Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Made unknown nodes stop falling nodes properly and shorten lines | ShadowNinja | 2013-11-01 |
| | |||
* | Better snow fall, finite liquid transform, leveled nodes api | proller | 2013-07-28 |
| | |||
* | Weather support | proller | 2013-07-27 |
| | |||
* | Add an option to disable object <-> object collision for Lua entities | PilzAdam | 2013-07-20 |
| | |||
* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |
| | | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) | ||
* | Only enqueue falling nodes if they really want to fall | PilzAdam | 2013-04-05 |
| | |||
* | Add a delay to nodeupdate() | PilzAdam | 2013-04-05 |
| | |||
* | Allow falling nodes to pass through solid "buildable_to" nodes. | Splizard | 2013-03-19 |
| | |||
* | Fix spread of items in falling code | PilzAdam | 2013-01-12 |
| | |||
* | Add the group attached_node | PilzAdam | 2012-12-01 |
| | | | | Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable. | ||
* | Fix a bug in falling code where entities get stuck | PilzAdam | 2012-11-03 |
| | |||
* | Remove a useless comment | PilzAdam | 2012-10-31 |
| | |||
* | Move falling to builtin | PilzAdam | 2012-10-31 |