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* README: Add linking table of contents (#7601)woshiicyrus2018-12-02
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* Added pitch fly mode (#7817)Gaël C2018-12-01
| | | | | In pitch fly mode, you fly to the exact direction you are pointing at, using the forward key. Other move directions are also pitched accordingly. It allows smoother and more complex movements. Can be enabled/disabled by L key by default (set keymap_pitchfly in minetest.conf)
* Windows: Cpack wix installer (#6153)adrido2018-10-26
| | | | | | Create CPack WIX msi Installer for RUN_IN_PLACE=0 builds Correct paths on Windows for RUN_IN_PLACE=0 Install only required font files Games have their own components, and "minimal" is optional
* Various grammar improvements (#7769)Paramat2018-10-06
| | | | In builtin//pkgmgr.lua, README.md and settingtypes.txt. Based on 2 pull requests by comradekingu.
* Make OpenGL preference configurable, default to LEGACY (#7666)SmallJoker2018-09-22
| | | | | This partially reverts 1ec5028 Add option OPENGL_GL_PREFERENCE
* Document default values for general cmake options (#7595)pauloue2018-07-29
| | | And fix a typo
* Replace apt-get with apt (#7583)niansa2018-07-25
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* Removed '$' symbols from the start of shell commands. (#7506)RustyRaptor2018-06-30
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* README.md: Improve formatting for consistency (#7472)Anand S2018-06-22
| | | | * README.md: Improve formatting for consistency
* README.md: Improve version scheme text (#7465)Paramat2018-06-20
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* Version scheme change: 0.5.0 -> 5.0.0 (#7449)Loïc Blot2018-06-15
| | | | * Version scheme change: 0.5.0 -> 5.0.0
* README.md: Remove 'unfinished' section. (#7440)Paramat2018-06-12
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* README: Fix Fedora dependencies (#7133)pauloue2018-03-15
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* Update README.md copyright notice tooLoïc Blot2018-01-01
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* README.md: Add table of Linux dependenciesReedych2017-11-19
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* Remove DSTACK keybind setting (#6378)Rui2017-09-05
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* More readable default controls in READMEDharkael2017-08-27
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* Add missing ENABLE_SYSTEM_JSONCPP in docsLoic Blot2017-08-20
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* New version scheme (#6292)Loïc Blot2017-08-20
| | | | | | | * Version changes: current dev version is now 0.5.0 * This change permit to have multi branches with various versions * Dev version is 0.5.0-dev and next release will be 0.5.0
* Change README to Markdown format, add LICENSE.txt (#6244)rubenwardy2017-08-18
ef='#n325'>325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "lua_api/l_server.h"
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "cpp_api/s_base.h"
#include "cpp_api/s_security.h"
#include "server.h"
#include "environment.h"
#include "remoteplayer.h"
#include "log.h"
#include <algorithm>

// request_shutdown()
int ModApiServer::l_request_shutdown(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char *msg = lua_tolstring(L, 1, NULL);
	bool reconnect = readParam<bool>(L, 2);
	float seconds_before_shutdown = lua_tonumber(L, 3);
	getServer(L)->requestShutdown(msg ? msg : "", reconnect, seconds_before_shutdown);
	return 0;
}

// get_server_status()
int ModApiServer::l_get_server_status(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	lua_pushstring(L, getServer(L)->getStatusString().c_str());
	return 1;
}

// get_server_uptime()
int ModApiServer::l_get_server_uptime(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	lua_pushnumber(L, getServer(L)->getUptime());
	return 1;
}


// print(text)
int ModApiServer::l_print(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	std::string text;
	text = luaL_checkstring(L, 1);
	getServer(L)->printToConsoleOnly(text);
	return 0;
}

// chat_send_all(text)
int ModApiServer::l_chat_send_all(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char *text = luaL_checkstring(L, 1);
	// Get server from registry
	Server *server = getServer(L);
	// Send
	server->notifyPlayers(utf8_to_wide(text));
	return 0;
}

// chat_send_player(name, text)
int ModApiServer::l_chat_send_player(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char *name = luaL_checkstring(L, 1);
	const char *text = luaL_checkstring(L, 2);

	// Get server from registry
	Server *server = getServer(L);
	// Send
	server->notifyPlayer(name, utf8_to_wide(text));
	return 0;
}

