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path: root/build/android/jni/Android.mk
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* Derive NodeMetadata from Metadatarubenwardy2017-02-04
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Add raycast.cpp and tileanimation.cpp to Android.mkWayward12017-01-05
* Android: fix build and update depsest312016-12-07
* Add missing remoteplayer.cpp to Android buildNer'zhul2016-10-28
* Fix for failure to find jsoncpp in android build (#4456)Rogier-52016-08-19
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
* Fix android buildest312016-06-11
* Upgrade Android build to Gradle build systemShadowNinja2016-04-28
* Move AreaStore to utilShadowNinja2016-03-07
* Update Android dependencies, -O3 optimization, remove old ARMv5 configMaksim Gamarnik2016-03-05
* Fix android buildest312016-02-23
* Add Valleys mapgen.Duane Robertson2016-01-14
* Fix android buildest312015-12-11
* Mapgen: Add flat mapgen in hidden formparamat2015-11-11
* Android/Mapgen: Add fractal mapgen file to android makefilesparamat2015-10-06
* Fix Android build of threading sourcesShadowNinja2015-08-24
* Clean up threadingShadowNinja2015-08-23
* Android: fix horrible libiconv buildest312015-07-29
* Add AreaStore data structureest312015-07-27
* Add minimap featureRealBadAngel2015-06-27
* Add utf-8 conversion utilities and re-add intlGUIEditBoxest312015-06-13
* Split ObjDef/ObjDefManager out to objdef.cppkwolekr2015-05-18
* Add mod securityShadowNinja2015-05-16
* Make early protocol auth mechanism generic, and add SRPest312015-05-11
* Add LibGMPest312015-05-11
* Tests: Add schematic unittestskwolekr2015-05-08
* Tests: Add NodeResolver unittestskwolekr2015-05-05
* Tests: Add ObjDef unittestskwolekr2015-05-03
* Fix MSVC compatibilitykwolekr2015-04-29
* Tests: Modularize unit testingkwolekr2015-04-26
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
* Rename packethandler/{client,server}.cpp to {client,server}packethandler.cppLoic Blot2015-03-16
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-05
* Fix android buildLoic Blot2015-02-21
* Update missing files for Android.mkLoic Blot2015-02-18
* Android build fixLoic Blot2015-02-18
* main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLaunc...Loic Blot2015-02-12
* Fix Android build since a704c04f00bfea4b77550169fa08105c2ee0dfd0Oxh. ok @zeno-Loic Blot2015-02-11
* Android, build: Update curl to 7.40.00sapier2015-01-15
* Switch android build to external sqlite3sapier2015-01-07
* Fix broken android version due to new openssl not linking correct to curlsapier2015-01-05
* Switch to official openssl version and update to 1.0.1jsapier2015-01-04
* Add fontengine.cpp to Android.mkKahrl2014-12-01
* Fixes for Android build errors. Enable sensor landscape rotation.KodexKy2014-11-25
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Split up mapgen.cppkwolekr2014-11-01
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Makefile support for build without leveldbsapier2014-08-16