summaryrefslogtreecommitdiff
path: root/build
Commit message (Collapse)AuthorAge
* Android: gradle 3.1.3 is not available on mavenCentralLoic Blot2018-06-11
| | | | Also update wrapper
* Android: fix tools versionsLoïc Blot2018-06-11
| | | Resync with stable-0.4
* Android: fix assets cleanupLoïc Blot2018-06-11
|
* Bump android version for next releaseLoic Blot2018-06-10
|
* Android: use c++_shared library instead of c++_staticLoic Blot2018-06-10
| | | | MT doesn't launch without that
* Fix many Android build issuesLoic Blot2018-06-10
| | | | It remains one issue with MT itself and rtti
* Fix Android build, broken since 87ad4d8SmallJoker2018-04-21
|
* Add online content repositoryrubenwardy2018-04-19
| | | | Replaces mods and texture pack tabs with a single content tab
* Add player:get_meta(), deprecate player attributes (#7202)rubenwardy2018-04-06
| | | | * Add player:get_meta(), deprecate player attributes
* Optimize entity-entity collision (#6587)Vitaliy2018-04-03
| | | | | | * Add IrrLicht type aliases * Add hash for IrrLicht vector * Add object map
* Cleanup sound manager class (#7158)Loïc Blot2018-03-24
| | | | | | | | | | * Cleanup sound manager client * Use some const refs * Use auto on iterators * Drop unused parameters * Move sound_openal.* to client folder * Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
* Update mesh collector and move it to a separate file (#6904)Vitaliy2018-03-22
| | | | | | * Update MeshCollector * Simplify MeshCollector
* Add missing file to android buildLoic Blot2018-03-17
|
* Android: typo fix since recent gradle update, as output path changedLoic Blot2018-03-11
|
* Fix Android build, but there is a remaining linking issue in ↵Loic Blot2018-03-11
| | | | | | guiConfirmRegistration * Also fix variable name overloading in guiConfirmRegistration
* Android build fixes for c++11stujones112018-03-11
|
* Android: update tools (gradle, NDK) & prepare to switch to clangLoic Blot2018-03-11
|
* [CSM] Add functions to create particles and particlespawners. (#6072)red-0012018-01-20
|
* Game refactor [4/X]: keycache is now owned by InputHandlerLoic Blot2018-01-20
| | | | | | * Make InputHandler own the key cache * Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp * Move RandomInputHandler::step definition into cpp file
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20
| | | | | | * [CSM] Add basic HUD manipulation. Workaround for on_connect not working right now.
* Prevent Android from automatically locking display (#6876)Wayward One2018-01-04
| | | As mentioned in #5759
* Android: Update build system for ndk-r15xstujones112017-12-04
| | | | Add workarounds for ndk-r16.
* Move files to subdirectories (#6599)Vitaliy2017-11-08
| | | | * Move files around
* FormSpec : Add an auto vertical scrollbar to the textareaadelcoding12017-10-09
|
* Mapgen: Add Carpathian mapgen (#6015)Vaughan Lapsley2017-07-06
|
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Add Device3D class which will contain IrrlichtDevice interface move getSupportedVideoDrivers to Device3D Add Device3D singleton & use it in various places Rename Device3D to Rendering engine & add helper functions to various device pointers More singleton work RenderingEngine owns draw_load_screen move draw functions to RenderingEngine Reduce IrrlichtDevice exposure and guienvironment RenderingEngine: Expose get_timer_time() to remove device from guiEngine Make irrlichtdevice & scene manager less exposed * Code style fixes * Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly * enum paralax => enum parallax
* Remove legacy content_abm.{cpp,h}Loïc Blot2017-06-14
|
* Improve the path select GUI (#5852)red-0012017-06-11
| | | | | | | | | | | - Allow lua to chose whatever directories or files can be selected - Fix selecting directories - Rename dialog to `guiPathSelectMenu` from `guiFileSelectMenu` - Rename lua function for opening the menu from `show_file_open_dialog` to `show_path_select_dialog` - Remove duplicate code and fix code style. Related changes - fix `clang-format` whitelist. - Regenerate minetest.conf.example
* Revert "Remove deprecated code segments (#5891)"Loïc Blot2017-06-06
| | | | This reverts commit 599e13e95e81aadb959c9f3715aec9b425ede084.
