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...
*
Fix access violation in create_schematic() (#11534)
Treer
2021-08-16
*
Fix segfault caused by shadow map on exit
SmallJoker
2021-08-12
*
Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative Mod...
Hugues Ross
2021-08-12
*
Move updating shadows outside of RenderingCore::drawAll. (#11491)
x2048
2021-08-12
*
Fix a segfault caused by wrong textdomain lines in translation files (#11530)
DS
2021-08-12
*
Remove statement semicolons from a lua script
hecks
2021-08-09
*
Fix GUIEditBoxWithScrollBar using a smaller steps than intlGUIEditBox (#11519)
DS
2021-08-08
*
Gettext support on Android (#11435)
Pevernow
2021-08-08
*
OpenAL: Free buffers on quit
SmallJoker
2021-08-03
*
ContentDB: Add support for package aliases / renaming (#11484)
rubenwardy
2021-08-02
*
Mods: Combine mod loading checks and deprection logging (#11503)
SmallJoker
2021-07-31
*
Fix /emergeblocks crashing in debug builds (#11461)
Wuzzy
2021-07-31
*
Update IrrlichtMt-related stuff in README
sfan5
2021-07-31
*
Remove unsupported formats from the media enumerator
hecks
2021-07-29
*
Remove unsupported extensions from list in tile.cpp
hecktest
2021-07-29
*
Add a simple PNG image encoder with Lua API (#11485)
hecks
2021-07-29
*
buildbot: Readd missing IrrlichtMt DLLs
sfan5
2021-07-27
*
Add bold, italic and monospace font styling for HUD text elements (#11478)
sfan5
2021-07-27
*
Take advantage of IrrlichtMt CMake target (#11287)
JosiahWI
2021-07-27
*
Improve documentation of tools (#11128)
Wuzzy
2021-07-27
*
ContentDB: Add reason to downloads (#10876)
rubenwardy
2021-07-27
*
Distribute shadow map update over multiple frames to reduce stutter (#11422)
x2048
2021-07-25
*
Add smooth light-shadow transition at noon (#11430)
x2048
2021-07-25
*
Document glasslikeliquidlevel merge bits (#11479)
random-geek
2021-07-25
*
Remove unused ITextSceneNode header (#11476)
hecks
2021-07-22
*
Remove unused header includes
hecks
2021-07-21
*
Fix no locales being generated when APPLY_LOCALE_BLACKLIST=0
sfan5
2021-07-20
*
CSM: Do not index files within hidden directories
SmallJoker
2021-07-17
*
Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)
Wuzzy
2021-07-15
*
Fix documented default colors for set_sky
Hugues Ross
2021-07-14
*
Remove hardcoded "You died." message in chat (#11443)
Wuzzy
2021-07-12
*
Fix revoke debug privs not reliably turn off stuff (#11409)
Wuzzy
2021-07-12
*
Fix build on Ubuntu 16.04 and macOS
sfan5
2021-07-12
*
Avoid draw list and shadow map update in the same frame to reduce dtime jitte...
x2048
2021-07-11
*
Improve shadow rendering with non-default camera FOV (#11385)
x2048
2021-07-11
*
Refactor video driver name retrieval (#11413)
hecks
2021-07-11
*
Fix typo in lua_api.txt
hecktest
2021-07-10
*
Script API: Fix segfault in remove_detached_inventory
SmallJoker
2021-07-10
*
Use `persistence` instead of `persist` in NoiseParams examples
Lean Rada
2021-07-10
*
Add API for mods to hook liquid transformation events (#11405)
Warr1024
2021-07-09
*
Add .editorconfig (#11412)
hecks
2021-07-03
*
Auth API: Error when accessed prior to ServerEnv init (#11398)
SmallJoker
2021-06-30
*
Remove unsupported video drivers (#11395)
hecks
2021-06-30
*
Run on_grant and on_revoke callbacks after privs change (#11387)
AFCMS
2021-06-30
*
Inventory: Make addList() consistent (#11382)
SmallJoker
2021-06-30
*
Fix spurious shadow enablement in mainmenu
sfan5
2021-06-30
*
Use user provided lib/irrlichtmt if available (#11276)
NeroBurner
2021-06-29
*
Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...
Wuzzy
2021-06-24
*
Perform some quality assurance for translation strings (#11375)
Wuzzy
2021-06-23
*
Rework Settings to support arbitrary hierarchies (#11352)
sfan5
2021-06-23
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