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* Full viewing range key message clarifiedFixer2017-08-12
* Remove cloud_height settingBen Deutsch2017-08-12
* Abort if static_spawnpoint is an invalid setting instead of just giving an er...Hybrid Dog2017-08-12
* Mgv5: Make spawn position search more reliableparamat2017-08-12
* ServerEnvironment::step: modernize loopsLoic Blot2017-08-11
* Mgv7: Raise spawn point by 1 node for no mountain caseparamat2017-08-09
* Step height: Add as a player object propertyparamat2017-08-09
* Minimap: Leaner minimap arrow makes it easier to see the directionJens Rottmann2017-08-09
* Key change menu: Expose more keysWuzzy2017-08-09
* Fix error not printed to console when no name is providedJuozas2017-08-09
* Update credits (#6228)Zeno-2017-08-09
* Singleplayer: Pause game in the key change dialogSmallJoker2017-08-07
* Start off newly generated worlds early at sunrise, 5:15am (#6211)JRottm2017-08-05
* Add tiny Y offset in collisionMoveSimple() to tweak performanceJens Rottmann2017-08-05
* Fix player coordinate rounding in collisionMoveSimple() (#6197)Jens Rottmann2017-08-05
* Sort box corners correctlyThomas--S2017-08-04
* Update minetest.conf.example for keymap_slot*Wuzzy2017-08-04
* Fix crash when using --go in command lineJuozas Pocius2017-08-03
* Dungeons: Use biome 'node_stone' if normal stone types not detectedparamat2017-07-30
* GenericCAO: Fix dark model below y = 0paramat2017-07-30
* Darkness detection: Reduce chance of false positives darkening the skyboxLars Hofhansl2017-07-30
* Make direct item selection keys freely bindableWuzzy2017-07-30
* Move the nametag back to the top of the player (#6179)TeTpaAka2017-07-29
* Noise: Prevent unittest crash caused by division by zeroSmallJoker2017-07-29
* Revert "Noise::perlinMap2D,3D: replace a loop init with a single memset call"Loïc Blot2017-07-27
* Fix a warning introduced by 4eb59aeeb2f2b535f4eb2a1608189bb03098454eLoïc Blot2017-07-27
* Add LuaEntity on_death callback (#6177)Loïc Blot2017-07-27
* Rename previous_was_found to previous_existsLoic Blot2017-07-27
* MapBlock::actuallyUpdateDayNightDiff(): little performance optimizationLoic Blot2017-07-27
* compressZlib: don't use a SharedBuffer but a raw u8 * pointerLoic Blot2017-07-27
* Massive performance improvement on correctBlockNodeIdsLoic Blot2017-07-27
* Noise::perlinMap2D,3D: replace a loop init with a single memset callLoic Blot2017-07-27
* Remove one unused variable in Server::Receive functionLoic Blot2017-07-27
* Remove unused Map::getDayNightDiff + fix one undefined variable in mapblock.cppLoic Blot2017-07-26
* TileLayer: use shared_ptr for FrameSpec vector (#6171)Loïc Blot2017-07-26
* VoxelManip cleanups (const ref, const move) + function removal (#6169)Loïc Blot2017-07-26
* Create_schematic documentation: Update for per-node force-placeparamat2017-07-26
* Mgv7: Add 'mount_zero_level' parameterparamat2017-07-26
* Move MapEditEventAreaIgnorer to emerge.cppLoic Blot2017-07-25
* Network protocol: Document settable player collisionbox (#6168)Paramat2017-07-25
* Clouds API: change speed from 'y' to 'z', ColorSpecs in Lua docs (#6164)Ben Deutsch2017-07-24
* LBM: use range based for and fixed a loop variable overloading in applyLBMsLoic Blot2017-07-24
* Mgv7: Add option to repeat surface biomes in floatlandsparamat2017-07-22
* Player collisionbox: Make settableTeTpaAka2017-07-21
* In-cloud fog: Strengthen effect when small view range is usedLars Hofhansl2017-07-18
* Window size: use 1024x600 to avoid a smaller UIparamat2017-07-18
* [CSM] Add flavour limits controlled by server (#5930)Loïc Blot2017-07-18
* Copy lua51.dll (luajit) to bindir (#6148)adrido2017-07-18
* LBM content mapping map doesn't need to be ordered, use std::unordered_mapLoic Blot2017-07-18
* Very little performance fix on correctBlockNodeIdsLoic Blot2017-07-18