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* Fix segfault caused by shadow map on exitSmallJoker2021-08-12
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* Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative ↵Hugues Ross2021-08-12
| | | | | | | | | Mode"/"Host Server" checkboxes (#11524) This adds support for disable_settings to game.conf. In this you can specify a list of settings that should not be visible in the "local game" (or however it is called nowadays) tab. Enable Damage, Creative Mode and Host Server are supported. Co-authored-by: Wuzzy <Wuzzy2@mail.ru> Co-authored-by: Aaron Suen <warr1024@gmail.com> Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Move updating shadows outside of RenderingCore::drawAll. (#11491)x20482021-08-12
| | | | Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering. Does not fully fix anaglyph 3d mode.
* Fix a segfault caused by wrong textdomain lines in translation files (#11530)DS2021-08-12
| | | | | | * The problem were lines like these: "# textdomain:" * str_split does not add an empty last part if there is a delimiter at the end, but this was probably assumed here.
* Remove statement semicolons from a lua scripthecks2021-08-09
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* Fix GUIEditBoxWithScrollBar using a smaller steps than intlGUIEditBox (#11519)DS2021-08-08
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* Gettext support on Android (#11435)Pevernow2021-08-08
| | | | Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: =?UTF-8?q?Olivier=20Samyn=20=F0=9F=8E=BB?= <code@oleastre.be>
* OpenAL: Free buffers on quitSmallJoker2021-08-03
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* ContentDB: Add support for package aliases / renaming (#11484)rubenwardy2021-08-02
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* Mods: Combine mod loading checks and deprection logging (#11503)SmallJoker2021-07-31
| | | | This limits the logged deprecation messages to the mods that are loaded Unifies the mod naming convention check for CSM & SSM
* Fix /emergeblocks crashing in debug builds (#11461)Wuzzy2021-07-31
| | | The reason for the bug was an u16 overflow, thus failing the assert. This only happened in Debug build but not in Release builds.
* Update IrrlichtMt-related stuff in READMEsfan52021-07-31
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* Remove unsupported formats from the media enumeratorhecks2021-07-29
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* Remove unsupported extensions from list in tile.cpphecktest2021-07-29
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* Add a simple PNG image encoder with Lua API (#11485)hecks2021-07-29
| | | | | | | | | * Add a simple PNG image encoder with Lua API Add ColorSpec to RGBA converter Make a safety wrapper for the encoder Create devtest examples Co-authored-by: hecktest <> Co-authored-by: sfan5 <sfan5@live.de>
* buildbot: Readd missing IrrlichtMt DLLssfan52021-07-27
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* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-27
| | | Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de>
* Take advantage of IrrlichtMt CMake target (#11287)JosiahWI2021-07-27
| | | | With the CMake changes to IrrlichtMt, it's now possible to use a target for IrrlichtMt. Besides greatly improving the ease of setting up IrrlichtMt for users building the client, it removes the need for Minetest's CMake to include transitive dependencies such as image libraries, cleaning it up a tiny bit. The PR works by finding the IrrlichtMt package and linking to the target it provides. If the package isn't found and it isn't building the client, it will still fall back to using just the headers of old Irrlicht or IrrlichtMt.
* Improve documentation of tools (#11128)Wuzzy2021-07-27
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* ContentDB: Add reason to downloads (#10876)rubenwardy2021-07-27
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* Distribute shadow map update over multiple frames to reduce stutter (#11422)x20482021-07-25
| | | | | | | | | | Reduces stutter and freezes when playing. * Maintains double SM and SM Color textures * Light frustum update triggers incremental generation of shadow map into secondary 'future' textures. * Every incremental update renders a portion of the shadow draw list (split equally). * After defined number of frames (currently, 4), 'future' and 'current' textures are swapped, and DirectionalLight 'commits' the new frustum to use when rendering shadows on screen. Co-authored-by: sfan5 <sfan5@live.de>
* Add smooth light-shadow transition at noon (#11430)x20482021-07-25
| | | | Node faces with normals pointing East/West (+X/-X) will transition between light and shadow at noon. This code makes the transition smooth.
* Document glasslikeliquidlevel merge bits (#11479)random-geek2021-07-25
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* Remove unused ITextSceneNode header (#11476)hecks2021-07-22
| | | Co-authored-by: hecktest <>
* Remove unused header includeshecks2021-07-21
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* Fix no locales being generated when APPLY_LOCALE_BLACKLIST=0sfan52021-07-20
| | | | Also enable `ky` which appears to work fine.
