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* Android: statically load iconv libraryest312015-10-24
| | | | | | | | Fixes #3291 Thanks to @arpruss for reporting the bug, and suggesting the fix. Also, remove trailing whitespaces.
* Android/Mapgen: Add fractal mapgen file to android makefilesparamat2015-10-06
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* Update leveldb git urlest312015-09-08
| | | | Google code was shut down, project moved to github.
* Add setting for mods to copy to Android appShadowNinja2015-08-24
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* Fix Android build of threading sourcesShadowNinja2015-08-24
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* Clean up threadingShadowNinja2015-08-23
| | | | | | | | | | | | | | | | | | | | * Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
* Fix wrong android versionNameest312015-08-21
| | | | Before, android versionName was set to "...13", which made the f-droid build fail.
* Bump version to 0.4.13est312015-08-20
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* Android: fix sound issue, and gitignoreest312015-08-02
| | | | | | | | | | | | | | | Previously, sound failed due to errors with hardfp abi build instructions. As the problem couldn't be found, the softfp compatible abi was chosen instead. This move will cause a small performance overhead, but due to the abi being armeabi-v7a, the internal calculations will still be done using the FPU. We also fix some issues with ABI information passing. However, the fixes aren't sufficient to get sound working. The patch also fixes an issue with the gitignore file.
* Android: Add githash header to spare rebuilds after new commitsest312015-08-01
| | | | | | | | | | Before, android_version.h got changed at every new commit. Now, we only change it with new minetest releases. Analogous to how cmake does it, we add an android_version_githash.h file that communicates the git hash to C++ code. Also, unify VERS_MAJOR, VERS_MINOR and VERS_PATCH variable calculation inside the whole makefile.
* Android: speed up rebuild, and prevent race condition failest312015-07-31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Speeding up rebuild: Before, we've written the android_version.h file at every rebuild. As it thought the file's content has changed, make has rebuilt files in the source tree that depended on that header file during rebuild, causing lots of files being rebuilt without there being a reason. The reasoning of make can be observed by passing -d and V=1 params to the ndk-build command. You then got logging entries like: Prerequisite `jni/src/android_version.h' is newer than target `obj/local/armeabi-v7a-hard/objs-debug/minetest/jni/src/areastore.o'. Preventing race condition build fail: Before, there was a race condition, where, if the prep_srcdir target was executed in parallel with the $(ROOT)/jni/src/android_version.h one, it could happen that the jni/src directory was nonexistent, and we were trying to write into a file inside. This resulted in a build failue: /bin/sh: 1: cannot create [...]/jni/src/android_version.h: Directory nonexistent Additionally, we now don't remove the link to src/ needlessly anymore. Keeping this wouldn't have affected the rebuild, but this way its more proper.
* Fix 0.4.11 githash for androidest312015-07-31
| | | | | Also make only one >-redirection, sparing repetition. Also, use cut instead of awk, which is shorter and should be a bit faster.
* Android: fix horrible libiconv buildest312015-07-29
| | | | | | | | | | | | | | | | | | | Before, our libiconv build was a joke. We first called configure for our own build host system, then called make, before we executed a Android.mk script we provided as patch. The first "native make" always failed, and the LIBICONV_LIB file setting in our Makefile didn't match the built one, resulting in an always-rebuild of iconv. This commit cleans up this total mess, removes the double-build, and the Android.mk, and properly calls ./configure with the according target platform, and uses a built toolchain. As we have to deal with the android bug "NDK: Support for prebuild libs with full sonames" https://code.google.com/p/android/issues/detail?id=55868 as the 2013 patch https://lists.gnu.org/archive/html/libtool-patches/2013-06/msg00002.html by Google's David Turner wasn't inside the 2011 libtool, we pass -avoid-version to libtool. Thanks to the proper build, wide_to_utf8 works for android now, removing us of the need to disable it.
* Android: Fix minor makefile bugsest312015-07-29
| | | | | Fix commenting happening thanks to missing quotes and dereference variable the right way, to get rid of a compile error.
* Add AreaStore data structureest312015-07-27
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* Add minimap featureRealBadAngel2015-06-27
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* Android: use loop inside makefile to spare repetitionest312015-06-20
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* Add utf-8 conversion utilities and re-add intlGUIEditBoxest312015-06-13
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* Reposition irrlicht timestamp in makefileest312015-06-11
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* Split ObjDef/ObjDefManager out to objdef.cppkwolekr2015-05-18
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* Add mod securityShadowNinja2015-05-16
| | | | Due to compatibility concerns, this is temporarily disabled.
* Fix libgmp for Androidest312015-05-15
| | | | | | | | | Android terminated immediately after start since commit 181f7baa453c58d4070de7196fd74663110946a8 because library wasn't loaded, and libminetest.so required libgmp.so.10 instead of libgmp.so. The second issue has been solved by the linker flags.
* Make early protocol auth mechanism generic, and add SRPest312015-05-11
| | | | | | | Adds everything needed for SRP (and everything works too), but still deactivated, as protocol v25 init packets aren't final yet. Can be activated by changing the LATEST_PROTOCOL_VERSION header to 25 inside networkprotocol.h.
* Add LibGMPest312015-05-11
| | | | Uses system provided libgmp if found, if not it falls back to mini-gmp.
* Tests: Add schematic unittestskwolekr2015-05-08
| | | | | Improve schematic file-saving interface Add ability to create temporary test files
* Tests: Add NodeResolver unittestskwolekr2015-05-05
| | | | | | Minor misc. NodeResolver cleanups Prefix faux content type constants for testing with t_ to avoid confusion or name collisions
* Tests: Add ObjDef unittestskwolekr2015-05-03
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* Fix MSVC compatibilitykwolekr2015-04-29
| | | | | | Make sure to include random unittests in android builds, too Use SWAP() macro Ensure that negative ranges are tested as well in random unittests
* Tests: Modularize unit testingkwolekr2015-04-26
| | | | | | Split unit tests into separate files under src/unittest/ Give better unittest diagnostics Clean up some code
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
| | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
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* Fix Android build-related bugsCraig Robbins2015-03-29
| | | | E.g. Sound and freetype always being disabled, redefinition of pre-processor directives
* Clean up and tweak build systemShadowNinja2015-03-27
| | | | | | | | | | | | | | | | * Combine client and server man pages. * Update unit test options and available databases in man page. * Add `--worldname` to man page. * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`. * Disable server build by default on all operating systems. * Make `ENABLE_FREETYPE` not fail if FreeType isn't found. * Enable LevelDB, Redis, and FreeType detection by default. * Remove the `VERSION_PATCH_ORIG` hack. * Add option to search for and use system JSONCPP. * Remove broken LuaJIT version detection. * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`. * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`. * Clean up style of CMake files.
* Fix Android build on 32 bitest312015-03-23
| | | | | | | Remove the --system=linux-x86_64 which isn't neccessary on 64 bit, as, when given no --system parameter, the standalone-toolchain.sh script figures out the platform on itself. Naturally, the hardcoded setting broke android building on 32 bit systems.
* Remove Android makefile ugly make -j hackLoic Blot2015-03-17
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* Bump android version codeLoic Blot2015-03-16
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* Rename packethandler/{client,server}.cpp to {client,server}packethandler.cppLoic Blot2015-03-16
| | | | | * Requested by @Zeno- * Approved by @nerzhul
* Android Makefile update backported from stable-0.4 with minor changesLoic Blot2015-03-15
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* Android: Backport changes from stable-0.4Loic Blot2015-03-14
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* Android: fix package name in JAVA sourcesLoic Blot2015-03-14
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* Fix package name in AndroidManifest.xmlLoic Blot2015-03-14
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* AndroidManifest.xml version bumpLoic Blot2015-03-14
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* Update Android MakefileMaksim Gamarnik2015-03-08
| | | | | | ARMv7 default build Update curl Update OpenSSL
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵Loic Blot2015-03-05
| | | | tile.hpp to src/client/
* Fix android buildLoic Blot2015-02-21
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* Bump version to 0.4.12Perttu Ahola2015-02-18
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* Update missing files for Android.mkLoic Blot2015-02-18
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* Android build fixLoic Blot2015-02-18
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* main.cpp rework * Move ClientLauncher class to a dedicated file * ↵Loic Blot2015-02-12
| | | | ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes
* Fix Android build since a704c04f00bfea4b77550169fa08105c2ee0dfd0Oxh. ok @zeno-Loic Blot2015-02-11
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "nodedef.h"

