aboutsummaryrefslogtreecommitdiff
path: root/builtin/common
Commit message (Collapse)AuthorAge
* Add Lua unit tests to builtin using busted (#9184)rubenwardy2020-01-18
|
* Add table.key_value_swap (#9248)HybridDog2020-01-04
|
* Fix rotate_node to return the correct itemstack.Aaron Suen2019-10-13
| | | | | | | All on_* hooks that return an itemstack are NOT guaranteed to modify and return the original stack. We cannot count on the behavior of the existing builtin definitions not to be overridden by game/mod logic.
* Also print help commands to chat for server terminal (#8869)Tim Myers2019-09-19
|
* Add luacheck to check builtin (#7895)rubenwardy2019-08-06
|
* Builtin: Forward old return valuesSmallJoker2019-08-02
| | | | Was forgotten in 69bf964.
* Add /help formspec for commands and privileges (#8385)SmallJoker2019-07-20
| | | | | * Trigger for 'all' as well * Add description textarea, double-click to copy
* Use vector.dot and vector.cross in vector.angleHybridDog2019-07-16
|
* Add vector.dot and vector.crossHybridDog2019-07-16
| | | | Mostly copied from MarkuBu's code
* Optimize core.after in a simple way (#8351)DS2019-03-27
|
* core.after: Improve assertion message (#8388)ANAND2019-03-17
|
* Builtin: Add vector.angle(). Returns the angle between 2 vectors (#7738)ANAND2019-03-17
|
* Add math.factorial (#8298)HybridDog2019-03-05
|
* Fix string.split returning an empty table if string starts with sepearator ↵Pierre-Yves Rollo2018-11-01
| | | | | | | (#7827) Calling string.split(":A:B:C:D", ":") returns an empty array. This is due to first empty string not making repeat loop decreasing max_split which has a 0 value when reaching until. Changing max_splits default value from -1 to -2 fixes that issue.
* Builtin//misc_helpers: Various fixes (#7737)Paramat2018-09-23
| | | | | Remove unused variable 'seplen'. Fix 'cparam2'->'param2'. Do not initialise variable 'p' twice.
* Pointed_thing_to_face_pos: Avoid crash when player is inside a node (#7342)Paramat2018-05-16
| | | | | | Avoid crash in some situations when player is inside a node, causing 'above' to equal 'under'. In this situation return 'under' which is the node position very close to the face position that would normally be returned.
* Add online content repositoryrubenwardy2018-04-19
| | | | Replaces mods and texture pack tabs with a single content tab
* core.rotate_node: Do not trigger after_place_node (#6900)SmallJoker2018-03-29
|
* Allow dumping userdata (#7012)you2018-02-08
|
* Vector functions: Fix vector.direction() function, improve documentation (#6801)Paramat2017-12-21
| | | vector.direction() now returns a normalised vector with direction p1 to p2.
* Give subgames the ability to disallow specific mapgens (#6792)Ezhh2017-12-16
|
* Pointed thing to face pos: Use 'eye height' object property (#6754)Paramat2017-12-09
|
* core.rotate_node: Run callbacks like with any regular placed node (#6648)SmallJoker2017-11-21
|
* Set placer to nil instead of a non-functional one in item_OnPlace (#6449)DTA72017-09-21
| | | | | | * Set placer to nil instead of a non-functional one This requires nil checks in core.rotate_node and core.rotate_and_place.
* Fix Rotate Node Placement (#6424)tenplus12017-09-16
| | | This properly checks for creative mode or privilege when using fixed rotate_node() function.
* Fix core.wrap_text and make its behaviour consistent with the docssfan52017-09-12
| | | | Code based on initial implementation by @dsohler.
* Add '@n' escape sequences and some documentation on translated strings.Nathanaël Courant2017-08-26
|
* Add clientside translations.Ekdohibs2017-08-24
|
* Add minetest.rgba function that returns ColorString from RGBA or RGB valuesGael-de-Sailly2017-06-22
|
* Improve chatcommand params consistency (#5985)Ezhh2017-06-15
| | | | | | * Fix and improve params consistency * Move parenthesis requirement to descriptions
* Fix sending color codes to clients that don't support them. (#5950)red-0012017-06-09
| | | Also remove `disable_escape_sequences` since it's not needed anymore.
* [CSM] Add function to get player privileges (#5933)red-0012017-06-07
| | | | | | * [CSM] Add function to get player privileges + move related help functions to common * Added @Zeno- const
* Builtin: Fix subgame mod selection (#5367)SmallJoker2017-05-17
|
* CSM: Document forgotten functionsSmallJoker2017-05-16
|
* minetest.deserialize: Throw error when argument not string (#5738)SmallJoker2017-05-09
|
* Use a settings object for the main settingsShadowNinja2017-05-06
| | | | | | | This unifies the settings APIs. This also unifies the sync and async registration APIs, since the async registration API did not support adding non-functions to the API table.
* Pointed thing to face pos: Fix crash if opening door with slab or stairMarkuBu2017-04-19
| | | | | | Avoids crash caused when 'pointed thing -under' and '-above' are not face-neighbours, for example in the case of pointing to the top half of a door.
* [CSM] Use more gettext (#5553)red-0012017-04-10
|
* minetest.after(): simplify further, pause in singleplayer (#5500)Auke Kok2017-04-02
| | | | | | Using the `dtime` value entirely, this will stop the clock if the game is paused in singleplayer. Since most of the clocks were fixed a long time ago, this should again be safe to use.
* First commit for fine pointed (#5485)MarkuBu2017-04-01
|
* Add functions to strip color information. (#5472)Diego Martínez2017-03-28
|
* Fix a type bug in colorize functionLoïc Blot2017-03-28
| | | | This bug was introduced by dd2f1d7551bfd70357ad4f3fb180704194272147 and reported by @kilbith
* Change command prefix to "." and add "help" command.red-0012017-03-26
|
* Typo fixLoïc Blot2017-03-24
|
* Add multiline support to colorize. (#5444)red-0012017-03-24
|
* Block access to the `io` libraryred-0012017-03-19
|
* Give CSM access to use `core.colorize()` (#5113)red-0012017-03-17
|
* [CSM] Improve security for client-sided mods (#5100)red-0012017-03-13
|
* [CSM] Add local formspecs. (#5094)red-0012017-03-13
|
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-13
| | | | | | | | | | * squashed: CSM: Implement register_globalstep * Re-use fatal error mechanism from server to disconnect client on CSM error * Little client functions cleanups * squashed: CSM: add core.after function * core.after is shared code between client & server * ModApiUtil get_us_time feature enabled for client