// get_player_privs(name, text)
int ModApiServer::l_get_player_privs(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char *name = luaL_checkstring(L, 1);
	// Get server from registry
	Server *server = getServer(L);
	// Do it
	lua_newtable(L);
	int table = lua_gettop(L);
	std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
	for (const std::string &privs_ : privs_s) {
		lua_pushboolean(L, true);
		lua_setfield(L, table, privs_.c_str());
	}
	lua_pushvalue(L, table);
	return 1;
}

// get_player_ip()
int ModApiServer::l_get_player_ip(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	Server *server = getServer(L);

	const char *name = luaL_checkstring(L, 1);
	RemotePlayer *player = server->getEnv().getPlayer(name);
	if (!player) {
		lua_pushnil(L); // no such player
		return 1;
	}

	lua_pushstring(L, server->getPeerAddress(player->getPeerId()).serializeString().c_str());
	return 1;
}

// get_player_information(name)
int ModApiServer::l_get_player_information(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	Server *server = getServer(L);

	const char *name = luaL_checkstring(L, 1);
	RemotePlayer *player = server->getEnv().getPlayer(name);
	if (!player) {
		lua_pushnil(L); // no such player
		return 1;
	}

	/*
		Be careful not to introduce a depdendency on the connection to
		the peer here. This function is >>REQUIRED<< to still be able to return
		values even when the peer unexpectedly disappears.
		Hence all the ConInfo values here are optional.
	*/

	auto getConInfo = [&] (con::rtt_stat_type type, float *value) -> bool {
		return server->getClientConInfo(player->getPeerId(), type, value);
	};

	float min_rtt, max_rtt, avg_rtt, min_jitter, max_jitter, avg_jitter;
	bool have_con_info =
		getConInfo(con::MIN_RTT, &min_rtt) &&
		getConInfo(con::MAX_RTT, &max_rtt) &&
		getConInfo(con::AVG_RTT, &avg_rtt) &&
		getConInfo(con::MIN_JITTER, &min_jitter) &&
		getConInfo(con::MAX_JITTER, &max_jitter) &&
		getConInfo(con::AVG_JITTER, &avg_jitter);

	ClientInfo info;
	if (!server->getClientInfo(player->getPeerId(), info)) {
		warningstream << FUNCTION_NAME << ": no client info?!" << std::endl;
		lua_pushnil(L); // error
		return 1;
	}

	lua_newtable(L);
	int table = lua_gettop(L);

	lua_pushstring(L,"address");
	lua_pushstring(L, info.addr.serializeString().c_str());
	lua_settable(L, table);

	lua_pushstring(L,"ip_version");
	if (info.addr.getFamily() == AF_INET) {
		lua_pushnumber(L, 4);
	} else if (info.addr.getFamily() == AF_INET6) {
		lua_pushnumber(L, 6);
	} else {
		lua_pushnumber(L, 0);
	}
	lua_settable(L, table);

	if (have_con_info) { // may be missing
		lua_pushstring(L, "min_rtt");
		lua_pushnumber(L, min_rtt);
		lua_settable(L, table);

		lua_pushstring(L, "max_rtt");
		lua_pushnumber(L, max_rtt);
		lua_settable(L, table);

		lua_pushstring(L, "avg_rtt");
		lua_pushnumber(L, avg_rtt);
		lua_settable(L, table);

		lua_pushstring(L, "min_jitter");
		lua_pushnumber(L, min_jitter);
		lua_settable(L, table);

		lua_pushstring(L, "max_jitter");
		lua_pushnumber(L, max_jitter);
		lua_settable(L, table);

		lua_pushstring(L, "avg_jitter");
		lua_pushnumber(L, avg_jitter);
		lua_settable(L, table);
	}

	lua_pushstring(L,"connection_uptime");
	lua_pushnumber(L, info.uptime);
	lua_settable(L, table);

	lua_pushstring(L,"protocol_version");
	lua_pushnumber(L, info.prot_vers);
	lua_settable(L, table);

	lua_pushstring(L, "formspec_version");
	lua_pushnumber(L, player->formspec_version);
	lua_settable(L, table);

	lua_pushstring(L, "lang_code");
	lua_pushstring(L, info.lang_code.c_str());
	lua_settable(L, table);