#include "itemdef.h"
#ifndef SERVER
#include "client/tile.h"
#include "mesh.h"
#include <IMeshManipulator.h>
#endif
#include "log.h"
#include "settings.h"
#include "nameidmapping.h"
#include "util/numeric.h"
#include "util/serialize.h"
#include "exceptions.h"
#include "debug.h"
#include "gamedef.h"
#include "mapnode.h"
#include <fstream> // Used in applyTextureOverrides()

/*
	NodeBox
*/

void NodeBox::reset()
{
	type = NODEBOX_REGULAR;
	// default is empty
	fixed.clear();
	// default is sign/ladder-like
	wall_top = aabb3f(-BS/2, BS/2-BS/16., -BS/2, BS/2, BS/2, BS/2);
	wall_bottom = aabb3f(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2);
	wall_side = aabb3f(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2);
	// no default for other parts
	connect_top.clear();
	connect_bottom.clear();
	connect_front.clear();
	connect_left.clear();
	connect_back.clear();
	connect_right.clear();
}

void NodeBox::serialize(std::ostream &os, u16 protocol_version) const
{
	int version = 1;
	if (protocol_version >= 27)
		version = 3;
	else if (protocol_version >= 21)
		version = 2;
	writeU8(os, version);

	switch (type) {
	case NODEBOX_LEVELED:
	case NODEBOX_FIXED:
		if (version == 1)
			writeU8(os, NODEBOX_FIXED);
		else
			writeU8(os, type);

		writeU16(os, fixed.size());
		for (std::vector<aabb3f>::const_iterator
				i = fixed.begin();
				i != fixed.end(); ++i)
		{
			writeV3F1000(os, i->MinEdge);
			writeV3F1000(os, i->MaxEdge);
		}
		break;
	case NODEBOX_WALLMOUNTED:
		writeU8(os, type);

		writeV3F1000(os, wall_top.MinEdge);
		writeV3F1000(os, wall_top.MaxEdge);
		writeV3F1000(os, wall_bottom.MinEdge);
		writeV3F1000(os, wall_bottom.MaxEdge);
		writeV3F1000(os, wall_side.MinEdge);
		writeV3F1000(os, wall_side.MaxEdge);
		break;
	case NODEBOX_CONNECTED:
		if (version <= 2) {
			// send old clients nodes that can't be walked through
			// to prevent abuse
			writeU8(os, NODEBOX_FIXED);

			writeU16(os, 1);
			writeV3F1000(os, v3f(-BS/2, -BS/2, -BS/2));
			writeV3F1000(os, v3f(BS/2, BS/2, BS/2));
		} else {
			writeU8(os, type);

#define WRITEBOX(box) do { \
		writeU16(os, (box).size()); \
		for (std::vector<aabb3f>::const_iterator \
				i = (box).begin(); \
				i != (box).end(); ++i) { \
			writeV3F1000(os, i->MinEdge); \
			writeV3F1000(os, i->MaxEdge); \
		}; } while (0)

			WRITEBOX(fixed);
			WRITEBOX(connect_top);
			WRITEBOX(connect_bottom);
			WRITEBOX(connect_front);
			WRITEBOX(connect_left);
			WRITEBOX(connect_back);
			WRITEBOX(connect_right);
		}
		break;
	default:
		writeU8(os, type);
		break;
	}
}

void NodeBox::deSerialize(std::istream &is)
{
	int version = readU8(is);
	if (version < 1 || version > 3)
		throw SerializationError("unsupported NodeBox version");

	reset();

	type = (enum NodeBoxType)readU8(is);

	if(type == NODEBOX_FIXED || type == NODEBOX_LEVELED)
	{
		u16 fixed_count = readU16(is);
		while(fixed_count--)
		{
			aabb3f box;
			box.MinEdge = readV3F1000(is);
			box.MaxEdge = readV3F1000(is);
			fixed.push_back(box);
		}
	}
	else if(type == NODEBOX_WALLMOUNTED)
	{
		wall_top.MinEdge = readV3F1000(is);
		wall_top.MaxEdge = readV3F1000(is);
		wall_bottom.MinEdge = readV3F1000(is);
		wall_bottom.MaxEdge = readV3F1000(is);
		wall_side.MinEdge = readV3F1000(is);
		wall_side.MaxEdge = readV3F1000(is);
	}
	else if (type == NODEBOX_CONNECTED)
	{
#define READBOXES(box) do { \
		count = readU16(is); \
		(box).reserve(count); \
		while (count--) { \
			v3f min = readV3F1000(is); \
			v3f max = readV3F1000(is); \
			(box).push_back(aabb3f(min, max)); }; } while (0)

		u16 count;

		READBOXES(fixed);
		READBOXES(connect_top);
		READBOXES(connect_bottom);
		READBOXES(connect_front);
		READBOXES(connect_left);
		READBOXES(connect_back);
		READBOXES(connect_right);
	}
}

/*
	TileDef
*/

void TileDef::serialize(std::ostream &os, u16 protocol_version) const
{
	if (protocol_version >= 26)
		writeU8(os, 2);
	else if (protocol_version >= 17)
		writeU8(os, 1);
	else
		writeU8(os, 0);
	os<<serializeString(name);
	writeU8(os, animation.type);
	writeU16(os, animation.aspect_w);
	writeU16(os, animation.aspect_h);
	writeF1000(os, animation.length);
	if (protocol_version >= 17)
		writeU8(os, backface_culling);
	if (protocol_version >= 26) {
		writeU8(os, tileable_horizontal);
		writeU8(os, tileable_vertical);
	}
}

void TileDef::deSerialize(std::istream &is, const u8 contenfeatures_version, const NodeDrawType drawtype)
{
	int version = readU8(is);
	name = deSerializeString(is);
	animation.type = (TileAnimationType)readU8(is);
	animation.aspect_w = readU16(is);
	animation.aspect_h = readU16(is);
	animation.length = readF1000(is);
	if (version >= 1)
		backface_culling = readU8(is);
	if (version >= 2) {
		tileable_horizontal = readU8(is);
		tileable_vertical = readU8(is);
	}

	if ((contenfeatures_version < 8) &&
		((drawtype == NDT_MESH) ||
		 (drawtype == NDT_FIRELIKE) ||
		 (drawtype == NDT_LIQUID) ||
		 (drawtype == NDT_PLANTLIKE)))
		backface_culling = false;
}


/*
	SimpleSoundSpec serialization
*/

static void serializeSimpleSoundSpec(const SimpleSoundSpec &ss,
		std::ostream &os)
{
	os<<serializeString(ss.name);
	writeF1000(os, ss.gain);
}
static void deSerializeSimpleSoundSpec(SimpleSoundSpec &ss, std::istream &is)
{
	ss.name = deSerializeString(is);
	ss.gain = readF1000(is);
}

/*
	ContentFeatures
*/

ContentFeatures::ContentFeatures()
{
	reset();
}

ContentFeatures::~ContentFeatures()
{
}

void ContentFeatures::reset()
{
	/*
		Cached stuff
	*/
#ifndef SERVER
	solidness = 2;
	visual_solidness = 0;
	backface_culling = true;

