files | Wuzzy | 2021-04-09 |
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* | Don't reseed stars when changing star count | Wuzzy | 2021-04-09 |
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* | Update Android build config | sfan5 | 2021-04-09 |
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* | Make edit boxes respond to string input (IME) (#11156) | yw05 | 2021-04-05 |
| | | | Make edit boxes respond to string input events (introduced in minetest/irrlicht#23) that are usually triggered by entering text with an IME. | ||
* | Add vector.to_string and vector.from_string (#10323) | DS | 2021-04-05 |
| | | | Writing vectors as strings is very common and should belong to `vector.*`. `minetest.pos_to_string` is also too long to write, implies that one should only use it for positions and leaves no spaces after the commas. | ||
* | Don't apply connection timeout limit to locally hosted servers | sfan5 | 2021-04-05 |
| | | | | fixes #11085 | ||
* | Game: Scale damage flash to max HP | SmallJoker | 2021-04-05 |
| | | | | The flash intensity is calculated proportionally to the maximal HP. | ||
* | Reserve vectors before pushing and other code quality changes (#11161) | sfan5 | 2021-04-05 |
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* | Devtest: Remove testnodes_show_fallback_image | Wuzzy | 2021-04-05 |
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* | fix(ci): ensure we build on docker only modifications | Loic Blot | 2021-04-02 |
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* | fix(docker): reduce the number of required libraries on build | Loic Blot | 2021-04-02 |
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* | fix: use irrlicht fork instead of the standard library | Loic Blot | 2021-04-02 |
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* | fix: don't send the whole local context to the docker image | Loic Blot | 2021-04-02 |
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* | CGUITTFont optimizations (#11136) | sfan5 | 2021-04-02 |
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* | Sort out cURL timeouts and increase default | sfan5 | 2021-04-02 |
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* | Add `math.round` and fix `vector.round` (#10803) | Vincent Robinson | 2021-04-02 |
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* | Irrlicht support code maintenance | sfan5 | 2021-03-31 |
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