| Commit message (Collapse) | Author | Age |
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Currently translated at 3.3% (31 of 918 strings)
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Currently translated at 2.8% (26 of 918 strings)
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Currently translated at 2.7% (25 of 918 strings)
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Currently translated at 1.7% (16 of 918 strings)
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Currently translated at 1.6% (15 of 918 strings)
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Currently translated at 1.5% (14 of 918 strings)
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Currently translated at 1.4% (13 of 918 strings)
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Currently translated at 51.0% (469 of 918 strings)
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Currently translated at 58.0% (533 of 918 strings)
This is a merger of 2 commits.
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Currently translated at 100.0% (918 of 918 strings)
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Currently translated at 97.0% (891 of 918 strings)
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Currently translated at 46.0% (423 of 918 strings)
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Currently translated at 43.6% (401 of 918 strings)
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Currently translated at 57.8% (531 of 918 strings)
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Currently translated at 49.4% (454 of 918 strings)
This is a merger of 2 commits.
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Currently translated at 99.8% (917 of 918 strings)
This is a merger of 3 commits.
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Currently translated at 66.7% (613 of 918 strings)
There is no need to specify that a mod is an extra.
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Currently translated at 84.2% (773 of 918 strings)
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Currently translated at 73.0% (671 of 918 strings)
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Currently translated at 73.0% (671 of 918 strings)
This is a merger of 3 commits.
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Currently translated at 29.5% (271 of 918 strings)
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This fixes a bug existing in modmgr.lua as reported by @Wuzzy2 which
caused the mod dependency list to glitch if input was using a line
terminator different than the OS default.
The C++ code does not need any changes as it already trims CR
occurrences on platforms on which the line termination sequence is LF.
Taken into account the size of the depends.txt files used, this should
not introduce a noticeable performance regression.
Fixes #4720
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It would complain that the value should be higher than the lower
bound, when it should be higher than or equal to the lower bound.
Similar issue for the upper bound.
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The network protocol does not support larger than 255 mapblocks.
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Fixes #4878
Also remove an artificial viewing range reduction that
(presumably) was added to compensate for miscomputed
viewing ranges, and that doesn't seem to be needed any
more (thanks to lhofhansl).
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Fixes #4121
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Allow any int value, and properly range check it before casting.
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Update credits
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Schematics can already be placed with a param2 value, but not
simple 1-node plant decorations of the simple type.
This adds a `param2` field to the simple deco type that is
checked to be between 0 and 255, and put to the placed node
at mapgen.
This can be used to put a degrotate value in, or e.g. a fill
value for leveltype nodes, or a place_param2 value at mapgen
placement, or vary the shape of meshoptions plantlike drawtype.
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Optimise the fetching of global settings 'camera_smoothing',
'cinematic' and 'cinematic_camera_smoothing'.
Cache 'cam_smoothing'.
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When loading a block add liquid-nodes that might flow away or spread to
neighbours to the transforming_liquid queue.
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Prevent waterfalls from falling down or streams from flowing away when the
source node is in an unloaded block - Nodes near a CONTENT_IGNORE node will
be interpreted as if the ignored node is a liquid node that just supports
the current state of the nodes in question.
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To avoid smaller biomes when extra biomes are added to MTGame.
The addition of bushes in MTGame grasslands makes wood resources easier
to find and less distant, so slightly larger biomes are now acceptable,
but also desirable to encourage travel and create more sense of adventure.
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Fixes https://github.com/minetest/minetest/issues/4832
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Floatland base terrain underside was too thin, causing excessive water
leakage through tunnels under lakes, now make it thicker.
Floatland mountain terrain had a rim 1 node thick which made it bare
stone, now make it 2 nodes thick to merge with the floatland base
terrain rim and to have a layer of biome material.
Make mountain terrain more exponentially shaped by altering the
exponent.
Remove unnecessary and potentially ugly MYMAX() applied to
n_base_height.
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settings. (#4811)
Optimize/adjust blocks and active blocks sent at the server based on client settings.
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This combats the problem of sending the hundreds of
"creative" / "armor" or whatever detached invs that
exist on popular servers to each and every player
on join or on change of said invs.
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Since light_source>15 causes crash, it must be limited.
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