#endif
	has_on_construct = false;
	has_on_destruct = false;
	has_after_destruct = false;
	/*
		Actual data

		NOTE: Most of this is always overridden by the default values given
		      in builtin.lua
	*/
	name = "";
	groups.clear();
	// Unknown nodes can be dug
	groups["dig_immediate"] = 2;
	drawtype = NDT_NORMAL;
	mesh = "";
#ifndef SERVER
	for(u32 i = 0; i < 24; i++)
		mesh_ptr[i] = NULL;
	minimap_color = video::SColor(0, 0, 0, 0);
#endif
	visual_scale = 1.0;
	for(u32 i = 0; i < 6; i++)
		tiledef[i] = TileDef();
	for(u16 j = 0; j < CF_SPECIAL_COUNT; j++)
		tiledef_special[j] = TileDef();
	alpha = 255;
	post_effect_color = video::SColor(0, 0, 0, 0);
	param_type = CPT_NONE;
	param_type_2 = CPT2_NONE;
	is_ground_content = false;
	light_propagates = false;
	sunlight_propagates = false;
	walkable = true;
	pointable = true;
	diggable = true;
	climbable = false;
	buildable_to = false;
	floodable = false;
	rightclickable = true;
	leveled = 0;
	liquid_type = LIQUID_NONE;
	liquid_alternative_flowing = "";
	liquid_alternative_source = "";
	liquid_viscosity = 0;
	liquid_renewable = true;
	liquid_range = LIQUID_LEVEL_MAX+1;
	drowning = 0;
	light_source = 0;
	damage_per_second = 0;
	node_box = NodeBox();
	selection_box = NodeBox();
	collision_box = NodeBox();
	waving = 0;
	legacy_facedir_simple = false;
	legacy_wallmounted = false;
	sound_footstep = SimpleSoundSpec();
	sound_dig = SimpleSoundSpec("__group");
	sound_dug = SimpleSoundSpec();
	connects_to.clear();
	connects_to_ids.clear();
	connect_sides = 0;
}

void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
{
	if(protocol_version < 24){
		serializeOld(os, protocol_version);
		return;
	}

	writeU8(os, protocol_version < 27 ? 7 : 8);

	os<<serializeString(name);
	writeU16(os, groups.size());
	for(ItemGroupList::const_iterator
			i = groups.begin(); i != groups.end(); ++i){
		os<<serializeString(i->first);
		writeS16(os, i->second);
	}
	writeU8(os, drawtype);
	writeF1000(os, visual_scale);
	writeU8(os, 6);
	for(u32 i = 0; i < 6; i++)
		tiledef[i].serialize(os, protocol_version);
	writeU8(os, CF_SPECIAL_COUNT);
	for(u32 i = 0; i < CF_SPECIAL_COUNT; i++){
		tiledef_special[i].serialize(os, protocol_version);
	}
	writeU8(os, alpha);
	writeU8(os, post_effect_color.getAlpha());
	writeU8(os, post_effect_color.getRed());
	writeU8(os, post_effect_color.getGreen());
	writeU8(os, post_effect_color.getBlue());
	writeU8(os, param_type);
	writeU8(os, param_type_2);
	writeU8(os, is_ground_content);
	writeU8(os, light_propagates);
	writeU8(os, sunlight_propagates);
	writeU8(os, walkable);
	writeU8(os, pointable);
	writeU8(os, diggable);
	writeU8(os, climbable);
	writeU8(os, buildable_to);
	os<<serializeString(""); // legacy: used to be metadata_name
	writeU8(os, liquid_type);
	os<<serializeString(liquid_alternative_flowing);
	os<<serializeString(liquid_alternative_source);
	writeU8(os, liquid_viscosity);
	writeU8(os, liquid_renewable);
	writeU8(os, light_source);
	writeU32(os, damage_per_second);
	node_box.serialize(os, protocol_version);
	selection_box.serialize(os, protocol_version);
	writeU8(os, legacy_facedir_simple);
	writeU8(os, legacy_wallmounted);
	serializeSimpleSoundSpec(sound_footstep, os);
	serializeSimpleSoundSpec(sound_dig, os);
	serializeSimpleSoundSpec(sound_dug, os);
	writeU8(os, rightclickable);
	writeU8(os, drowning);
	writeU8(os, leveled);
	writeU8(os, liquid_range);
	writeU8(os, waving);
	// Stuff below should be moved to correct place in a version that otherwise changes
	// the protocol version
	os<<serializeString(mesh);
	collision_box.serialize(os, protocol_version);
	writeU8(os, floodable);
	writeU16(os, connects_to_ids.size());
	for (std::set<content_t>::const_iterator i = connects_to_ids.begin();
			i != connects_to_ids.end(); ++i)
		writeU16(os, *i);
	writeU8(os, connect_sides);
}

void ContentFeatures::deSerialize(std::istream &is)
{
	int version = readU8(is);
	if (version < 7) {
		deSerializeOld(is, version);
		return;
	} else if (version > 8) {
		throw SerializationError("unsupported ContentFeatures version");
	}

	name = deSerializeString(is);
	groups.clear();
	u32 groups_size = readU16(is);
	for(u32 i = 0; i < groups_size; i++){
		std::string name = deSerializeString(is);
		int value = readS16(is);
		groups[name] = value;
	}
	drawtype = (enum NodeDrawType)readU8(is);

	visual_scale = readF1000(is);
	if(readU8(is) != 6)
		throw SerializationError("unsupported tile count");
	for(u32 i = 0; i < 6; i++)
		tiledef[i].deSerialize(is, version, drawtype);
	if(readU8(is) != CF_SPECIAL_COUNT)
		throw SerializationError("unsupported CF_SPECIAL_COUNT");
	for(u32 i = 0; i < CF_SPECIAL_COUNT; i++)
		tiledef_special[i].deSerialize(is, version, drawtype);
	alpha = readU8(is);
	post_effect_color.setAlpha(readU8(is));
	post_effect_color.setRed(readU8(is));
	post_effect_color.setGreen(readU8(is));
	post_effect_color.setBlue(readU8(is));
	param_type = (enum ContentParamType)readU8(is);
	param_type_2 = (enum ContentParamType2)readU8(is);
	is_ground_content = readU8(is);
	light_propagates = readU8(is);
	sunlight_propagates = readU8(is);
	walkable = readU8(is);
	pointable = readU8(is);
	diggable = readU8(is);
	climbable = readU8(is);
	buildable_to = readU8(is);
	deSerializeString(is); // legacy: used to be metadata_name
	liquid_type = (enum LiquidType)readU8(is);
	liquid_alternative_flowing = deSerializeString(is);
	liquid_alternative_source = deSerializeString(is);
	liquid_viscosity = readU8(is);
	liquid_renewable = readU8(is);
	light_source = readU8(is);
	damage_per_second = readU32(is);
	node_box.deSerialize(is);
	selection_box.deSerialize(is);
	legacy_facedir_simple = readU8(is);
	legacy_wallmounted = readU8(is);
	deSerializeSimpleSoundSpec(sound_footstep, is);
	deSerializeSimpleSoundSpec(sound_dig, is);
	deSerializeSimpleSoundSpec(sound_dug, is);
	rightclickable = readU8(is);
	drowning = readU8(is);
	leveled = readU8(is);
	liquid_range = readU8(is);
	waving = readU8(is);
	// If you add anything here, insert it primarily inside the try-catch
	// block to not need to increase the version.
	try{
		// Stuff below should be moved to correct place in a version that
		// otherwise changes the protocol version
	mesh = deSerializeString(is);
	collision_box.deSerialize(is);
	floodable = readU8(is);
	u16 connects_to_size = readU16(is);
	connects_to_ids.clear();
	for (u16 i = 0; i < connects_to_size; i++)
		connects_to_ids.insert(readU16(is));
	connect_sides = readU8(is);
	}catch(SerializationError &e) {};
}