#ifndef NDEBUG
	lua_pushstring(L,"serialization_version");
	lua_pushnumber(L, info.ser_vers);
	lua_settable(L, table);

	lua_pushstring(L,"major");
	lua_pushnumber(L, info.major);
	lua_settable(L, table);

	lua_pushstring(L,"minor");
	lua_pushnumber(L, info.minor);
	lua_settable(L, table);

	lua_pushstring(L,"patch");
	lua_pushnumber(L, info.patch);
	lua_settable(L, table);

	lua_pushstring(L,"version_string");
	lua_pushstring(L, info.vers_string.c_str());
	lua_settable(L, table);

	lua_pushstring(L,"state");
	lua_pushstring(L, ClientInterface::state2Name(info.state).c_str());
	lua_settable(L, table);
#endif

	return 1;
}

// get_ban_list()
int ModApiServer::l_get_ban_list(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	lua_pushstring(L, getServer(L)->getBanDescription("").c_str());
	return 1;
}

// get_ban_description()
int ModApiServer::l_get_ban_description(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char * ip_or_name = luaL_checkstring(L, 1);
	lua_pushstring(L, getServer(L)->getBanDescription(std::string(ip_or_name)).c_str());
	return 1;
}

// ban_player()
int ModApiServer::l_ban_player(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	Server *server = getServer(L);

	const char *name = luaL_checkstring(L, 1);
	RemotePlayer *player = server->getEnv().getPlayer(name);
	if (!player) {
		lua_pushboolean(L, false); // no such player
		return 1;
	}

	std::string ip_str = server->getPeerAddress(player->getPeerId()).serializeString();
	server->setIpBanned(ip_str, name);
	lua_pushboolean(L, true);
	return 1;
}

// kick_player(name, [reason]) -> success
int ModApiServer::l_kick_player(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char *name = luaL_checkstring(L, 1);
	std::string message("Kicked");
	if (lua_isstring(L, 2))
		message.append(": ").append(readParam<std::string>(L, 2));
	else
		message.append(".");

	RemotePlayer *player = dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name);
	if (player == NULL) {
		lua_pushboolean(L, false); // No such player
		return 1;
	}
	getServer(L)->DenyAccess_Legacy(player->getPeerId(), utf8_to_wide(message));
	lua_pushboolean(L, true);
	return 1;
}

int ModApiServer::l_remove_player(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	std::string name = luaL_checkstring(L, 1);
	ServerEnvironment *s_env = dynamic_cast<ServerEnvironment *>(getEnv(L));
	assert(s_env);

	RemotePlayer *player = s_env->getPlayer(name.c_str());
	if (!player)
		lua_pushinteger(L, s_env->removePlayerFromDatabase(name) ? 0 : 1);
	else
		lua_pushinteger(L, 2);

	return 1;
}

// unban_player_or_ip()
int ModApiServer::l_unban_player_or_ip(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char * ip_or_name = luaL_checkstring(L, 1);
	getServer(L)->unsetIpBanned(ip_or_name);
	lua_pushboolean(L, true);
	return 1;
}

// show_formspec(playername,formname,formspec)
int ModApiServer::l_show_formspec(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char *playername = luaL_checkstring(L, 1);
	const char *formname = luaL_checkstring(L, 2);
	const char *formspec = luaL_checkstring(L, 3);

	if(getServer(L)->showFormspec(playername,formspec,formname))
	{
		lua_pushboolean(L, true);
	}else{
		lua_pushboolean(L, false);
	}
	return 1;
}

// get_current_modname()
int ModApiServer::l_get_current_modname(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
	return 1;
}

// get_modpath(modname)
int ModApiServer::l_get_modpath(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	std::string modname = luaL_checkstring(L, 1);
	const ModSpec *mod = getServer(L)->getModSpec(modname);
	if (!mod) {
		lua_pushnil(L);
		return 1;
	}
	lua_pushstring(L, mod->path.c_str());
	return 1;
}

// get_modnames()
// the returned list is sorted alphabetically for you
int ModApiServer::l_get_modnames(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	// Get a list of mods
	std::vector<std::string> modlist;
	getServer(L)->getModNames(modlist);

	std::sort(modlist.begin(), modlist.end());

	// Package them up for Lua
	lua_createtable(L, modlist.size(), 0);
	std::vector<std::string>::iterator iter = modlist.begin();
	for (u16 i = 0; iter != modlist.end(); ++iter) {
		lua_pushstring(L, iter->c_str());
		lua_rawseti(L, -2, ++i);
	}
	return 1;
}

