| Commit message (Collapse) | Author | Age |
|
|
|
|
|
| |
* Android: Load shared STL library
* Android: Fix exception with window background image
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Targets SDK 26 as required by the playstore.
Fixes screen auto-rotation closing game.
Hides on-screen navigation bar if present.
Update gradlew.
Fix display aspect on 18+/:9 displays (like a Samsung Galaxy S9).
Remove small app icons, not required.
Fix xml in unpacking activity.
Support Android permission: On Android 6.0+ you need to manually give write
permission (as required by google).
Background during unpacking (just a demo for now).
Material Design: no more Android 2 interface.
Immersive mode (Android 4.4+ - hide NavBar for fullscreen mode).
|
| |
|
|
|
| |
As mentioned in #5759
|
|
|
|
|
|
|
|
|
| |
We can remove the function in MtNativeActivity now
as it serves precisely that purpose: to tell irrlicht
that we handled the esc key.
TODO for later:
* Perhaps try to find a more performant container than KeyList
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Fixes #2122
Fixes #1454
Addendum (est31)
According from its docs in android_native_app_glue.h (from the NDK), the
onInputEvent should "Return 1 if you have handled the event, 0 for any
default dispatching". Before, we always returned 1, meaning we blocked
all hardware keys to be given to the OS.
This broke the volume keys and has caused #2122 and #1454.
Although it bases on lots of guesswork, it can probably safely be said that
CGUIEnvironment::postEventFromUser returns true if the event was handled,
and false if not. Therefore, set the status variable depending on what
postEventFromUser returned.
|
|
|
|
|
|
| |
The old Ant build system has been deprecated for a while and new development is focused on Gradle.
I also removed a hardcoded string that lint caught and moved the patch files to a subdirectory.
I left the JNI files in the root directory.
|
| |
|
|
|
|
|
|
|
|
| |
Fixes #3291
Thanks to @arpruss for reporting the bug, and suggesting the fix.
Also, remove trailing whitespaces.
|
|
|
|
|
|
|
|
|
| |
Android terminated immediately after start since commit
181f7baa453c58d4070de7196fd74663110946a8
because library wasn't loaded, and libminetest.so required
libgmp.so.10 instead of libgmp.so.
The second issue has been solved by the linker flags.
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
| |
Copy only minetest_game to apk by default
Don't copy .git and .svn folders to apk
Fix bouncing asset copy scrollbar due to long filepaths
Reenable font scaling to fix broken menu on high dpi screens
Implement minetest loglevel to android loglevel mapping
Disable touch digging while moving around
|
| |
|
|
There have been plenty of ppl involved in creating this version.
I don't wanna mention names as I'm sure I'd forget someone so I
just tell where help has been done:
- The partial android versions done by various ppl
- Testing on different android devices
- reviewing code (especially the in core changes)
- testing controls
- reviewing texts
A big thank you to everyone helping this to be completed!
|