/*
	CNodeDefManager
*/

class CNodeDefManager: public IWritableNodeDefManager {
public:
	CNodeDefManager();
	virtual ~CNodeDefManager();
	void clear();
	virtual IWritableNodeDefManager *clone();
	inline virtual const ContentFeatures& get(content_t c) const;
	inline virtual const ContentFeatures& get(const MapNode &n) const;
	virtual bool getId(const std::string &name, content_t &result) const;
	virtual content_t getId(const std::string &name) const;
	virtual bool getIds(const std::string &name, std::set<content_t> &result) const;
	virtual const ContentFeatures& get(const std::string &name) const;
	content_t allocateId();
	virtual content_t set(const std::string &name, const ContentFeatures &def);
	virtual content_t allocateDummy(const std::string &name);
	virtual void updateAliases(IItemDefManager *idef);
	virtual void applyTextureOverrides(const std::string &override_filepath);
	virtual void updateTextures(IGameDef *gamedef,
		void (*progress_cbk)(void *progress_args, u32 progress, u32 max_progress),
		void *progress_cbk_args);
	void serialize(std::ostream &os, u16 protocol_version) const;
	void deSerialize(std::istream &is);

	inline virtual bool getNodeRegistrationStatus() const;
	inline virtual void setNodeRegistrationStatus(bool completed);

	virtual void pendNodeResolve(NodeResolver *nr);
	virtual bool cancelNodeResolveCallback(NodeResolver *nr);
	virtual void runNodeResolveCallbacks();
	virtual void resetNodeResolveState();
	virtual void mapNodeboxConnections();
	virtual bool nodeboxConnects(MapNode from, MapNode to, u8 connect_face);

private:
	void addNameIdMapping(content_t i, std::string name);
#ifndef SERVER
	void fillTileAttribs(ITextureSource *tsrc, TileSpec *tile, TileDef *tiledef,
		u32 shader_id, bool use_normal_texture, bool backface_culling,
		u8 alpha, u8 material_type);
#endif

	// Features indexed by id
	std::vector<ContentFeatures> m_content_features;

	// A mapping for fast converting back and forth between names and ids
	NameIdMapping m_name_id_mapping;

	// Like m_name_id_mapping, but only from names to ids, and includes
	// item aliases too. Updated by updateAliases()
	// Note: Not serialized.

	std::map<std::string, content_t> m_name_id_mapping_with_aliases;

	// A mapping from groups to a list of content_ts (and their levels)
	// that belong to it.  Necessary for a direct lookup in getIds().
	// Note: Not serialized.
	std::map<std::string, GroupItems> m_group_to_items;

	// Next possibly free id
	content_t m_next_id;

	// NodeResolvers to callback once node registration has ended
	std::vector<NodeResolver *> m_pending_resolve_callbacks;

	// True when all nodes have been registered
	bool m_node_registration_complete;
};


CNodeDefManager::CNodeDefManager()
{
	clear();
}


CNodeDefManager::~CNodeDefManager()
{
#ifndef SERVER
	for (u32 i = 0; i < m_content_features.size(); i++) {
		ContentFeatures *f = &m_content_features[i];
		for (u32 j = 0; j < 24; j++) {
			if (f->mesh_ptr[j])
				f->mesh_ptr[j]->drop();
		}
	}
#endif
}


void CNodeDefManager::clear()
{
	m_content_features.clear();
	m_name_id_mapping.clear();
	m_name_id_mapping_with_aliases.clear();
	m_group_to_items.clear();
	m_next_id = 0;

	resetNodeResolveState();

	u32 initial_length = 0;
	initial_length = MYMAX(initial_length, CONTENT_UNKNOWN + 1);
	initial_length = MYMAX(initial_length, CONTENT_AIR + 1);
	initial_length = MYMAX(initial_length, CONTENT_IGNORE + 1);
	m_content_features.resize(initial_length);

	// Set CONTENT_UNKNOWN
	{
		ContentFeatures f;
		f.name = "unknown";
		// Insert directly into containers
		content_t c = CONTENT_UNKNOWN;
		m_content_features[c] = f;
		addNameIdMapping(c, f.name);
	}

	// Set CONTENT_AIR
	{
		ContentFeatures f;
		f.name                = "air";
		f.drawtype            = NDT_AIRLIKE;
		f.param_type          = CPT_LIGHT;
		f.light_propagates    = true;
		f.sunlight_propagates = true;
		f.walkable            = false;
		f.pointable           = false;
		f.diggable            = false;
		f.buildable_to        = true;
		f.floodable           = true;
		f.is_ground_content   = true;
		// Insert directly into containers
		content_t c = CONTENT_AIR;
		m_content_features[c] = f;
		addNameIdMapping(c, f.name);
	}

	// Set CONTENT_IGNORE
	{
		ContentFeatures f;
		f.name                = "ignore";
		f.drawtype            = NDT_AIRLIKE;
		f.param_type          = CPT_NONE;
		f.light_propagates    = false;
		f.sunlight_propagates = false;
		f.walkable            = false;
		f.pointable           = false;
		f.diggable            = false;
		f.buildable_to        = true; // A way to remove accidental CONTENT_IGNOREs
		f.is_ground_content   = true;
		// Insert directly into containers
		content_t c = CONTENT_IGNORE;
		m_content_features[c] = f;
		addNameIdMapping(c, f.name);
	}
}


IWritableNodeDefManager *CNodeDefManager::clone()
{
	CNodeDefManager *mgr = new CNodeDefManager();
	*mgr = *this;
	return mgr;
}


inline const ContentFeatures& CNodeDefManager::get(content_t c) const
{
	return c < m_content_features.size()
			? m_content_features[c] : m_content_features[CONTENT_UNKNOWN];
}


inline const ContentFeatures& CNodeDefManager::get(const MapNode &n) const
{
	return get(n.getContent());
}


bool CNodeDefManager::getId(const std::string &name, content_t &result) const
{
	std::map<std::string, content_t>::const_iterator
		i = m_name_id_mapping_with_aliases.find(name);
	if(i == m_name_id_mapping_with_aliases.end())
		return false;
	result = i->second;
	return true;
}


content_t CNodeDefManager::getId(const std::string &name) const
{
	content_t id = CONTENT_IGNORE;
	getId(name, id);
	return id;
}


bool CNodeDefManager::getIds(const std::string &name,
		std::set<content_t> &result) const
{
	//TimeTaker t("getIds", NULL, PRECISION_MICRO);
	if (name.substr(0,6) != "group:") {
		content_t id = CONTENT_IGNORE;
		bool exists = getId(name, id);
		if (exists)
			result.insert(id);
		return exists;
	}
	std::string group = name.substr(6);

	std::map<std::string, GroupItems>::const_iterator
		i = m_group_to_items.find(group);
	if (i == m_group_to_items.end())
		return true;

	const GroupItems &items = i->second;
	for (GroupItems::const_iterator j = items.begin();
		j != items.end(); ++j) {
		if ((*j).second != 0)
			result.insert((*j).first);
	}
	//printf("getIds: %dus\n", t.stop());
	return true;
}


const ContentFeatures& CNodeDefManager::get(const std::string &name) const
{
	content_t id = CONTENT_UNKNOWN;
	getId(name, id);
	return get(id);
}


// returns CONTENT_IGNORE if no free ID found
content_t CNodeDefManager::allocateId()
{
	for (content_t id = m_next_id;
			id >= m_next_id; // overflow?
			++id) {
		while (id >= m_content_features.size()) {
			m_content_features.push_back(ContentFeatures());
		}
		const ContentFeatures &f = m_content_features[id];
		if (f.name == "") {
			m_next_id = id + 1;
			return id;
		}
	}
	// If we arrive here, an overflow occurred in id.
	// That means no ID was found
	return CONTENT_IGNORE;
}


