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* Add fontengine.cpp to Android.mkKahrl2014-12-01
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* Fixes for Android build errors. Enable sensor landscape rotation.KodexKy2014-11-25
| | | | | | | | | | | Fix typo in Android Makefile ndk path. Fix touchscreen parts of game.cpp to work after Zeno's refactor. Fix isdigit and isspace overload conflict with Android Irrlicht in string.h Enable sensor landscape rotation in Android Manifiest. Add mapgen v5 to Android build. Fix Makefile not checking leveldb. Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
| | | | | | | | | | | | | - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
* Split up mapgen.cppkwolekr2014-11-01
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* Split settings into seperate source and header filesShadowNinja2014-09-21
| | | | This also cleans up settings a bit
* Makefile support for build without leveldbsapier2014-08-16
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* Fix error handling on inconsistent client ready messagesapier2014-07-16
| | | | Fix android makefile to provide a correct dummy githash if detection fails
* Fix android build after removal of indev and math mapgensapier2014-07-16
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* Update version numbers for 0.4.10sapier2014-07-06
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* Switch android to leveldb as sqlite3 is broken and fails to save any ↵sapier2014-07-06
| | | | mapblock there
* Add support for Android 2.3+sapier2014-06-29
There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!