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* Android/Mapgen: Add fractal mapgen file to android makefilesparamat2015-10-06
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* Update leveldb git urlest312015-09-08
| | | | Google code was shut down, project moved to github.
* Add setting for mods to copy to Android appShadowNinja2015-08-24
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* Fix Android build of threading sourcesShadowNinja2015-08-24
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* Clean up threadingShadowNinja2015-08-23
| | | | | | | | | | | | | | | | | | | | * Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
* Fix wrong android versionNameest312015-08-21
| | | | Before, android versionName was set to "...13", which made the f-droid build fail.
* Bump version to 0.4.13est312015-08-20
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* Android: fix sound issue, and gitignoreest312015-08-02
| | | | | | | | | | | | | | | Previously, sound failed due to errors with hardfp abi build instructions. As the problem couldn't be found, the softfp compatible abi was chosen instead. This move will cause a small performance overhead, but due to the abi being armeabi-v7a, the internal calculations will still be done using the FPU. We also fix some issues with ABI information passing. However, the fixes aren't sufficient to get sound working. The patch also fixes an issue with the gitignore file.
* Android: Add githash header to spare rebuilds after new commitsest312015-08-01
| | | | | | | | | | Before, android_version.h got changed at every new commit. Now, we only change it with new minetest releases. Analogous to how cmake does it, we add an android_version_githash.h file that communicates the git hash to C++ code. Also, unify VERS_MAJOR, VERS_MINOR and VERS_PATCH variable calculation inside the whole makefile.
* Android: speed up rebuild, and prevent race condition failest312015-07-31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Speeding up rebuild: Before, we've written the android_version.h file at every rebuild. As it thought the file's content has changed, make has rebuilt files in the source tree that depended on that header file during rebuild, causing lots of files being rebuilt without there being a reason. The reasoning of make can be observed by passing -d and V=1 params to the ndk-build command. You then got logging entries like: Prerequisite `jni/src/android_version.h' is newer than target `obj/local/armeabi-v7a-hard/objs-debug/minetest/jni/src/areastore.o'. Preventing race condition build fail: Before, there was a race condition, where, if the prep_srcdir target was executed in parallel with the $(ROOT)/jni/src/android_version.h one, it could happen that the jni/src directory was nonexistent, and we were trying to write into a file inside. This resulted in a build failue: /bin/sh: 1: cannot create [...]/jni/src/android_version.h: Directory nonexistent Additionally, we now don't remove the link to src/ needlessly anymore. Keeping this wouldn't have affected the rebuild, but this way its more proper.
* Fix 0.4.11 githash for androidest312015-07-31
| | | | | Also make only one >-redirection, sparing repetition. Also, use cut instead of awk, which is shorter and should be a bit faster.
* Android: fix horrible libiconv buildest312015-07-29
| | | | | | | | | | | | | | | | | | | Before, our libiconv build was a joke. We first called configure for our own build host system, then called make, before we executed a Android.mk script we provided as patch. The first "native make" always failed, and the LIBICONV_LIB file setting in our Makefile didn't match the built one, resulting in an always-rebuild of iconv. This commit cleans up this total mess, removes the double-build, and the Android.mk, and properly calls ./configure with the according target platform, and uses a built toolchain. As we have to deal with the android bug "NDK: Support for prebuild libs with full sonames" https://code.google.com/p/android/issues/detail?id=55868 as the 2013 patch https://lists.gnu.org/archive/html/libtool-patches/2013-06/msg00002.html by Google's David Turner wasn't inside the 2011 libtool, we pass -avoid-version to libtool. Thanks to the proper build, wide_to_utf8 works for android now, removing us of the need to disable it.
* Android: Fix minor makefile bugsest312015-07-29
| | | | | Fix commenting happening thanks to missing quotes and dereference variable the right way, to get rid of a compile error.
* Add AreaStore data structureest312015-07-27
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* Add minimap featureRealBadAngel2015-06-27
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* Android: use loop inside makefile to spare repetitionest312015-06-20
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* Add utf-8 conversion utilities and re-add intlGUIEditBoxest312015-06-13
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* Reposition irrlicht timestamp in makefileest312015-06-11
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* Split ObjDef/ObjDefManager out to objdef.cppkwolekr2015-05-18
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* Add mod securityShadowNinja2015-05-16
| | | | Due to compatibility concerns, this is temporarily disabled.