// IWritableNodeDefManager
content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &def)
{
	// Pre-conditions
	assert(name != "");
	assert(name == def.name);

	// Don't allow redefining ignore (but allow air and unknown)
	if (name == "ignore") {
		warningstream << "NodeDefManager: Ignoring "
			"CONTENT_IGNORE redefinition"<<std::endl;
		return CONTENT_IGNORE;
	}

	content_t id = CONTENT_IGNORE;
	if (!m_name_id_mapping.getId(name, id)) { // ignore aliases
		// Get new id
		id = allocateId();
		if (id == CONTENT_IGNORE) {
			warningstream << "NodeDefManager: Absolute "
				"limit reached" << std::endl;
			return CONTENT_IGNORE;
		}
		assert(id != CONTENT_IGNORE);
		addNameIdMapping(id, name);
	}
	m_content_features[id] = def;
	verbosestream << "NodeDefManager: registering content id \"" << id
		<< "\": name=\"" << def.name << "\""<<std::endl;

	// Add this content to the list of all groups it belongs to
	// FIXME: This should remove a node from groups it no longer
	// belongs to when a node is re-registered
	for (ItemGroupList::const_iterator i = def.groups.begin();
		i != def.groups.end(); ++i) {
		std::string group_name = i->first;

		std::map<std::string, GroupItems>::iterator
			j = m_group_to_items.find(group_name);
		if (j == m_group_to_items.end()) {
			m_group_to_items[group_name].push_back(
				std::make_pair(id, i->second));
		} else {
			GroupItems &items = j->second;
			items.push_back(std::make_pair(id, i->second));
		}
	}
	return id;
}


content_t CNodeDefManager::allocateDummy(const std::string &name)
{
	assert(name != "");	// Pre-condition
	ContentFeatures f;
	f.name = name;
	return set(name, f);
}


void CNodeDefManager::updateAliases(IItemDefManager *idef)
{
	std::set<std::string> all = idef->getAll();
	m_name_id_mapping_with_aliases.clear();
	for (std::set<std::string>::iterator
			i = all.begin(); i != all.end(); ++i) {
		std::string name = *i;
		std::string convert_to = idef->getAlias(name);
		content_t id;
		if (m_name_id_mapping.getId(convert_to, id)) {
			m_name_id_mapping_with_aliases.insert(
				std::make_pair(name, id));
		}
	}
}

void CNodeDefManager::applyTextureOverrides(const std::string &override_filepath)
{
	infostream << "CNodeDefManager::applyTextureOverrides(): Applying "
		"overrides to textures from " << override_filepath << std::endl;

	std::ifstream infile(override_filepath.c_str());
	std::string line;
	int line_c = 0;
	while (std::getline(infile, line)) {
		line_c++;
		if (trim(line) == "")
			continue;
		std::vector<std::string> splitted = str_split(line, ' ');
		if (splitted.size() != 3) {
			errorstream << override_filepath
				<< ":" << line_c << " Could not apply texture override \""
				<< line << "\": Syntax error" << std::endl;
			continue;
		}

		content_t id;
		if (!getId(splitted[0], id)) {
			errorstream << override_filepath
				<< ":" << line_c << " Could not apply texture override \""
				<< line << "\": Unknown node \""
				<< splitted[0] << "\"" << std::endl;
			continue;
		}

		ContentFeatures &nodedef = m_content_features[id];

		if (splitted[1] == "top")
			nodedef.tiledef[0].name = splitted[2];
		else if (splitted[1] == "bottom")
			nodedef.tiledef[1].name = splitted[2];
		else if (splitted[1] == "right")
			nodedef.tiledef[2].name = splitted[2];
		else if (splitted[1] == "left")
			nodedef.tiledef[3].name = splitted[2];
		else if (splitted[1] == "back")
			nodedef.tiledef[4].name = splitted[2];
		else if (splitted[1] == "front")
			nodedef.tiledef[5].name = splitted[2];
		else if (splitted[1] == "all" || splitted[1] == "*")
			for (int i = 0; i < 6; i++)
				nodedef.tiledef[i].name = splitted[2];
		else if (splitted[1] == "sides")
			for (int i = 2; i < 6; i++)
				nodedef.tiledef[i].name = splitted[2];
		else {
			errorstream << override_filepath
				<< ":" << line_c << " Could not apply texture override \""
				<< line << "\": Unknown node side \""
				<< splitted[1] << "\"" << std::endl;
			continue;
		}
	}
}

void CNodeDefManager::updateTextures(IGameDef *gamedef,
	void (*progress_callback)(void *progress_args, u32 progress, u32 max_progress),
	void *progress_callback_args)
{
#ifndef SERVER
	infostream << "CNodeDefManager::updateTextures(): Updating "
		"textures in node definitions" << std::endl;
	ITextureSource *tsrc = gamedef->tsrc();
	IShaderSource *shdsrc = gamedef->getShaderSource();
	scene::ISceneManager* smgr = gamedef->getSceneManager();
	scene::IMeshManipulator* meshmanip = smgr->getMeshManipulator();

	bool connected_glass           = g_settings->getBool("connected_glass");
	bool opaque_water              = g_settings->getBool("opaque_water");
	bool enable_shaders            = g_settings->getBool("enable_shaders");
	bool enable_bumpmapping        = g_settings->getBool("enable_bumpmapping");
	bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
	bool enable_mesh_cache         = g_settings->getBool("enable_mesh_cache");
	bool enable_minimap            = g_settings->getBool("enable_minimap");
	std::string leaves_style       = g_settings->get("leaves_style");

	bool use_normal_texture = enable_shaders &&
		(enable_bumpmapping || enable_parallax_occlusion);

	u32 size = m_content_features.size();

	for (u32 i = 0; i < size; i++) {
		ContentFeatures *f = &m_content_features[i];

		// minimap pixel color - the average color of a texture
		if (enable_minimap && f->tiledef[0].name != "")
			f->minimap_color = tsrc->getTextureAverageColor(f->tiledef[0].name);

		// Figure out the actual tiles to use
		TileDef tiledef[6];
		for (u32 j = 0; j < 6; j++) {
			tiledef[j] = f->tiledef[j];
			if (tiledef[j].name == "")
				tiledef[j].name = "unknown_node.png";
		}

		bool is_liquid = false;
		bool is_water_surface = false;

		u8 material_type = (f->alpha == 255) ?
			TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;

