| Commit message (Collapse) | Author | Age |
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* Android: Load shared STL library
* Android: Fix exception with window background image
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It depends on cleanAssets, ensuring they are always fresh
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Increase the resolution of the smaller icons to look better on modern HD screens.
All master SVGs included in the the Android build directory.
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Targets SDK 26 as required by the playstore.
Fixes screen auto-rotation closing game.
Hides on-screen navigation bar if present.
Update gradlew.
Fix display aspect on 18+/:9 displays (like a Samsung Galaxy S9).
Remove small app icons, not required.
Fix xml in unpacking activity.
Support Android permission: On Android 6.0+ you need to manually give write
permission (as required by google).
Background during unpacking (just a demo for now).
Material Design: no more Android 2 interface.
Immersive mode (Android 4.4+ - hide NavBar for fullscreen mode).
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Update Android.mk
Remove 'src/client' from include_directories
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* Replace auth.txt with SQLite auth database
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Thanks to Monte48 for the correct maven URL outside of android studio
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Also resync properly the dependencies versions.
Don't let the makefile handle the cleanups itself. Let gradle do it.
This is one of the first steps to remove the makefile and replace it with a full gradle support
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* Modernize lua read (part 2 & 3): C++ templating assurance
Implement the boolean reader
Implement the string reader
Also remove unused & unimplemented script_error_handler
Add a reader with default value
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Also update wrapper
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Resync with stable-0.4
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MT doesn't launch without that
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It remains one issue with MT itself and rtti
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Replaces mods and texture pack tabs with a single content tab
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* Add player:get_meta(), deprecate player attributes
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* Add IrrLicht type aliases
* Add hash for IrrLicht vector
* Add object map
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* Cleanup sound manager client
* Use some const refs
* Use auto on iterators
* Drop unused parameters
* Move sound_openal.* to client folder
* Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
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* Update MeshCollector
* Simplify MeshCollector
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guiConfirmRegistration
* Also fix variable name overloading in guiConfirmRegistration
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* Make InputHandler own the key cache
* Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp
* Move RandomInputHandler::step definition into cpp file
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* [CSM] Add basic HUD manipulation.
Workaround for on_connect not working right now.
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As mentioned in #5759
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Add workarounds for ndk-r16.
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* Move files around
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* Add Device3D class which will contain IrrlichtDevice interface
move getSupportedVideoDrivers to Device3D
Add Device3D singleton & use it in various places
Rename Device3D to Rendering engine & add helper functions to various device pointers
More singleton work
RenderingEngine owns draw_load_screen
move draw functions to RenderingEngine
Reduce IrrlichtDevice exposure and guienvironment
RenderingEngine: Expose get_timer_time() to remove device from guiEngine
Make irrlichtdevice & scene manager less exposed
* Code style fixes
* Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine
Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly
* enum paralax => enum parallax
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- Allow lua to chose whatever directories or files can be selected
- Fix selecting directories
- Rename dialog to `guiPathSelectMenu` from `guiFileSelectMenu`
- Rename lua function for opening the menu from `show_file_open_dialog` to `show_path_select_dialog`
- Remove duplicate code and fix code style.
Related changes
- fix `clang-format` whitelist.
- Regenerate minetest.conf.example
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This reverts commit 599e13e95e81aadb959c9f3715aec9b425ede084.
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* irrlicht ogles 5122 -> 5145
* openssl 1.0.2j -> 1.0.2k
* curl 7.52 -> 7.54
* sqlite 3.15.2 -> 3.18.0
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* Move KeyList & InputHandler from game.h to client/inputhandler.h
We have a header for inputs, move inputhandler class & related keylist object to it
Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined
* Pass clang-format on inputhandler.{cpp,h} (compatible)
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