* CSM: Do not index files within hidden directoriesSmallJoker2021-07-17
| | | | CSM would previously scan for files within .git or .svn directories, and also special files such as .gitignore
* Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)Wuzzy2021-07-15
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* Fix documented default colors for set_skyHugues Ross2021-07-14
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* Remove hardcoded "You died." message in chat (#11443)Wuzzy2021-07-12
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* Fix revoke debug privs not reliably turn off stuff (#11409)Wuzzy2021-07-12
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* Fix build on Ubuntu 16.04 and macOSsfan52021-07-12
| | | | | | Apparently the C++ standard library is supposed to provide specializations of std::hash for enums (even in C++11) but those don't always work for whatever reason.
* Avoid draw list and shadow map update in the same frame to reduce dtime ↵x20482021-07-11
| | | | | | | | | | jitter (#11393) * Separate draw list and shadows update to reduce jitter * Avoid draw list update and shadow update in the same frame * Force-update shadows when camera offset changes
* Improve shadow rendering with non-default camera FOV (#11385)x20482021-07-11
| | | | | | | | | | | * Adjust minimum filter radius for perspective * Expand shadow frustum when camera FOV changes, reuse FOV distance adjustment from numeric.cpp * Read shadow_soft_radius setting as float * Use adaptive filter radius to accomodate for PSM distortion * Adjust filter radius for texture resolution
* Refactor video driver name retrieval (#11413)hecks2021-07-11
| | | Co-authored-by: hecktest <>
* Fix typo in lua_api.txthecktest2021-07-10
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* Script API: Fix segfault in remove_detached_inventorySmallJoker2021-07-10
| | | | | when minetest.remove_detached_inventory is called on script init, the environment is yet not set up, hence m_env is still nullptr until all scripts are loaded
* Use `persistence` instead of `persist` in NoiseParams examplesLean Rada2021-07-10
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* Add API for mods to hook liquid transformation events (#11405)Warr10242021-07-09
| | | | | | | | | Add API for mods to hook liquid transformation events Without this API, there is no reliable way for mods to be notified when liquid transform modifies nodes and mods are forced to poll for changes. This allows mods to detect changes to flowing liquid nodes and liquid renewal using event-driven logic.
* Add .editorconfig (#11412)hecks2021-07-03
| | | | | * Add an .editorconfig to the repo root folder, providing code style hints for some text editors and making the code render properly in github. Co-authored-by: hecktest <>
* Auth API: Error when accessed prior to ServerEnv init (#11398)SmallJoker2021-06-30
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* Remove unsupported video drivers (#11395)hecks2021-06-30
| | | This completely removes any mention of the software and D3D drivers from MT, preventing the user from accidentally attempting to use them. Users who need a software renderer should be asked to install Mesa drivers which offer superior fidelity and performance over the 'burningsvideo' driver.
* Run on_grant and on_revoke callbacks after privs change (#11387)AFCMS2021-06-30
| | | Callbacks were run too early. This changes the order to call after the privs are updated.
* Inventory: Make addList() consistent (#11382)SmallJoker2021-06-30
| | | | Fixes list clearing for inv:set_list() using same size, since 2db6b07. addList() now clears the list in all cases. Use setSize() to resize without clearing.
* Fix spurious shadow enablement in mainmenusfan52021-06-30
| | | | fixes #11394
* Use user provided lib/irrlichtmt if available (#11276)NeroBurner2021-06-29
| | | | | | | | | | | | | | Use user provided lib/irrlichtmt if available Make it possible for a user to provide the IrrlichtMt dependency as subdirectory at `lib/irrlichtmt`. The subdirectory is added with the `EXCLUDE_FROM_ALL` flag to prevent `libirrlichtmt.a` or other header files to be installed. This enables the user to do the following to satisfy the IrrlichtMt dependency: git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt cmake . -DRUN_IN_PLACE=TRUE
* Require 'basic_debug' priv to view gameplay-relevant debug info, require ↵Wuzzy2021-06-24
| | | | | 'debug' priv to view wireframe (#9315) Fixes #7245.
* Perform some quality assurance for translation strings (#11375)Wuzzy2021-06-23
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* Rework Settings to support arbitrary hierarchies (#11352)sfan52021-06-23
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* Buildbot: Use posix on Win64 builds if available (#11355)Juozas2021-06-22
| | | | | Use posix mingw-w64 toolchain on Win64 builds where applicable, avoids many build errors when using buildwin64.sh to build 64 bit builds on Ubuntu based Linux distributions