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* Fix ignored OpenGLES2 include path and cmake warningsfan52021-04-16
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* Also return the ObjectRef from minetest.spawn_falling_node() (#11184)benrob03292021-04-13
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* Attachments: Avoid data loss caused by set_attach() in callbacks (#11181)SmallJoker2021-04-13
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* Buildbot changes to allow out-of-tree builds (#11180)sfan52021-04-11
| | | | | | | * Do proper out-of-tree builds with buildbot * Don't write to bin/ for cross builds * This allows safely building multiple builds from the same source dir, e.g. with the buildbot. * Disable Gettext (by default) and Freetype (entirely) for server builds
* Modifying fall damage via armor group (#11080)Wuzzy2021-04-11
| | | Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group.
* Fix server favorites not saving when client/serverlist/ doesn't exist ↵sfan52021-04-09
| | | | already (#11152)
* Update German builtin translationWuzzy2021-04-09
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* Update builtin locale filesWuzzy2021-04-09
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* Don't reseed stars when changing star countWuzzy2021-04-09
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* Update Android build configsfan52021-04-09
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* Make edit boxes respond to string input (IME) (#11156)yw052021-04-05
| | | Make edit boxes respond to string input events (introduced in minetest/irrlicht#23) that are usually triggered by entering text with an IME.
* Add vector.to_string and vector.from_string (#10323)DS2021-04-05
| | | Writing vectors as strings is very common and should belong to `vector.*`. `minetest.pos_to_string` is also too long to write, implies that one should only use it for positions and leaves no spaces after the commas.
* Don't apply connection timeout limit to locally hosted serverssfan52021-04-05
| | | | fixes #11085
* Game: Scale damage flash to max HPSmallJoker2021-04-05
| | | | The flash intensity is calculated proportionally to the maximal HP.
* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-05
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* Devtest: Remove testnodes_show_fallback_imageWuzzy2021-04-05
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* fix(ci): ensure we build on docker only modificationsLoic Blot2021-04-02
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* fix(docker): reduce the number of required libraries on buildLoic Blot2021-04-02
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* fix: use irrlicht fork instead of the standard libraryLoic Blot2021-04-02
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* fix: don't send the whole local context to the docker imageLoic Blot2021-04-02
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* CGUITTFont optimizations (#11136)sfan52021-04-02
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* Sort out cURL timeouts and increase defaultsfan52021-04-02
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* Add `math.round` and fix `vector.round` (#10803)Vincent Robinson2021-04-02
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* Irrlicht support code maintenancesfan52021-03-31
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* Draw items as 2D images (instead of meshes) when possiblesfan52021-03-30
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* Block & report player self-interaction (#11137)Lars Müller2021-03-30
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* Consistent title bar + render information in mainmenu (#10764)SmallJoker2021-03-30
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* Add entry in features table for degrotate changessfan52021-03-30
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* Fix wield image of plantlike_rooted (#11067)Wuzzy2021-03-30
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* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-30
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* Update language choices in settingtypes.txt (#11124)Emojigit2021-03-29
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* Clean up various misleading and/or confusing messages and texts related to ↵Wuzzy2021-03-29
| | | | priv changes (#11126)
* Update CONTRIBUTING info on translating builtinWuzzy2021-03-29
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* Replace fallback font nonsense with automatic per-glyph fallback (#11084)sfan52021-03-29
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* Fix broken include check and correct Gitlab-CI scriptsfan52021-03-26
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* Translate chatcommand delay message and replace minetest with core (#11113)HybridDog2021-03-26
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* Adjust build config for Irrlicht changes (again)sfan52021-03-26
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* Drop irrUString from MT, it's owned by irrlicht nowLoic Blot2021-03-26
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* Fix attached-to-object sounds having a higher reference distanceDesour2021-03-23
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* Fix broken `BiomeGen` abstraction (#11107)sfan52021-03-23
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* Fix segfault for model[] without animation speedJean-Patrick Guerrero2021-03-21
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* lua_api.txt: Fix style selector examplesHugues Ross2021-03-21
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* Restore minimal normal texture support (for minimap shading)Vitaliy2021-03-21
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* Serialize tool capabilities JSON without whitespacesfan52021-03-20
| | | | fixes #11087
* Mainmenu: Improve "Join Game" tab (#11078)sfan52021-03-20
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* Schematic: Properly deal with before/after node resolving and document (#11011)SmallJoker2021-03-20
| | | | This fixes an out-of-bounds index access when the node resolver was already applied to the schematic (i.e. biome decoration). Also improves the handling of the two cases: prior node resolving (m_nodenames), and after node resolving (manual lookup)
* Builtin: Translatable join, leave, profiler msgs (#11064)Wuzzy2021-03-19
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* Builtin: Italian translation (#11038)Zughy2021-03-19
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* Check for duplicate login in TOSERVER_INIT handler (#11017)Elias Fleckenstein2021-03-19
| | | i.e. checks for duplicate logins before sending all media data to the client.
* Scale mouse/joystick sensitivity depending on FOV (#11007)Elias Åström2021-03-19
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