Commit message (Collapse) | Author | Age | |
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* | Fix crash when calling remove/kick/ban_player on start (#11672) | Wuzzy | 2021-10-05 |
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* | Make MetaDataRef:get return nil instead of nothing (#11666) | Jude Melton-Houghton | 2021-10-05 |
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* | Add get_server_max_lag() (#11671) | Wuzzy | 2021-10-05 |
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* | Add an option `-t` to force text output in /help | Pedro Gimeno | 2021-10-01 |
| | | | | This also improves detection of whether formspecs are available. | ||
* | Improvements to colored shadows (#11516) | x2048 | 2021-10-01 |
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* | Split liquid_viscosity to liquid_viscosity and move_resistance (#10810) | Wuzzy | 2021-10-01 |
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* | Order drawlist by distance to the camera when rendering (#11651) | x2048 | 2021-09-27 |
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* | Various code improvements | SmallJoker | 2021-09-27 |
| | | | | | * Camera: Fix division by 0 after view bobbing * Remove ignored constness * Connection: Improve window size range limits | ||
* | Update builtin locale files (#11650) | Wuzzy | 2021-09-26 |
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* | Use CMake's GNUInstallDirs for install directories on Unix (#11636) | nia | 2021-09-26 |
| | | | | | This makes the installation process honor system-specific directories (e.g. ${PREFIX}/man instead of ${PREFIX}/share/man on BSD). | ||
* | Fix several typos in settingtypes.txt (#11623) | Wuzzy | 2021-09-26 |
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* | Touch UI support for desktop builds (#10729) | TheBrokenRail | 2021-09-26 |
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* | Fix "Could not create ITexture, texture needs to have a non-empty name" warning | sfan5 | 2021-09-22 |
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* | Fix src/util/string.cpp on NetBSD | nia | 2021-09-19 |
| | | | | | | - iconv() prototype changed from traditional Unix defintion to POSIX definition in 9.99.x. - wchar_t is not a valid character set for iconv. Share code with Android for using UTF-32. | ||
* | Fix client-side performance of chat UI (#11612) | DS | 2021-09-19 |
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* | Fix HUD multiline text alignment (#10795) | Lars Müller | 2021-09-19 |
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* | Fix trivial typos | sfan5 | 2021-09-19 |
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* | Add feature table entry for new dynamic media API | sfan5 | 2021-09-19 |
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* | Add preprocessor check for weird (incorrect) build configurations | sfan5 | 2021-09-19 |
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* | Shave off buffer copies in networking code (#11607) | sfan5 | 2021-09-17 |
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* | Fix GLES2 discard behaviour (texture transparency) | sfan5 | 2021-09-17 |
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* | Hide Wself-assign-overloaded and Wself-move unittest compilation warnings | HybridDog | 2021-09-17 |
| | | | | The warnings occured with the clang compiler | ||
* | Readd TGA to the list of valid texture formats. (#11598) | ROllerozxa | 2021-09-15 |
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* | Chop game background in mainmenu (#10796) | Lars Müller | 2021-09-14 |
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* | Add Windows-specific CreateTempFile() implementation | sfan5 | 2021-09-14 |
| | | | | Once again MSVC is the only compiler not supporting basic POSIX functionality. | ||
* | Fix broken handling of NodemetaChanged packets | sfan5 | 2021-09-12 |
| | | | | fixes #11610 | ||
* | Make sure relevant std::stringstreams are set to binary | sfan5 | 2021-09-11 |
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* | Clean up/improve some scriptapi error handling code | sfan5 | 2021-09-10 |
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* | Send to clients node metadata that changed to become empty (#11597) | Jude Melton-Houghton | 2021-09-10 |
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* | Split vector.new into 3 constructors | DS | 2021-09-10 |
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* | Dynamic_Add_Media v2 (#11550) | sfan5 | 2021-09-09 |
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* | Add missing zstd-libs to final Docker image | Buckaroo Banzai | 2021-09-07 |
| | | | Also add `minetestserver --version` command to verify docker build in CI | ||
* | Fix movement in random_input mode (#11592) | NeroBurner | 2021-09-05 |
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* | Add hint to error message on how to build with in-tree Irrlicht | 20kdc | 2021-09-05 |
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* | Fix falling mesh nodes being half size (#11389) | Wuzzy | 2021-09-01 |
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* | Update README for zstd changes | sfan5 | 2021-09-01 |
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* | Don't look for zlib and zstd manually on Windows | sfan5 | 2021-09-01 |
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* | Drop Ubuntu 16.04 from gitlab-ci, add 20.04 instead | sfan5 | 2021-09-01 |
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* | Check for required libzstd APIs in cmake | sfan5 | 2021-09-01 |
| | | | | It's very unlikely that anyone uses a zstd version this old, but if they do fail early. | ||
* | Switch MapBlock compression to zstd (#10788) | lhofhansl | 2021-08-31 |
| | | | | | | | * Add zstd support. * Rearrange serialization order * Compress entire mapblock Co-authored-by: sfan5 <sfan5@live.de> | ||
* | CI: Bump IrrlichtMt to 1.9.0mt3 | sfan5 | 2021-08-31 |
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* | Remove closing paren as weblink delimiter | pecksin | 2021-08-29 |
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* | Async-related script cleanups | sfan5 | 2021-08-28 |
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* | CI: Add macOS workflow (#11454) | fn ⌃ ⌥ | 2021-08-28 |
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* | Remove redundant on_dieplayer calls | savilli | 2021-08-28 |
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* | Joystick sensitivity for player movement (#11262) | NeroBurner | 2021-08-27 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit deprecates the forward, backward, left, and right binary inputs currently used for player movement in the PlayerControl struct. In their place, it adds the movement_speed and movement_direction values, which represents the player movement is a polar coordinate system. movement_speed is a scalar from 0.0 to 1.0. movement_direction is an angle from 0 to +-Pi: FWD 0 _ LFT / \ RGT -Pi/2 | | +Pi/2 \_/ +-Pi BCK Boolean movement bits will still be set for server telegrams and Lua script invocations to provide full backward compatibility. When generating these values from an analog input, a direction is considered active when it is 22.5 degrees away from either orthogonal axis. Co-authored-by: Markus Koch <markus@notsyncing.net> Co-authored-by: sfan5 <sfan5@live.de> | ||
* | Add group-based tool filtering for node drops (#10141) | Treer | 2021-08-27 |
| | | | | | | Supports both AND and OR requirements, e.g. * "a tool that's in any of these groups" * "a tool that's in all of these groups" | ||
* | Optimize vector length calculations (#11549) | Lean Rada | 2021-08-27 |
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* | Add debian 11 to Gitlab-CI (#11571) | Loïc Blot | 2021-08-27 |
| | | | | * feat(gitlab-ci): add debian 11 support | ||
* | fix: update to alpine 3.14 (#11570) | Loïc Blot | 2021-08-24 |
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