Commit message (Collapse) | Author | Age | |
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* | Update to Android target SDK 30 (#11746) | rubenwardy | 2021-11-27 |
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* | Implemented disconnect_player (#10492) | Corey Powell | 2021-11-26 |
| | | | Co-authored-by: rubenwardy <rw@rubenwardy.com> | ||
* | Remove unused Direct3D shader error/warning (#11793) | ROllerozxa | 2021-11-26 |
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* | Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770) | sfan5 | 2021-11-26 |
| | | | This ensures that no overflows (side-effects) happen within the find_nodes_in_area function by limiting coordinates like done in the map generation code. | ||
* | Add Lua bitop library (#9847) | Lejo | 2021-11-26 |
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* | Minimap: gamma-correct average texture colour calculation (#9249) | HybridDog | 2021-11-26 |
| | | | This calculates the average texture colour while heeding the sRGB colourspace. | ||
* | Add backwards-compatible behaviour if too few CAO textures specified | sfan5 | 2021-11-22 |
| | | | (#11766) | ||
* | Allow for Game-Specific Menu Music (#11241) | ExeVirus | 2021-11-22 |
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* | Add macOS build docs (#11757) | Andrew Kerr | 2021-11-19 |
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* | Fix local digging animation (#11772) | savilli | 2021-11-19 |
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* | Fix compiler detection in buildbot | sfan5 | 2021-11-10 |
| | | | | it was just half-broken before... | ||
* | Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638) | Elijah Duffy | 2021-11-10 |
| | | | | Co-authored-by: rubenwardy <rw@rubenwardy.com> | ||
* | Fix typo in buildbot scripts | sfan5 | 2021-11-05 |
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* | Localize error messages in mainmenu (#11495) | Riceball LEE | 2021-11-01 |
| | | | | Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com> | ||
* | Fix number of tool uses being off by 1..32767 (#11110) | Wuzzy | 2021-10-31 |
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* | Add variable to use existing IrrlichtMt build (#11656) | JosiahWI | 2021-10-31 |
| | | | Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com> | ||
* | Automatically package MinGW runtime in buildbot | sfan5 | 2021-10-31 |
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* | Replace uses of which(1) with command -v | sfan5 | 2021-10-31 |
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* | Update Android to new dependency repo (#11690) | sfan5 | 2021-10-31 |
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* | Apply shadow only to the naturally lit part of the fragment color (#11722) | x2048 | 2021-10-31 |
| | | | | | | | | | Fragment color for nodes is now calculated from: * Texture color, highlighted by artificial light if present (light color conveyed via vertex color). * Texture color highlighted by natural light (conveyed via vertex color) filtered by shadow. * Reflected day/moonlight filtered by shadow (color and intensity), assuming some portion of the light is directly reflected from the materials. | ||
* | Add joystick layout for DragonRise GameCube controller (#11467) | Isabelle COWAN-BERGMAN | 2021-10-31 |
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* | Fix crash on hypertext[] with not enough parts | rubenwardy | 2021-10-25 |
| | | | | | | | | The length check used < rather than <=, disabling the check when the formspec version matches the client's FORMSPEC_API_VERSION. Additionally, it was possible to have fewer parts than required if the formspec version was greater than the client's FORMSPEC_API_VERSION. | ||
* | Fixes around emerge handling | sfan5 | 2021-10-25 |
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* | Limit stepheight smoothing to the stepheight and stop smoothing during jumps ↵ | Jude Melton-Houghton | 2021-10-25 |
| | | | | (#11705) | ||
* | Fix item duplication if player dies during interact callback (alternative) ↵ | sfan5 | 2021-10-25 |
| | | | | (#11662) | ||
* | Fix no_texture.png activation w/ simple leaves | Wuzzy | 2021-10-22 |
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* | Fix incorrect error message in core.encode_png | sfan5 | 2021-10-22 |
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* | Fix view bobbing not resetting when resting | Lars Müller | 2021-10-20 |
| | | | partially fixes #11694, also fixes #11692 | ||
* | Add no_texture.png as fallback for unspecified textures | Wuzzy | 2021-10-20 |
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* | Fix compiling on Windows with Visual Studio | LoneWolfHT | 2021-10-15 |
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* | Use scoped app storage on Android (#11466) | rubenwardy | 2021-10-15 |
| | | | | | | | | | | | From November 2021, the Play Store will no longer be accepting apps which use the deprecated getExternalStorageDirectory() API. Therefore, this commit replaces uses of deprecated API with the new scoped API (`getExternalFilesDir()` and `getExternalCacheDir()`). It also provides a temporary migration to move user data from the shared external directory to new storage. Fixes #2097, #11417 and #11118 | ||
* | Make /status message easier to read | Wuzzy | 2021-10-15 |
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* | Add embedded PNG texture modifier (#11498) | hecks | 2021-10-13 |
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* | Remove broken timeout behaviour | sfan5 | 2021-10-12 |
| | | | | | | Code that relies on `resend_count` was added in 7ea4a03 and 247a1eb, but never worked. This was fixed in #11607 which caused the problem to surface. Hence undo the first commit entirely and change the logic of the second. | ||
* | Fix player HP desync between client and server | savilli | 2021-10-12 |
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* | Remove a few unused functions reported by callcatcher (#11658) | SmallJoker | 2021-10-12 |
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* | Move instead of copy during content install if possible | sfan5 | 2021-10-07 |
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* | Move archive extraction in content store to async job | sfan5 | 2021-10-07 |
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* | Make fs::extractZipFile thread-safe | sfan5 | 2021-10-07 |
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* | Add "MINETEST_MOD_PATH" environment variable (#11515) | emixa-d | 2021-10-07 |
| | | | | This adds an environment variable MINETEST_MOD_PATH. When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/. | ||
* | List only jpg and png as screenshot format options (#11675) | HybridDog | 2021-10-05 |
| | | | The other formats are no longer supported in Minetest Irrlicht. | ||
* | Reduce shadow jitter (#11668) | lhofhansl | 2021-10-05 |
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* | Fix crash when calling remove/kick/ban_player on start (#11672) | Wuzzy | 2021-10-05 |
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* | Make MetaDataRef:get return nil instead of nothing (#11666) | Jude Melton-Houghton | 2021-10-05 |
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* | Add get_server_max_lag() (#11671) | Wuzzy | 2021-10-05 |
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* | Add an option `-t` to force text output in /help | Pedro Gimeno | 2021-10-01 |
| | | | | This also improves detection of whether formspecs are available. | ||
* | Improvements to colored shadows (#11516) | x2048 | 2021-10-01 |
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* | Split liquid_viscosity to liquid_viscosity and move_resistance (#10810) | Wuzzy | 2021-10-01 |
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* | Order drawlist by distance to the camera when rendering (#11651) | x2048 | 2021-09-27 |
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* | Various code improvements | SmallJoker | 2021-09-27 |
| | | | | | * Camera: Fix division by 0 after view bobbing * Remove ignored constness * Connection: Improve window size range limits |