// get_worldpath()
int ModApiServer::l_get_worldpath(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	std::string worldpath = getServer(L)->getWorldPath();
	lua_pushstring(L, worldpath.c_str());
	return 1;
}

// sound_play(spec, parameters, [ephemeral])
int ModApiServer::l_sound_play(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	SimpleSoundSpec spec;
	read_soundspec(L, 1, spec);
	ServerSoundParams params;
	read_server_sound_params(L, 2, params);
	bool ephemeral = lua_gettop(L) > 2 && readParam<bool>(L, 3);
	if (ephemeral) {
		getServer(L)->playSound(spec, params, true);
		lua_pushnil(L);
	} else {
		s32 handle = getServer(L)->playSound(spec, params);
		lua_pushinteger(L, handle);
	}
	return 1;
}

// sound_stop(handle)
int ModApiServer::l_sound_stop(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	s32 handle = luaL_checkinteger(L, 1);
	getServer(L)->stopSound(handle);
	return 0;
}

int ModApiServer::l_sound_fade(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	s32 handle = luaL_checkinteger(L, 1);
	float step = readParam<float>(L, 2);
	float gain = readParam<float>(L, 3);
	getServer(L)->fadeSound(handle, step, gain);
	return 0;
}

// dynamic_add_media(filepath)
int ModApiServer::l_dynamic_add_media_raw(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	if (!getEnv(L))
		throw LuaError("Dynamic media cannot be added before server has started up");

	std::string filepath = readParam<std::string>(L, 1);
	CHECK_SECURE_PATH(L, filepath.c_str(), false);

	std::vector<RemotePlayer*> sent_to;
	bool ok = getServer(L)->dynamicAddMedia(filepath, sent_to);
	if (ok) {
		// (see wrapper code in builtin)
		lua_createtable(L, sent_to.size(), 0);
		int i = 0;
		for (RemotePlayer *player : sent_to) {
			lua_pushstring(L, player->getName());
			lua_rawseti(L, -2, ++i);
		}
	} else {
		lua_pushboolean(L, false);
	}

	return 1;
}

// is_singleplayer()
int ModApiServer::l_is_singleplayer(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	lua_pushboolean(L, getServer(L)->isSingleplayer());
	return 1;
}

// notify_authentication_modified(name)
int ModApiServer::l_notify_authentication_modified(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	std::string name;
	if(lua_isstring(L, 1))
		name = readParam<std::string>(L, 1);
	getServer(L)->reportPrivsModified(name);
	return 0;
}

// get_last_run_mod()
int ModApiServer::l_get_last_run_mod(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
	std::string current_mod = readParam<std::string>(L, -1, "");
	if (current_mod.empty()) {
		lua_pop(L, 1);
		lua_pushstring(L, getScriptApiBase(L)->getOrigin().c_str());
	}
	return 1;
}

// set_last_run_mod(modname)
int ModApiServer::l_set_last_run_mod(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
#ifdef SCRIPTAPI_DEBUG
	const char *mod = lua_tostring(L, 1);
	getScriptApiBase(L)->setOriginDirect(mod);
	//printf(">>>> last mod set from Lua: %s\n", mod);
#endif
	return 0;
}

void ModApiServer::Initialize(lua_State *L, int top)
{
	API_FCT(request_shutdown);
	API_FCT(get_server_status);
	API_FCT(get_server_uptime);
	API_FCT(get_worldpath);
	API_FCT(is_singleplayer);

	API_FCT(get_current_modname);
	API_FCT(get_modpath);
	API_FCT(get_modnames);

	API_FCT(print);

	API_FCT(chat_send_all);
	API_FCT(chat_send_player);
	API_FCT(show_formspec);
	API_FCT(sound_play);
	API_FCT(sound_stop);
	API_FCT(sound_fade);
	API_FCT(dynamic_add_media_raw);

	API_FCT(get_player_information);
	API_FCT(get_player_privs);
	API_FCT(get_player_ip);
	API_FCT(get_ban_list);
	API_FCT(get_ban_description);
	API_FCT(ban_player);
	API_FCT(kick_player);
	API_FCT(remove_player);
	API_FCT(unban_player_or_ip);
	API_FCT(notify_authentication_modified);

	API_FCT(get_last_run_mod);
	API_FCT(set_last_run_mod);
}