| Commit message (Collapse) | Author | Age |
| |
|
|
|
| |
Replace minetest.* with core.* in 1 file
|
|
|
|
|
|
| |
* Make hud_get return aligment and offset.
* Return size aswell.
|
|
|
| |
Also remove the unit test that tests the removed algorithms.
|
|
|
|
| |
* Account for walking speed in vertical dir
* Avoid undefined behaviour due to division-by-zero
|
| |
|
|
|
| |
Adds the Android video drivers ogles1 and ogles2 to the video_drivers drop-down menu
|
|
|
|
|
|
|
|
|
|
| |
* Add minetest.bulk_set_node call + experimental mod unittest
* Optimize set_node function to prevent triple lookup on contentfeatures
Do only one lookup for old, and try to merge old and new lookup if node is same than previous node
* Add benchmark function + optimize vector population to have real results
|
|
|
|
|
|
|
|
|
|
| |
* Make chat command help slightly more accurate
* Slightly more accurate privilege help
* Simplify command/priv help
* More command/priv help tweaks
|
| |
|
| |
|
|
|
| |
The CSM HUD PR caused some strange behavior including aborts due to parts of it using some slightly hacky code, the event refactor changing how events are processed and a minor oversight.
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
The following languages exist in Minetest PO folder were missing from the selection menu:
- dv (Dhivehi)
- ms (Malay)
- sl (Slovenian)
- sv (Swedish)
- sw (Swahili)
|
|
|
|
|
| |
A useful function that applies 'core.is_protected()' to a 3D lattice of
points evenly spaced throughout a defined volume, with a parameter for
the maximum spacing of points.
|
|
|
|
|
| |
Reverted from commit 19960e26c672c6337f8c6ffbe27f2c6bca49750c
(* [CSM] add screenshot api lua)
|
|
|
| |
Already removed by a latter step in CSM init so this just saves on pointless work.
|
|
|
| |
Fixes #6894
|
|
|
| |
Fixes #6939
|
| |
|
|
|
|
|
|
| |
* Add minetest issue template
This permits end user to have a basic template permitting to do issue triage and for users to know what we expect.
|
|
|
|
|
|
| |
* Make InputHandler own the key cache
* Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp
* Move RandomInputHandler::step definition into cpp file
|
| |
|
|
|
|
|
|
|
|
| |
create_formspec_menu)
* Move profilergraph to dedicated files
* Move nodePlacementPrediction to Game class
* Rename create_formspec_menu to GUIFormSpecMenu::create
|
|
|
|
|
|
|
| |
standard input
Joystick input is a RealInputHandler only usage, make it intelligent and handle the joystick with keyboard direct.
This permits to remove many getters in game which should be owned by RealInputHandler
|
|
|
|
|
|
| |
* [CSM] Add basic HUD manipulation.
Workaround for on_connect not working right now.
|
|
|
|
|
| |
'get biome data' returns biome id, heat and humidity.
Clean up nearby lines in lua_api.txt.
|
| |
|
|
|
|
|
| |
Improve documentation for formspec 'position' and 'anchor' elements.
Add missing documentation of 'animation' and 'glow' for particle spawners.
|
| |
|
| |
|
|
|
|
| |
Fixes commit 792752997c5ae2aaa4f54d0a2e2af2a96d7d1e9f.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Attempt to add registration confirmation
Using SRP auth mechanism, if server sent AUTH_MECHANISM_FIRST_SRP that means the player isn't exist.
Also tell player about the server and chosen username.
Local game has localhost as IP address of the server.
Add RenderingEngine::draw_menu_scene() to draw GUI and clouds background.
aborted -> connection_aborted
* Rewrite information message text
Client::promptConfirmRegister() -> Client::promptConfirmRegistration()
|
|
|
|
|
| |
This reverts commit 9c669016d1578a5c62f932c6ccb7a2b4b1e21f0a.
See #6907
|
|
|
| |
* Add a build step to test non freetype builds
|
| |
|
|
|
|
| |
Correct 'automatic rotate' to be a number instead of a bool.
|
|
|
|
| |
Document 'active object count (wider)'.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
| |
Other changes:
* Add GameUI clarification comment
* Move force_fog_off & disable_camera_update flags from GameUI to Game, it's not UI related
* Properly init GameUI::Flags
* Move toggleChat toggleHud & toggleProfiler to GameUI
* Add gameui.cpp to LINT whitelist
|
|
|
|
|
|
|
| |
showStatusTextSimple to GameUI class
Other enhancements:
* Move showStatusTextSimple to GameUI class & rename to showTranslatedStatusText
|
|
|
|
|
|
| |
Other enhancements:
* Move update_profiler_gui to Game class
* Move updateChat to Game class
|