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path: root/builtin/builtin.lua
Commit message (Collapse)AuthorAge
* Move falling to builtinPilzAdam2012-10-31
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* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
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* Add minetest.serialize() and minetest.deserialize()Perttu Ahola2012-06-07
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* Support static_spawnpoint settingPerttu Ahola2012-04-09
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* Implement dropped items as LuaEntities; leave the old ones as is for ↵Perttu Ahola2012-04-01
| | | | compatibility
* Split builtin.lua to multiple filesPerttu Ahola2012-04-01
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* granting and revoking of all privileges at oncePerttu Ahola2012-04-01
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* Fix authentication handler reporting failed password change while it isn'tPerttu Ahola2012-03-31
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* Improve /grant and /revoke output, add /auth_reloadPerttu Ahola2012-03-31
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* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
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* More documentation in doc/lua_api.txtPerttu Ahola2012-03-31
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* Allow group:groupname in ABM definition and implement ↵Perttu Ahola2012-03-31
| | | | minetest.hash_node_position()
* Fix handling of missing auth.txt in the new handlerPerttu Ahola2012-03-30
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* Fix admin password handling in minetest.builtin_auth_handler.get_authPerttu Ahola2012-03-30
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* Improved teleport commandPerttu Ahola2012-03-30
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* Reimplement authentication handler in Lua; now we have 1) infinite privilege ↵Perttu Ahola2012-03-30
| | | | names, 2) minetest.register_authentication_handler()
* Add minetest.get_connected_players()Perttu Ahola2012-03-30
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* minetest.register_chatcommand(cmd, def)Perttu Ahola2012-03-30
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* on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfixKahrl2012-03-29
| | | | | | | Add minetest.register_on_joinplayer and minetest.register_on_leaveplayer, make adding new callbacks to scriptapi.cpp easier by adding scriptapi_run_callbacks, also fix a minor bug with PlayerSAO <-> singleplayer mode interaction
* Fix and extend minetest.after(time, func, param)Perttu Ahola2012-03-27
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* Add minetest.after(time, func)Perttu Ahola2012-03-27
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* Flatten share/ and user/ in the source and for the RUN_IN_PLACE buildPerttu Ahola2012-03-20