		switch (f->drawtype) {
		default:
		case NDT_NORMAL:
			f->solidness = 2;
			break;
		case NDT_AIRLIKE:
			f->solidness = 0;
			break;
		case NDT_LIQUID:
			assert(f->liquid_type == LIQUID_SOURCE);
			if (opaque_water)
				f->alpha = 255;
			f->solidness = 1;
			is_liquid = true;
			break;
		case NDT_FLOWINGLIQUID:
			assert(f->liquid_type == LIQUID_FLOWING);
			f->solidness = 0;
			if (opaque_water)
				f->alpha = 255;
			is_liquid = true;
			break;
		case NDT_GLASSLIKE:
			f->solidness = 0;
			f->visual_solidness = 1;
			break;
		case NDT_GLASSLIKE_FRAMED:
			f->solidness = 0;
			f->visual_solidness = 1;
			break;
		case NDT_GLASSLIKE_FRAMED_OPTIONAL:
			f->solidness = 0;
			f->visual_solidness = 1;
			f->drawtype = connected_glass ? NDT_GLASSLIKE_FRAMED : NDT_GLASSLIKE;
			break;
		case NDT_ALLFACES:
			f->solidness = 0;
			f->visual_solidness = 1;
			break;
		case NDT_ALLFACES_OPTIONAL:
			if (leaves_style == "fancy") {
				f->drawtype = NDT_ALLFACES;
				f->solidness = 0;
				f->visual_solidness = 1;
			} else if (leaves_style == "simple") {
				for (u32 j = 0; j < 6; j++) {
					if (f->tiledef_special[j].name != "")
						tiledef[j].name = f->tiledef_special[j].name;
				}
				f->drawtype = NDT_GLASSLIKE;
				f->solidness = 0;
				f->visual_solidness = 1;
			} else {
				f->drawtype = NDT_NORMAL;
				f->solidness = 2;
				for (u32 i = 0; i < 6; i++)
					tiledef[i].name += std::string("^[noalpha");
			}
			if (f->waving == 1)
				material_type = TILE_MATERIAL_WAVING_LEAVES;
			break;
		case NDT_PLANTLIKE:
			f->solidness = 0;
			if (f->waving == 1)
				material_type = TILE_MATERIAL_WAVING_PLANTS;
			break;
		case NDT_FIRELIKE:
			f->solidness = 0;
			break;
		case NDT_MESH:
			f->solidness = 0;
			break;
		case NDT_TORCHLIKE:
		case NDT_SIGNLIKE:
		case NDT_FENCELIKE:
		case NDT_RAILLIKE:
		case NDT_NODEBOX:
			f->solidness = 0;
			break;
		}

		if (is_liquid) {
			material_type = (f->alpha == 255) ?
				TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
			if (f->name == "default:water_source")
				is_water_surface = true;
		}

		u32 tile_shader[6];
		for (u16 j = 0; j < 6; j++) {
			tile_shader[j] = shdsrc->getShader("nodes_shader",
				material_type, f->drawtype);
		}

		if (is_water_surface) {
			tile_shader[0] = shdsrc->getShader("water_surface_shader",
				material_type, f->drawtype);
		}

		// Tiles (fill in f->tiles[])
		for (u16 j = 0; j < 6; j++) {
			fillTileAttribs(tsrc, &f->tiles[j], &tiledef[j], tile_shader[j],
				use_normal_texture, f->tiledef[j].backface_culling, f->alpha, material_type);
		}

		// Special tiles (fill in f->special_tiles[])
		for (u16 j = 0; j < CF_SPECIAL_COUNT; j++) {
			fillTileAttribs(tsrc, &f->special_tiles[j], &f->tiledef_special[j],
				tile_shader[j], use_normal_texture,
				f->tiledef_special[j].backface_culling, f->alpha, material_type);
		}

		if ((f->drawtype == NDT_MESH) && (f->mesh != "")) {
			// Meshnode drawtype
			// Read the mesh and apply scale
			f->mesh_ptr[0] = gamedef->getMesh(f->mesh);
			if (f->mesh_ptr[0]){
				v3f scale = v3f(1.0, 1.0, 1.0) * BS * f->visual_scale;
				scaleMesh(f->mesh_ptr[0], scale);
				recalculateBoundingBox(f->mesh_ptr[0]);
				meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
			}
		} else if ((f->drawtype == NDT_NODEBOX) &&
				((f->node_box.type == NODEBOX_REGULAR) ||
				(f->node_box.type == NODEBOX_FIXED)) &&
				(!f->node_box.fixed.empty())) {
			//Convert regular nodebox nodes to meshnodes
			//Change the drawtype and apply scale
			f->drawtype = NDT_MESH;
			f->mesh_ptr[0] = convertNodeboxesToMesh(f->node_box.fixed);
			v3f scale = v3f(1.0, 1.0, 1.0) * f->visual_scale;
			scaleMesh(f->mesh_ptr[0], scale);
			recalculateBoundingBox(f->mesh_ptr[0]);
			meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
		}

		//Cache 6dfacedir and wallmounted rotated clones of meshes
		if (enable_mesh_cache && f->mesh_ptr[0] && (f->param_type_2 == CPT2_FACEDIR)) {
			for (u16 j = 1; j < 24; j++) {
				f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
				rotateMeshBy6dFacedir(f->mesh_ptr[j], j);
				recalculateBoundingBox(f->mesh_ptr[j]);
				meshmanip->recalculateNormals(f->mesh_ptr[j], true, false);
			}
		} else if (enable_mesh_cache && f->mesh_ptr[0] && (f->param_type_2 == CPT2_WALLMOUNTED)) {
			static const u8 wm_to_6d[6] = {20, 0, 16+1, 12+3, 8, 4+2};
			for (u16 j = 1; j < 6; j++) {
				f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
				rotateMeshBy6dFacedir(f->mesh_ptr[j], wm_to_6d[j]);
				recalculateBoundingBox(f->mesh_ptr[j]);
				meshmanip->recalculateNormals(f->mesh_ptr[j], true, false);
			}
			rotateMeshBy6dFacedir(f->mesh_ptr[0], wm_to_6d[0]);
			recalculateBoundingBox(f->mesh_ptr[0]);
			meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
		}

		progress_callback(progress_callback_args, i, size);
	}
#endif
}


#ifndef SERVER
void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
		TileDef *tiledef, u32 shader_id, bool use_normal_texture,
		bool backface_culling, u8 alpha, u8 material_type)
{
	tile->shader_id     = shader_id;
	tile->texture       = tsrc->getTextureForMesh(tiledef->name, &tile->texture_id);
	tile->alpha         = alpha;
	tile->material_type = material_type;

	// Normal texture and shader flags texture
	if (use_normal_texture) {
		tile->normal_texture = tsrc->getNormalTexture(tiledef->name);
	}
	tile->flags_texture = tsrc->getShaderFlagsTexture(tile->normal_texture ? true : false);

	// Material flags
	tile->material_flags = 0;
	if (backface_culling)
		tile->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
	if (tiledef->animation.type == TAT_VERTICAL_FRAMES)
		tile->material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
	if (tiledef->tileable_horizontal)
		tile->material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL;
	if (tiledef->tileable_vertical)
		tile->material_flags |= MATERIAL_FLAG_TILEABLE_VERTICAL;

	// Animation parameters
	int frame_count = 1;
	if (tile->material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) {
		// Get texture size to determine frame count by aspect ratio
		v2u32 size = tile->texture->getOriginalSize();
		int frame_height = (float)size.X /
				(float)tiledef->animation.aspect_w *
				(float)tiledef->animation.aspect_h;
		frame_count = size.Y / frame_height;
		int frame_length_ms = 1000.0 * tiledef->animation.length / frame_count;
		tile->animation_frame_count = frame_count;
		tile->animation_frame_length_ms = frame_length_ms;
	}

	if (frame_count == 1) {
		tile->material_flags &= ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
	} else {
		std::ostringstream os(std::ios::binary);
		tile->frames.resize(frame_count);

		for (int i = 0; i < frame_count; i++) {

			FrameSpec frame;

			os.str("");
			os << tiledef->name << "^[verticalframe:"
				<< frame_count << ":" << i;

			frame.texture = tsrc->getTextureForMesh(os.str(), &frame.texture_id);
			if (tile->normal_texture)
				frame.normal_texture = tsrc->getNormalTexture(os.str());
			frame.flags_texture = tile->flags_texture;
			tile->frames[i] = frame;
		}
	}
}
#endif


void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version) const
{
	writeU8(os, 1); // version
	u16 count = 0;
	std::ostringstream os2(std::ios::binary);
	for (u32 i = 0; i < m_content_features.size(); i++) {
		if (i == CONTENT_IGNORE || i == CONTENT_AIR
				|| i == CONTENT_UNKNOWN)
			continue;
		const ContentFeatures *f = &m_content_features[i];
		if (f->name == "")
			continue;
		writeU16(os2, i);
		// Wrap it in a string to allow different lengths without
		// strict version incompatibilities
		std::ostringstream wrapper_os(std::ios::binary);
		f->serialize(wrapper_os, protocol_version);
		os2<<serializeString(wrapper_os.str());

