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* Bump version to 0.4.11kwolekr2014-12-24
* Add fontengine.cpp to Android.mkKahrl2014-12-01
* Fixes for Android build errors. Enable sensor landscape rotation.KodexKy2014-11-25
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Split up mapgen.cppkwolekr2014-11-01
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Makefile support for build without leveldbsapier2014-08-16
* Fix error handling on inconsistent client ready messagesapier2014-07-16
* Fix android build after removal of indev and math mapgensapier2014-07-16
* Update version numbers for 0.4.10sapier2014-07-06
* Switch android to leveldb as sqlite3 is broken and fails to save any mapblock...sapier2014-07-06
* Add support for Android 2.3+sapier2014-06-29
7ede4bd117d1163951b8eae744d2927da631'>Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliasesparamat2015-06-12 | | | | Treegen: Remove alias checks from jungletree generation for speed * Minimal: Edit mapgen aliases. Use blob ore for clay, update other ores. ↵paramat2015-06-09 | | | | Update simple biomes. Cleanup code * Fix NDT_GLASSLIKE normalsKahrl2015-01-31 | | | | Remove inventorycube() workaround for default:glass in minimal game * Remove builtin_biome.lua from builtin and add simple biome minimalparamat2015-01-11 | * Add minetest.swap_nodeNovatux2013-11-30 | * Change default value of is_ground_content to truekwolekr2013-11-30 | | | | Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves * Fix possible crash with grass ABM.Novatux2013-11-02 | * Fix grass adding/removing ABM.Novatux2013-11-02 | * Move the sapling growing and grass adding/removing ABMs to LuaNovatux2013-11-02 | * Remove mapgen_air alias (#935)0gb.us2013-10-05 | * Add mapgen_stair_cobble alias to minimalSfan52013-09-06 | * Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-06 | * Add drowningPilzAdam2013-06-19 | * Compress texturesDavid Gumberg2013-06-18 | * Move scriptapi to separate folder (by sapier)sapier2013-05-25 | | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) * Use the group "soil" for nodes that saplings grow onShadowNinja2013-05-20 | * Add Mapgen V7, reorganize biomeskwolekr2013-04-07 | * Add different place sound for nodesPilzAdam2013-03-29 | * Use minetest.register_ore() in minimalPilzAdam2013-03-24 | * Mapgen indev: float islands, larger far biomesproller2013-03-24 | * Liquid fine tuningproller2013-03-14 | * new adjustable finite liquidproller2013-02-24 | * Readded and optimized mapgen V6kwolekr2013-01-21 | * Add initial Lua biomedef support, fixed biome selectionkwolekr2013-01-21 | * Add the group attached_nodePilzAdam2012-12-01 | | | | Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable. * Swap out pixel-perfect nyan cat by request of Chris TorresPerttu Ahola2012-11-09 | * Add functions to the default mod of minimal game to support old codePilzAdam2012-11-01 | * Move falling to builtinPilzAdam2012-10-31 | * Fix crash when furnace is full (minimal game)Perttu Ahola2012-08-12 | * Deprecate minetest.add_to_creative_inventory and use group ↵Perttu Ahola2012-07-25 | | | | not_in_creative_inventory instead * Add notice in the minimal gamePerttu Ahola2012-07-25 | * Improve inventory callbacks a bitPerttu Ahola2012-07-25 | * Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25 | * Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.luaPerttu Ahola2012-07-23 | * Implement formspecdarkrose2012-07-22 | * Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17 | * Revert back proper crack texturePerttu Ahola2012-06-16 | * Allow node cracking animations of any lengthPerttu Ahola2012-06-16 | * Update field names to non-deprecated ones in node definition prototypePerttu Ahola2012-06-16 | * Use new field names and reorder fields a bit in minimal gamePerttu Ahola2012-06-16 | * Node texture animationPerttu Ahola2012-06-16 | * Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not ↵darkrose2012-06-03 | | | | empty in minimal game * fix locked chest to not destroy denied items (minimal game)darkrose2012-06-03 | * Add fire visualization to minimal furnace menuPerttu Ahola2012-06-03 | * Use proper furnace cook timePerttu Ahola2012-06-03 |