Commit message (Collapse) | Author | Age | |
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* | Liquids: Flow into and destroy 'floodable' nodes | paramat | 2016-01-07 |
| | | | | | Add new node property 'floodable', default false Define "air" as floodable = true in C++ and lua | ||
* | Fix missing localization for obj | HybridDog | 2015-12-20 |
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* | Add on_secondary_use when right clicking an item in the air | Alex Ford | 2015-12-02 |
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* | Add the player name to dropped items | Robert Zenz | 2015-11-12 |
| | | | | | The player name is now added in the field "dropped_by" on the created entity. | ||
* | Added minetest.wallmounted_to_dir | Fernando Carmona Varo | 2015-10-04 |
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* | Some map border related fixes | est31 | 2015-09-29 |
| | | | | | | | | | | | | | 1. Check for entity addition success in spawn_item implementation 2. Check for success in item_drop callback, so that the player doesn't lose the item if they are outside bounds and try to drop it. 3. When existing player joins game, check that their position is inside map bounds. If not, set their position to the return value of findSpawnPos(). 4. Make findSpawnPos() respect the border 2 fixes a lua crash if a player drops an item outside map bounds. 3 fixes an assertion crash if a player leaves when being outside map bounds, and then rejoins. | ||
* | SAPI: Track last executed mod and include in error messages | kwolekr | 2015-08-12 |
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* | Fix minetest.item_eat's replace_with_item, fixes #2292 | rubenwardy | 2015-02-16 |
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* | New feature: drop a item instead a stack while... | Lord89James | 2014-06-10 |
| | | | | sneaking | ||
* | Add item eat callback | rubenwardy | 2014-05-26 |
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* | Use "core" namespace internally | ShadowNinja | 2014-05-08 |
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* | Organize builtin into subdirectories | ShadowNinja | 2014-05-07 |