		// must not overflow
		u16 next = count + 1;
		FATAL_ERROR_IF(next < count, "Overflow");
		count++;
	}
	writeU16(os, count);
	os << serializeLongString(os2.str());
}


void CNodeDefManager::deSerialize(std::istream &is)
{
	clear();
	int version = readU8(is);
	if (version != 1)
		throw SerializationError("unsupported NodeDefinitionManager version");
	u16 count = readU16(is);
	std::istringstream is2(deSerializeLongString(is), std::ios::binary);
	ContentFeatures f;
	for (u16 n = 0; n < count; n++) {
		u16 i = readU16(is2);

		// Read it from the string wrapper
		std::string wrapper = deSerializeString(is2);
		std::istringstream wrapper_is(wrapper, std::ios::binary);
		f.deSerialize(wrapper_is);

		// Check error conditions
		if (i == CONTENT_IGNORE || i == CONTENT_AIR || i == CONTENT_UNKNOWN) {
			warningstream << "NodeDefManager::deSerialize(): "
				"not changing builtin node " << i << std::endl;
			continue;
		}
		if (f.name == "") {
			warningstream << "NodeDefManager::deSerialize(): "
				"received empty name" << std::endl;
			continue;
		}

		// Ignore aliases
		u16 existing_id;
		if (m_name_id_mapping.getId(f.name, existing_id) && i != existing_id) {
			warningstream << "NodeDefManager::deSerialize(): "
				"already defined with different ID: " << f.name << std::endl;
			continue;
		}

		// All is ok, add node definition with the requested ID
		if (i >= m_content_features.size())
			m_content_features.resize((u32)(i) + 1);
		m_content_features[i] = f;
		addNameIdMapping(i, f.name);
		verbosestream << "deserialized " << f.name << std::endl;
	}
}


void CNodeDefManager::addNameIdMapping(content_t i, std::string name)
{
	m_name_id_mapping.set(i, name);
	m_name_id_mapping_with_aliases.insert(std::make_pair(name, i));
}


IWritableNodeDefManager *createNodeDefManager()
{
	return new CNodeDefManager();
}


//// Serialization of old ContentFeatures formats
void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version) const
{
	if (protocol_version == 13)
	{
		writeU8(os, 5); // version
		os<<serializeString(name);
		writeU16(os, groups.size());
		for (ItemGroupList::const_iterator
				i = groups.begin(); i != groups.end(); ++i) {
			os<<serializeString(i->first);
			writeS16(os, i->second);
		}
		writeU8(os, drawtype);
		writeF1000(os, visual_scale);
		writeU8(os, 6);
		for (u32 i = 0; i < 6; i++)
			tiledef[i].serialize(os, protocol_version);
		//CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
		writeU8(os, 2);
		for (u32 i = 0; i < 2; i++)
			tiledef_special[i].serialize(os, protocol_version);
		writeU8(os, alpha);
		writeU8(os, post_effect_color.getAlpha());
		writeU8(os, post_effect_color.getRed());
		writeU8(os, post_effect_color.getGreen());
		writeU8(os, post_effect_color.getBlue());
		writeU8(os, param_type);
		writeU8(os, param_type_2);
		writeU8(os, is_ground_content);
		writeU8(os, light_propagates);
		writeU8(os, sunlight_propagates);
		writeU8(os, walkable);
		writeU8(os, pointable);
		writeU8(os, diggable);
		writeU8(os, climbable);
		writeU8(os, buildable_to);
		os<<serializeString(""); // legacy: used to be metadata_name
		writeU8(os, liquid_type);
		os<<serializeString(liquid_alternative_flowing);
		os<<serializeString(liquid_alternative_source);
		writeU8(os, liquid_viscosity);
		writeU8(os, light_source);
		writeU32(os, damage_per_second);
		node_box.serialize(os, protocol_version);
		selection_box.serialize(os, protocol_version);
		writeU8(os, legacy_facedir_simple);
		writeU8(os, legacy_wallmounted);
		serializeSimpleSoundSpec(sound_footstep, os);
		serializeSimpleSoundSpec(sound_dig, os);
		serializeSimpleSoundSpec(sound_dug, os);
	}
	else if (protocol_version > 13 && protocol_version < 24) {
		writeU8(os, 6); // version
		os<<serializeString(name);
		writeU16(os, groups.size());
		for (ItemGroupList::const_iterator
			i = groups.begin(); i != groups.end(); ++i) {
				os<<serializeString(i->first);
				writeS16(os, i->second);
		}
		writeU8(os, drawtype);
		writeF1000(os, visual_scale);
		writeU8(os, 6);
		for (u32 i = 0; i < 6; i++)
			tiledef[i].serialize(os, protocol_version);
		//CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
		writeU8(os, 2);
		for (u32 i = 0; i < 2; i++)
			tiledef_special[i].serialize(os, protocol_version);
		writeU8(os, alpha);
		writeU8(os, post_effect_color.getAlpha());
		writeU8(os, post_effect_color.getRed());
		writeU8(os, post_effect_color.getGreen());
		writeU8(os, post_effect_color.getBlue());
		writeU8(os, param_type);
		writeU8(os, param_type_2);
		writeU8(os, is_ground_content);
		writeU8(os, light_propagates);
		writeU8(os, sunlight_propagates);
		writeU8(os, walkable);
		writeU8(os, pointable);
		writeU8(os, diggable);
		writeU8(os, climbable);
		writeU8(os, buildable_to);
		os<<serializeString(""); // legacy: used to be metadata_name
		writeU8(os, liquid_type);
		os<<serializeString(liquid_alternative_flowing);
		os<<serializeString(liquid_alternative_source);
		writeU8(os, liquid_viscosity);
		writeU8(os, liquid_renewable);
		writeU8(os, light_source);
		writeU32(os, damage_per_second);
		node_box.serialize(os, protocol_version);
		selection_box.serialize(os, protocol_version);
		writeU8(os, legacy_facedir_simple);
		writeU8(os, legacy_wallmounted);
		serializeSimpleSoundSpec(sound_footstep, os);
		serializeSimpleSoundSpec(sound_dig, os);
		serializeSimpleSoundSpec(sound_dug, os);
		writeU8(os, rightclickable);
		writeU8(os, drowning);
		writeU8(os, leveled);
		writeU8(os, liquid_range);
	} else
		throw SerializationError("ContentFeatures::serialize(): "
			"Unsupported version requested");
}

void ContentFeatures::deSerializeOld(std::istream &is, int version)
{
	if (version == 5) // In PROTOCOL_VERSION 13
	{
		name = deSerializeString(is);
		groups.clear();
		u32 groups_size = readU16(is);
		for(u32 i=0; i<groups_size; i++){
			std::string name = deSerializeString(is);
			int value = readS16(is);
			groups[name] = value;
		}
		drawtype = (enum NodeDrawType)readU8(is);

