Commit message (Collapse) | Author | Age | |
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* | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | 2014-11-08 |
| | | | | | | | | | | | | | - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO. | ||
* | Split up mapgen.cpp | kwolekr | 2014-11-01 |
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* | Split settings into seperate source and header files | ShadowNinja | 2014-09-21 |
| | | | | This also cleans up settings a bit | ||
* | Makefile support for build without leveldb | sapier | 2014-08-16 |
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* | Fix android build after removal of indev and math mapgen | sapier | 2014-07-16 |
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* | Switch android to leveldb as sqlite3 is broken and fails to save any ↵ | sapier | 2014-07-06 |
| | | | | mapblock there | ||
* | Add support for Android 2.3+ | sapier | 2014-06-29 |
There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed! |