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Commit message (
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Author
Age
*
Add table.key_value_swap (#9248)
HybridDog
2020-01-04
*
Fix rotate_node to return the correct itemstack.
Aaron Suen
2019-10-13
*
Also print help commands to chat for server terminal (#8869)
Tim Myers
2019-09-19
*
Add luacheck to check builtin (#7895)
rubenwardy
2019-08-06
*
Builtin: Forward old return values
SmallJoker
2019-08-02
*
Add /help formspec for commands and privileges (#8385)
SmallJoker
2019-07-20
*
Use vector.dot and vector.cross in vector.angle
HybridDog
2019-07-16
*
Add vector.dot and vector.cross
HybridDog
2019-07-16
*
Optimize core.after in a simple way (#8351)
DS
2019-03-27
*
core.after: Improve assertion message (#8388)
ANAND
2019-03-17
*
Builtin: Add vector.angle(). Returns the angle between 2 vectors (#7738)
ANAND
2019-03-17
*
Add math.factorial (#8298)
HybridDog
2019-03-05
*
Fix string.split returning an empty table if string starts with sepearator (#...
Pierre-Yves Rollo
2018-11-01
*
Builtin//misc_helpers: Various fixes (#7737)
Paramat
2018-09-23
*
Pointed_thing_to_face_pos: Avoid crash when player is inside a node (#7342)
Paramat
2018-05-16
*
Add online content repository
rubenwardy
2018-04-19
*
core.rotate_node: Do not trigger after_place_node (#6900)
SmallJoker
2018-03-29
*
Allow dumping userdata (#7012)
you
2018-02-08
*
Vector functions: Fix vector.direction() function, improve documentation (#6801)
Paramat
2017-12-21
*
Give subgames the ability to disallow specific mapgens (#6792)
Ezhh
2017-12-16
*
Pointed thing to face pos: Use 'eye height' object property (#6754)
Paramat
2017-12-09
*
core.rotate_node: Run callbacks like with any regular placed node (#6648)
SmallJoker
2017-11-21
*
Set placer to nil instead of a non-functional one in item_OnPlace (#6449)
DTA7
2017-09-21
*
Fix Rotate Node Placement (#6424)
tenplus1
2017-09-16
*
Fix core.wrap_text and make its behaviour consistent with the docs
sfan5
2017-09-12
*
Add '@n' escape sequences and some documentation on translated strings.
Nathanaël Courant
2017-08-26
*
Add clientside translations.
Ekdohibs
2017-08-24
*
Add minetest.rgba function that returns ColorString from RGBA or RGB values
Gael-de-Sailly
2017-06-22
*
Improve chatcommand params consistency (#5985)
Ezhh
2017-06-15
*
Fix sending color codes to clients that don't support them. (#5950)
red-001
2017-06-09
*
[CSM] Add function to get player privileges (#5933)
red-001
2017-06-07
*
Builtin: Fix subgame mod selection (#5367)
SmallJoker
2017-05-17
*
CSM: Document forgotten functions
SmallJoker
2017-05-16
*
minetest.deserialize: Throw error when argument not string (#5738)
SmallJoker
2017-05-09
*
Use a settings object for the main settings
ShadowNinja
2017-05-06
*
Pointed thing to face pos: Fix crash if opening door with slab or stair
MarkuBu
2017-04-19
*
[CSM] Use more gettext (#5553)
red-001
2017-04-10
*
minetest.after(): simplify further, pause in singleplayer (#5500)
Auke Kok
2017-04-02
*
First commit for fine pointed (#5485)
MarkuBu
2017-04-01
*
Add functions to strip color information. (#5472)
Diego Martínez
2017-03-28
*
Fix a type bug in colorize function
Loïc Blot
2017-03-28
*
Change command prefix to "." and add "help" command.
red-001
2017-03-26
*
Typo fix
Loïc Blot
2017-03-24
*
Add multiline support to colorize. (#5444)
red-001
2017-03-24
*
Block access to the `io` library
red-001
2017-03-19
*
Give CSM access to use `core.colorize()` (#5113)
red-001
2017-03-17
*
[CSM] Improve security for client-sided mods (#5100)
red-001
2017-03-13
*
[CSM] Add local formspecs. (#5094)
red-001
2017-03-13
*
[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
Loïc Blot
2017-03-13
*
[CSM] Add client-sided chat commands (#5092)
red-001
2017-03-13
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