		visual_scale = readF1000(is);
		if (readU8(is) != 6)
			throw SerializationError("unsupported tile count");
		for (u32 i = 0; i < 6; i++)
			tiledef[i].deSerialize(is, version, drawtype);
		if (readU8(is) != CF_SPECIAL_COUNT)
			throw SerializationError("unsupported CF_SPECIAL_COUNT");
		for (u32 i = 0; i < CF_SPECIAL_COUNT; i++)
			tiledef_special[i].deSerialize(is, version, drawtype);
		alpha = readU8(is);
		post_effect_color.setAlpha(readU8(is));
		post_effect_color.setRed(readU8(is));
		post_effect_color.setGreen(readU8(is));
		post_effect_color.setBlue(readU8(is));
		param_type = (enum ContentParamType)readU8(is);
		param_type_2 = (enum ContentParamType2)readU8(is);
		is_ground_content = readU8(is);
		light_propagates = readU8(is);
		sunlight_propagates = readU8(is);
		walkable = readU8(is);
		pointable = readU8(is);
		diggable = readU8(is);
		climbable = readU8(is);
		buildable_to = readU8(is);
		deSerializeString(is); // legacy: used to be metadata_name
		liquid_type = (enum LiquidType)readU8(is);
		liquid_alternative_flowing = deSerializeString(is);
		liquid_alternative_source = deSerializeString(is);
		liquid_viscosity = readU8(is);
		light_source = readU8(is);
		damage_per_second = readU32(is);
		node_box.deSerialize(is);
		selection_box.deSerialize(is);
		legacy_facedir_simple = readU8(is);
		legacy_wallmounted = readU8(is);
		deSerializeSimpleSoundSpec(sound_footstep, is);
		deSerializeSimpleSoundSpec(sound_dig, is);
		deSerializeSimpleSoundSpec(sound_dug, is);
	} else if (version == 6) {
		name = deSerializeString(is);
		groups.clear();
		u32 groups_size = readU16(is);
		for (u32 i = 0; i < groups_size; i++) {
			std::string name = deSerializeString(is);
			int	value = readS16(is);
			groups[name] = value;
		}
		drawtype = (enum NodeDrawType)readU8(is);
		visual_scale = readF1000(is);
		if (readU8(is) != 6)
			throw SerializationError("unsupported tile count");
		for (u32 i = 0; i < 6; i++)
			tiledef[i].deSerialize(is, version, drawtype);
		// CF_SPECIAL_COUNT in version 6 = 2
		if (readU8(is) != 2)
			throw SerializationError("unsupported CF_SPECIAL_COUNT");
		for (u32 i = 0; i < 2; i++)
			tiledef_special[i].deSerialize(is, version, drawtype);
		alpha = readU8(is);
		post_effect_color.setAlpha(readU8(is));
		post_effect_color.setRed(readU8(is));
		post_effect_color.setGreen(readU8(is));
		post_effect_color.setBlue(readU8(is));
		param_type = (enum ContentParamType)readU8(is);
		param_type_2 = (enum ContentParamType2)readU8(is);
		is_ground_content = readU8(is);
		light_propagates = readU8(is);
		sunlight_propagates = readU8(is);
		walkable = readU8(is);
		pointable = readU8(is);
		diggable = readU8(is);
		climbable = readU8(is);
		buildable_to = readU8(is);
		deSerializeString(is); // legacy: used to be metadata_name
		liquid_type = (enum LiquidType)readU8(is);
		liquid_alternative_flowing = deSerializeString(is);
		liquid_alternative_source = deSerializeString(is);
		liquid_viscosity = readU8(is);
		liquid_renewable = readU8(is);
		light_source = readU8(is);
		damage_per_second = readU32(is);
		node_box.deSerialize(is);
		selection_box.deSerialize(is);
		legacy_facedir_simple = readU8(is);
		legacy_wallmounted = readU8(is);
		deSerializeSimpleSoundSpec(sound_footstep, is);
		deSerializeSimpleSoundSpec(sound_dig, is);
		deSerializeSimpleSoundSpec(sound_dug, is);
		rightclickable = readU8(is);
		drowning = readU8(is);
		leveled = readU8(is);
		liquid_range = readU8(is);
	} else {
		throw SerializationError("unsupported ContentFeatures version");
	}
}


inline bool CNodeDefManager::getNodeRegistrationStatus() const
{
	return m_node_registration_complete;
}


inline void CNodeDefManager::setNodeRegistrationStatus(bool completed)
{
	m_node_registration_complete = completed;
}


void CNodeDefManager::pendNodeResolve(NodeResolver *nr)
{
	nr->m_ndef = this;
	if (m_node_registration_complete)
		nr->nodeResolveInternal();
	else
		m_pending_resolve_callbacks.push_back(nr);
}


bool CNodeDefManager::cancelNodeResolveCallback(NodeResolver *nr)
{
	size_t len = m_pending_resolve_callbacks.size();
	for (size_t i = 0; i != len; i++) {
		if (nr != m_pending_resolve_callbacks[i])
			continue;

		len--;
		m_pending_resolve_callbacks[i] = m_pending_resolve_callbacks[len];
		m_pending_resolve_callbacks.resize(len);
		return true;
	}

	return false;
}


void CNodeDefManager::runNodeResolveCallbacks()
{
	for (size_t i = 0; i != m_pending_resolve_callbacks.size(); i++) {
		NodeResolver *nr = m_pending_resolve_callbacks[i];
		nr->nodeResolveInternal();
	}

	m_pending_resolve_callbacks.clear();
}


void CNodeDefManager::resetNodeResolveState()
{
	m_node_registration_complete = false;
	m_pending_resolve_callbacks.clear();
}

void CNodeDefManager::mapNodeboxConnections()
{
	for (u32 i = 0; i < m_content_features.size(); i++) {
		ContentFeatures *f = &m_content_features[i];
		if ((f->drawtype != NDT_NODEBOX) || (f->node_box.type != NODEBOX_CONNECTED))
			continue;
		for (std::vector<std::string>::iterator it = f->connects_to.begin();
				it != f->connects_to.end(); ++it) {
			getIds(*it, f->connects_to_ids);
		}
	}
}

bool CNodeDefManager::nodeboxConnects(MapNode from, MapNode to, u8 connect_face)
{
	const ContentFeatures &f1 = get(from);

	if ((f1.drawtype != NDT_NODEBOX) || (f1.node_box.type != NODEBOX_CONNECTED))
		return false;

	// lookup target in connected set
	if (f1.connects_to_ids.find(to.param0) == f1.connects_to_ids.end())
		return false;

	const ContentFeatures &f2 = get(to);

	if ((f2.drawtype == NDT_NODEBOX) && (f2.node_box.type == NODEBOX_CONNECTED))
		// ignores actually looking if back connection exists
		return (f2.connects_to_ids.find(from.param0) != f2.connects_to_ids.end());

	// does to node declare usable faces?
	if (f2.connect_sides > 0) {
		if ((f2.param_type_2 == CPT2_FACEDIR) && (connect_face >= 4)) {
			static const u8 rot[33 * 4] = {
				0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
				4, 32, 16, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 4 - back
				8, 4, 32, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8 - right
				0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
				16, 8, 4, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 16 - front
				0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
				0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
				0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
				32, 16, 8, 4 // 32 - left
			};
			return (f2.connect_sides & rot[(connect_face * 4) + to.param2]);
		}
		return (f2.connect_sides & connect_face);
	}
	// the target is just a regular node, so connect no matter back connection
	return true;
}

////
//// NodeResolver
////

NodeResolver::NodeResolver()
{
	m_ndef            = NULL;
	m_nodenames_idx   = 0;
	m_nnlistsizes_idx = 0;
	m_resolve_done    = false;

	m_nodenames.reserve(16);
	m_nnlistsizes.reserve(4);
}


NodeResolver::~NodeResolver()
{
	if (!m_resolve_done && m_ndef)
		m_ndef->cancelNodeResolveCallback(this);
}


void NodeResolver::nodeResolveInternal()
{
	m_nodenames_idx   = 0;
	m_nnlistsizes_idx = 0;

	resolveNodeNames();
	m_resolve_done = true;

	m_nodenames.clear();
	m_nnlistsizes.clear();
}


bool NodeResolver::getIdFromNrBacklog(content_t *result_out,
	const std::string &node_alt, content_t c_fallback)
{