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* Fix wield image of plantlike_rooted (#11067)Wuzzy2021-03-30
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* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-30
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* Update language choices in settingtypes.txt (#11124)Emojigit2021-03-29
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* Clean up various misleading and/or confusing messages and texts related to ↵Wuzzy2021-03-29
| | | | priv changes (#11126)
* Update CONTRIBUTING info on translating builtinWuzzy2021-03-29
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* Replace fallback font nonsense with automatic per-glyph fallback (#11084)sfan52021-03-29
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* Fix broken include check and correct Gitlab-CI scriptsfan52021-03-26
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* Translate chatcommand delay message and replace minetest with core (#11113)HybridDog2021-03-26
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* Adjust build config for Irrlicht changes (again)sfan52021-03-26
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* Drop irrUString from MT, it's owned by irrlicht nowLoic Blot2021-03-26
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* Fix attached-to-object sounds having a higher reference distanceDesour2021-03-23
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* Fix broken `BiomeGen` abstraction (#11107)sfan52021-03-23
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* Fix segfault for model[] without animation speedJean-Patrick Guerrero2021-03-21
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* lua_api.txt: Fix style selector examplesHugues Ross2021-03-21
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* Restore minimal normal texture support (for minimap shading)Vitaliy2021-03-21
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* Serialize tool capabilities JSON without whitespacesfan52021-03-20
| | | | fixes #11087
* Mainmenu: Improve "Join Game" tab (#11078)sfan52021-03-20
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* Schematic: Properly deal with before/after node resolving and document (#11011)SmallJoker2021-03-20
| | | | This fixes an out-of-bounds index access when the node resolver was already applied to the schematic (i.e. biome decoration). Also improves the handling of the two cases: prior node resolving (m_nodenames), and after node resolving (manual lookup)
* Builtin: Translatable join, leave, profiler msgs (#11064)Wuzzy2021-03-19
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* Builtin: Italian translation (#11038)Zughy2021-03-19
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* Check for duplicate login in TOSERVER_INIT handler (#11017)Elias Fleckenstein2021-03-19
| | | i.e. checks for duplicate logins before sending all media data to the client.
* Scale mouse/joystick sensitivity depending on FOV (#11007)Elias Åström2021-03-19
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* Drop old text input workarounds (#11089)sfan52021-03-19
| | | | | * Drop unused intlGUIEditBox * Drop unnecessary Linux text input workarounds
* GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero2021-03-16
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* Fix deprecated calls with Irrlicht 1.9Jean-Patrick Guerrero2021-03-16
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* Tweak duration_to_string formattingWuzzy2021-03-16
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* DevTest: Formspec tests, children getter, better lighttool (#10918)Wuzzy2021-03-16
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* Devtest: Fix missing log level in minetest.log (#11068)Wuzzy2021-03-15
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* Chatcommands: Show the execution time if the command takes a long time (#10472)HybridDog2021-03-13
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* Enable Irrlicht debug logging with --tracesfan52021-03-12
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* Avoid unnecessary copies during media/mesh loadingsfan52021-03-12
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* Handle mesh load failure without crashingsfan52021-03-12
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* Update Gitlab-CI configuration toosfan52021-03-12
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* Clean up cmake DLL installation and other minor thingssfan52021-03-12
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* CI: update configurations for Irrlicht forksfan52021-03-09
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* Switch Irrlicht dependency to our own forksfan52021-03-09
| | | | -> https://github.com/minetest/irrlicht
* Restore Irrlicht 1.9 supportsfan52021-03-09
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* Fix missing jsoncpp in the Docker imageLejo2021-03-09
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* Use place_param2 client-side for item appearance & prediction (#11024)sfan52021-03-09
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* Translate builtin into German (server-side) (#11032)Wuzzy2021-03-08
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* Fix misleading chat messages of /clearobjects (#10690)Wuzzy2021-03-08
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* Protect dropping from far node inventoriesSmallJoker2021-03-07
| | | | Also changes if/if to switch/case
* Protect per-player detached inventory actionsSmallJoker2021-03-07
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* Predict failing placement of ignore nodesWuzzy2021-03-07
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* Set ENABLE_SYSTEM_JSONCPP to TRUE by defaultsfan52021-03-07
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* Clean up ClientEvent hudadd/hudchange internalssfan52021-03-06
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* buildbot: Drop i586-mingw32msvc, add i686-w64-mingw32-posix detectionsfan52021-03-06
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* Fix function override warnings in mg_ore.hsfan52021-03-06
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* Pause animations while game is paused (#10658)Vitaliy2021-03-05
| | | Pauses all mesh animations while game is paused.
* Translate builtin (#10693)Wuzzy2021-03-05
| | | | | This PR is the second attempt to translate builtin. Server-sent translation files can be added to `builtin/locale/`, whereas client-side translations depend on gettext.