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* Update Android java code (#7820)Maksim2018-12-02
| | | | | | | | | | | | | | | Targets SDK 26 as required by the playstore. Fixes screen auto-rotation closing game. Hides on-screen navigation bar if present. Update gradlew. Fix display aspect on 18+/:9 displays (like a Samsung Galaxy S9). Remove small app icons, not required. Fix xml in unpacking activity. Support Android permission: On Android 6.0+ you need to manually give write permission (as required by google). Background during unpacking (just a demo for now). Material Design: no more Android 2 interface. Immersive mode (Android 4.4+ - hide NavBar for fullscreen mode).
* Android build fixes for c++11stujones112018-03-11
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* Prevent Android from automatically locking display (#6876)Wayward One2018-01-04
| | | As mentioned in #5759
* Tell irrlicht if we handle a key or not.est312016-05-26
| | | | | | | | | We can remove the function in MtNativeActivity now as it serves precisely that purpose: to tell irrlicht that we handled the esc key. TODO for later: * Perhaps try to find a more performant container than KeyList
* Fix locked hardware buttons on AndroidMaksim Gamarnik2016-05-14
| | | | | | | | | | | | | | | | | Fixes #2122 Fixes #1454 Addendum (est31) According from its docs in android_native_app_glue.h (from the NDK), the onInputEvent should "Return 1 if you have handled the event, 0 for any default dispatching". Before, we always returned 1, meaning we blocked all hardware keys to be given to the OS. This broke the volume keys and has caused #2122 and #1454. Although it bases on lots of guesswork, it can probably safely be said that CGUIEnvironment::postEventFromUser returns true if the event was handled, and false if not. Therefore, set the status variable depending on what postEventFromUser returned.
* Upgrade Android build to Gradle build systemShadowNinja2016-04-28
| | | | | | The old Ant build system has been deprecated for a while and new development is focused on Gradle. I also removed a hardcoded string that lint caught and moved the patch files to a subdirectory. I left the JNI files in the root directory.
* Android: shorten initial progress bar text way more simpleSapier2015-12-23
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* Android: statically load iconv libraryest312015-10-24
| | | | | | | | Fixes #3291 Thanks to @arpruss for reporting the bug, and suggesting the fix. Also, remove trailing whitespaces.
* Fix libgmp for Androidest312015-05-15
| | | | | | | | | Android terminated immediately after start since commit 181f7baa453c58d4070de7196fd74663110946a8 because library wasn't loaded, and libminetest.so required libgmp.so.10 instead of libgmp.so. The second issue has been solved by the linker flags.
* Android: Backport changes from stable-0.4Loic Blot2015-03-14
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* Android: fix package name in JAVA sourcesLoic Blot2015-03-14
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* Increase stepheight on android by 0.5 to smoothen movementsapier2015-01-11
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* Fixes for androidsapier2015-01-06
| | | | | | | | | Copy only minetest_game to apk by default Don't copy .git and .svn folders to apk Fix bouncing asset copy scrollbar due to long filepaths Reenable font scaling to fix broken menu on high dpi screens Implement minetest loglevel to android loglevel mapping Disable touch digging while moving around
* Speedup initial android startup on some devices by factor 10 or moresapier2015-01-02
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* Add support for Android 2.3+sapier2014-06-29
There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!