aboutsummaryrefslogtreecommitdiff
Commit message (Collapse)AuthorAge
* minetest,get_connected_players: Return empty table at load time (#9493)sfan52020-03-10
|
* GUIFormSpecMenu: Remove field_close_on_enter warning (#9501)SmallJoker2020-03-10
|
* Remove unnecessary checks before delete (#9500)Nicolas Abril2020-03-10
| | | Co-authored-by: Nicolas Abril <nicolasabril@alunos.utfpr.edu.br>
* Fix 2 log messages when player joined to game (#9477)Maksim2020-03-08
|
* Improve arm physics (#9485)Jean-Patrick Guerrero2020-03-08
|
* Fix star visilibity and documentation (since 946c03c6)Jordan Snelling2020-03-08
| | | | | | | Fix memory leak (unused allocation) Fix star rendering Rename sky color struct Fix stars on android Remove extraneous .data() from android star draw
* Workaround for get_player_informationSmallJoker2020-03-08
| | | | '-1' as value is handled as an error. If there are no RTT updates upon fast connect, set_player_information returned nil.
* GUIHyperText: Fix bug with UTF8 chars in action name + simplify UTF8 stringw ↵Jean-Patrick Guerrero2020-03-07
| | | | | conversion (#9437) Co-authored-by: Pierre-Yves Rollo <dev@pyrollo.com>
* Cleanup global namespace pollution in builtin (#9451)Wuzzy2020-03-06
|
* Fix memory leak in protocol 38 set_skysfan52020-03-05
|
* Fix linking failures when compiled with Clang 9sfan52020-03-05
|
* Fixes around ServerActiveObject on_punch handlingsfan52020-03-05
|
* Fix potential security issue(s), documentation on minetest.deserialize() (#9369)sfan52020-03-05
| | | Also adds an unittest
* Fix code style to make clang-format happysfan52020-03-05
|
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-05
|
* Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid ↵Wuzzy2020-03-05
| | | | | | | | | | | | | | nodes (#9339) * Fix pathfinder fail when startpos is over air * Note down pathfinder restrictions * Implement real A* search * Pathfinder: Implement buildPath non-recursively * Update find_path documentation * Pathfinder: Check if jump path is unobstructed * Pathfinder: Fix drop check first checking upwards * Pathfinder: Return nil if source or dest are solid * Pathfinder: Use priority queue for open list
* Fix core.get_player_by_name() returning unusable ObjectRefsfan52020-03-03
| | | | Followup to the previous commit.
* Fix core.get_connected_players() returning unusable ObjectRefssfan52020-03-03
| | | | | | | | | This bug is only exposed by 91eef646a59575bd9ae792e257bb6ad12fafc0b1 independent of the move of get_connected_players from Lua to C++. Previously, there would be a small time window where the SAO had its peer ID set to PEER_ID_INEXISTENT but the RemotePlayer was still linked to the SAO, resulting in an ObjectRef that crashed on certain function calls (#9387).
* Add multiple element selection to `style` and `style_type` (#9380)v-rob2020-03-01
|
* GUIInventoryList: fix dropping items when clicking outside of formspec ↵DS2020-02-26
| | | | | | window (#9422)
* Allow texture modifiers in hotbar textures. (#9271)Warr10242020-02-26
|
* Fix incorrect spelling in lua_api.txt (#9431)Gao Tiesuan2020-02-26
|
* Fix potential problem with core.get_connected_players()sfan52020-02-25
|
* Documementation: Add advice on lifetime of ObjectRefssfan52020-02-23
|
* Documentation: More precise description of ObjectRef:remove()sfan52020-02-23
|
* Profiler: Fix wrong function name for entitiessfan52020-02-23
|
* Move core.get_connected_players() implementation to C++sfan52020-02-23
| | | | | Keeping the ObjectRefs around in a table isn't ideal and this allows removing the somewhat nonsensical is_player_connected() added in 86ef7147.
* Refactor Script API's log_deprecatedsfan52020-02-23
|
* Script API: Document ObjectRef handling in a commentsfan52020-02-23
|
* Lua_api.txt: Add documentation of VoxelArea 'ystride', 'zstride' (#9415)Paramat2020-02-22
|
* Falling nodes: Add support for facedir, colorfacedir, wallmounted, ↵Wuzzy2020-02-22
| | | | colorwallmounted, color, airlike, signlike, torchlike and glow (#9205)
* Settings: Fix game minetest.conf flags overriding defaults (#9404)SmallJoker2020-02-17
| | | | | | The game minetest.conf flags directly overwrote the global minetest.conf default values, resulting in unwanted erased mapgen flags. * Fix set_mapgen_setting
* Basic model shading (#9374)Danila Shutov2020-02-16
|
* Shaders: Fix OpenGL < 4.3 compatibilitySmallJoker2020-02-16
|
* Builtin: Fix error by digging unknown nodesSmallJoker2020-02-16
|
* Add animated_image[] formspec element (#9258)Hugues Ross2020-02-15
|
* Key settings: Clear with escape (#8282)SmallJoker2020-02-14
| | | | Key ESCAPE -> Cancel change Key DELETE -> Remove entry
* Update embedded mini-gmp to version 6.2.0 (#9396)Maksim2020-02-14
|
* Add missing paramtype2 documentation (#9397)Wuzzy2020-02-13
|
* Fix param2 set to 240 if liquid source was renewedWuzzy2020-02-13
|
* Collision detection tweak #2 (#9365)TheTermos2020-02-13
|
* Display an error when a noise parameter has too many octaves (#9394)Paramat2020-02-12
| | | | Display an error and throw exception when one or more octaves of a noise has spread < 1, causing random looking broken noise.
* Update some libraries for buildbotsfan52020-02-12
|
* Script API: Check that SAOs are still usable before attempting to use themsfan52020-02-11
|
* Warn of biome ID re-allocation when unregistering or clearing biomes (#9359)Paramat2020-02-03
|
* StaticText: Reset background on EnrichedString change (#9340)SmallJoker2020-02-01
| | | This also fixes the F6 profiler background color -> now controlled by EnrichedString
* Convert sound_play uses in builtin to ephemeralsfan52020-02-01
|
* Let node 'place' and 'dug' sounds be heard by other playerssfan52020-02-01
|
* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-01
|
* Add table.shuffle (#8299)HybridDog2020-02-01
|