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Author
Age
*
Docs: Recommend `self.name` (#12239)
Lars Müller
2022-05-09
*
Consolidate some data structures in MapBlockMesh
sfan5
2022-05-08
*
Cache serialized mapblocks during sending
sfan5
2022-05-08
*
item_entity: Cache collisionbox for use in on_step
sfan5
2022-05-08
*
Fix mapblock geometry optimisation not working
ROllerozxa
2022-05-08
*
Remove unused variable WARN_INIT
Zughy
2022-05-08
*
Enable dependencies when enabling modpacks (#12202)
Jude Melton-Houghton
2022-05-08
*
Fix enabling of dependencies with identical names (#12253)
Jude Melton-Houghton
2022-05-08
*
Fix mods not being recursively enabled
rubenwardy
2022-05-08
*
Fix texture packs showing as "Nil (enabled)" in Content tab
rubenwardy
2022-05-07
*
Add benchmarks for json string serialize/deserialize (#12258)
paradust7
2022-05-06
*
Enable chat clickable weblinks by default (#12115)
Froggo
2022-05-06
*
Bump IrrlichtMt to 1.9.0mt5 in CI
sfan5
2022-05-06
*
Declare all bundled libs as static
sfan5
2022-05-06
*
Sort out some issues with our CI setup
sfan5
2022-05-06
*
Fix Windows Visual Studio actions (#11176)
LoneWolfHT
2022-05-04
*
Avoid rendering invisible faces of simple nodeboxes (#12262)
x2048
2022-05-04
*
hud_get: Return precision field for waypoints (#12215)
Lars Müller
2022-05-04
*
guiScalingFilter: Fix most memory leaks (#12256)
SmallJoker
2022-05-04
*
Make logging cost free when there is no output target (#12247)
paradust7
2022-05-04
*
Add vector.combine (#11920)
Lars Müller
2022-05-04
*
ContentDB: Fix ungraceful crash on aliases when list download fails
rubenwardy
2022-05-03
*
Fix broken FPS/dtime counters in debug info
sfan5
2022-05-03
*
Async environment for mods to do concurrent tasks (#11131)
sfan5
2022-05-02
*
Fix synchronization issue at thread start
sfan5
2022-05-02
*
Refactor some Lua API functions in preparation for async env
sfan5
2022-05-02
*
Reorganize some builtin functions in preparation for async env
sfan5
2022-05-02
*
Remove some unused variable from Lua class wrappers
sfan5
2022-05-02
*
Add German translation to AppData file (#12161)
JakobDev
2022-05-02
*
Initialize wield mesh colors when changing item. (#12254)
x2048
2022-05-01
*
Deal with compiler warnings
sfan5
2022-04-30
*
Enable additional warning flags
sfan5
2022-04-30
*
Run automated tests when lua files change (#12184)
x2048
2022-04-30
*
Update mods_here.txt to mention installing mods via CDB (#11876)
qwerty123a2
2022-04-29
*
Clean up some auth packet handling related code
sfan5
2022-04-28
*
Fix password changing getting stuck if wrong password is entered once
sfan5
2022-04-28
*
Apply disallow_empty_password to password changes too
sfan5
2022-04-28
*
Fix race condition in registration leading to duplicate create_auth calls
sfan5
2022-04-28
*
Refactor local time getter functions (#12221)
Oblomov
2022-04-28
*
Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)
paradust7
2022-04-28
*
Show unknown node in debug screen (#12230)
Wuzzy
2022-04-28
*
DevTest: Fix armorball sprite (#12228)
Wuzzy
2022-04-28
*
Support CSS Color Module Level 4 (#12204)
Lars Müller
2022-04-27
*
Fix texture packs not showing as enabled in mainmenu
rubenwardy
2022-04-24
*
Fix invalid queued package element and path (#12218)
Alex
2022-04-24
*
DevTest: Add more test weapons and armorball modes (#11870)
Wuzzy
2022-04-24
*
Fix worldaligned textures
Giuseppe Bilotta
2022-04-24
*
Fix some textures not being sent correctly to older clients
Giuseppe Bilotta
2022-04-24
*
Fix typo: vector.check() ought to be vector.check(v)
Lars Müller
2022-04-24
*
Use mod names/titles instead of technical names (#12192)
olive
2022-04-24
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