* Remove deprecated code segments (#5891)Thomas--S2017-06-04
|
* Android: update build tools version + versionCode bump for releaseLoic Blot2017-06-03
|
* Android dependencies updates (#5755)Loïc Blot2017-05-13
| | | | | | * irrlicht ogles 5122 -> 5145 * openssl 1.0.2j -> 1.0.2k * curl 7.52 -> 7.54 * sqlite 3.15.2 -> 3.18.0
* Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)Loïc Blot2017-05-13
| | | | | | | | | | * Move KeyList & InputHandler from game.h to client/inputhandler.h We have a header for inputs, move inputhandler class & related keylist object to it Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined * Pass clang-format on inputhandler.{cpp,h} (compatible)
* Clean up numeric.h and split FacePositionCache from itShadowNinja2017-05-06
| | | | | I also optiized FacePositionCache a bit: I removed a map lookup and vector copy from both branches of getFacePosition.
* [CSM] Add camera API (#5609)bigfoot5472017-05-05
| | | | | | | * [CSM] Add camera API roper rebase & squash * Address nerzhul's review
* Fix Android build since 2818d3f2244d2146a5cdb61cd41f6561c514f97cLoic Blot2017-04-26
|
* Player data to Database (#5475)Loïc Blot2017-04-23
| | | | | | | | | | | | * Player data to Database Add player data into databases (SQLite3 & PG only) PostgreSQL & SQLite: better POO Design for databases Add --migrate-players argument to server + deprecation warning * Remove players directory if empty
* MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock ↵Perttu Ahola2017-04-17
| | | | | | | | | | | | | | | | | | | | | copying done in the main thread Cache size is configurable by the meshgen_block_cache_size (default 20 MB). New profiler stats: - MeshUpdateQueue MapBlock cache hit % - MeshUpdateQueue MapBlock cache size kB Removes one type of stutter that was seen on the client when received MapBlocks were being handled. (the "MeshMakeData::fill" stutter) Kind of related to at least #5239 Originally preceded by these commits, now includes them: - Move the mesh generator thread into src/mesh_generator_thread.{cpp,h} - mesh_generator_thread.cpp: Update code style - MeshUpdateThread: Modify interface to house a different implementation: Actual functionality will be changed by next commits. - MeshMakeData: Add fillBlockData() interface (so that caller can fill in stuff from eg. a MapBlock cache)
* Disable android leveldb by default (#5596)Nathanaël Courant2017-04-16
| | | | 1) Now leveldb is brick (thanks google) 2) By default, use SQLite3, this work perfectly and NOBODY not use LevelDB on Android :)
* Fix android buildLoic Blot2017-04-14
|
* Update embedded jsoncpp from unk version to 0.10.6 + move libs to lib/ ↵Loïc Blot2017-04-02
| | | | | | | | | | | | | | | | instead of src/ (#5473) * Update embedded jsoncpp from unk version to 0.10.6 0.10.6 is last release without c++11 * Make jsoncpp more compliant with its amalgamate Jsoncpp cpp file should be upper, make the library like it does in amalgamate * Reorganization: move minetest embedded libs outside of source tree to /lib * Fix a dead grep in LINT
* Add missing source to android build (#5496)Uwe Koloska2017-04-01
|
* Fix undefined references (#5400)Wayward One2017-03-15
|
* Fix android buildLoic Blot2017-02-08
| | | | This fixes #5190
* Add ItemStack key-value meta storagerubenwardy2017-02-04
|
* Derive NodeMetaRef from MetaDataRefrubenwardy2017-02-04
|
* Derive NodeMetadata from Metadatarubenwardy2017-02-04
|
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
| | | | | | | | | | | | | | | | | | | | | * Environment code refactoring * Cleanup includes & class declarations in client & server environment to improve build speed * ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts. * Cleanup IGameDef * Move ITextureSource* IGameDef::getTextureSource() to Client only. * Also move ITextureSource *IGameDef::tsrc() helper * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call * drop unused emerge() call * cleanup server unused functions (mentionned before) * Drop one unused parameter from ContentFeatures::updateTextures * move checkLocalPrivilege to Client * Remove some unnecessary casts * create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it * Fix some comments * Change required IGameDef to Server/Client pointers * Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects * Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu * drop ClientMap::sectorWasDrawn which is unused
* Add raycast.cpp and tileanimation.cpp to Android.mkWayward12017-01-05
|
* Add gradle wrapper (#4954)Ner'zhul2016-12-24
| | | Gradle wrapper permit to use multiple gradle versions across OS versions