* Fix libgmp for Androidest312015-05-15
| | | | | | | | | Android terminated immediately after start since commit 181f7baa453c58d4070de7196fd74663110946a8 because library wasn't loaded, and libminetest.so required libgmp.so.10 instead of libgmp.so. The second issue has been solved by the linker flags.
* Make early protocol auth mechanism generic, and add SRPest312015-05-11
| | | | | | | Adds everything needed for SRP (and everything works too), but still deactivated, as protocol v25 init packets aren't final yet. Can be activated by changing the LATEST_PROTOCOL_VERSION header to 25 inside networkprotocol.h.
* Add LibGMPest312015-05-11
| | | | Uses system provided libgmp if found, if not it falls back to mini-gmp.
* Tests: Add schematic unittestskwolekr2015-05-08
| | | | | Improve schematic file-saving interface Add ability to create temporary test files
* Tests: Add NodeResolver unittestskwolekr2015-05-05
| | | | | | Minor misc. NodeResolver cleanups Prefix faux content type constants for testing with t_ to avoid confusion or name collisions
* Tests: Add ObjDef unittestskwolekr2015-05-03
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* Fix MSVC compatibilitykwolekr2015-04-29
| | | | | | Make sure to include random unittests in android builds, too Use SWAP() macro Ensure that negative ranges are tested as well in random unittests
* Tests: Modularize unit testingkwolekr2015-04-26
| | | | | | Split unit tests into separate files under src/unittest/ Give better unittest diagnostics Clean up some code
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
| | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
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* Fix Android build-related bugsCraig Robbins2015-03-29
| | | | E.g. Sound and freetype always being disabled, redefinition of pre-processor directives
* Clean up and tweak build systemShadowNinja2015-03-27
| | | | | | | | | | | | | | | | * Combine client and server man pages. * Update unit test options and available databases in man page. * Add `--worldname` to man page. * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`. * Disable server build by default on all operating systems. * Make `ENABLE_FREETYPE` not fail if FreeType isn't found. * Enable LevelDB, Redis, and FreeType detection by default. * Remove the `VERSION_PATCH_ORIG` hack. * Add option to search for and use system JSONCPP. * Remove broken LuaJIT version detection. * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`. * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`. * Clean up style of CMake files.
* Fix Android build on 32 bitest312015-03-23
| | | | | | | Remove the --system=linux-x86_64 which isn't neccessary on 64 bit, as, when given no --system parameter, the standalone-toolchain.sh script figures out the platform on itself. Naturally, the hardcoded setting broke android building on 32 bit systems.
* Remove Android makefile ugly make -j hackLoic Blot2015-03-17
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* Bump android version codeLoic Blot2015-03-16
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* Rename packethandler/{client,server}.cpp to {client,server}packethandler.cppLoic Blot2015-03-16
| | | | | * Requested by @Zeno- * Approved by @nerzhul
* Android Makefile update backported from stable-0.4 with minor changesLoic Blot2015-03-15
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* Android: Backport changes from stable-0.4Loic Blot2015-03-14
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* Android: fix package name in JAVA sourcesLoic Blot2015-03-14
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* Fix package name in AndroidManifest.xmlLoic Blot2015-03-14
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* AndroidManifest.xml version bumpLoic Blot2015-03-14
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* Update Android MakefileMaksim Gamarnik2015-03-08
| | | | | | ARMv7 default build Update curl Update OpenSSL
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵Loic Blot2015-03-05
| | | | tile.hpp to src/client/
* Fix android buildLoic Blot2015-02-21
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* Bump version to 0.4.12Perttu Ahola2015-02-18
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* Update missing files for Android.mkLoic Blot2015-02-18
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* Android build fixLoic Blot2015-02-18
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* main.cpp rework * Move ClientLauncher class to a dedicated file * ↵Loic Blot2015-02-12
| | | | ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes
* Fix Android build since a704c04f00bfea4b77550169fa08105c2ee0dfd0Oxh. ok @zeno-Loic Blot2015-02-11
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* Android, build: Update curl to 7.40.00sapier2015-01-15
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