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path: root/builtin/game/item.lua
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* Initialize facedir and wallmounted tables only once.Diego Martinez2016-02-11
| | | | | | | | | | This makes the functions a bit faster since they don't have to recreate the tables every invocation, and makes the code more readable. Also, document `wallmounted_to_dir`. The function was implemented but not documented in `lua_api.txt`.
* Liquids: Flow into and destroy 'floodable' nodesparamat2016-01-07
| | | | | Add new node property 'floodable', default false Define "air" as floodable = true in C++ and lua
* Fix missing localization for objHybridDog2015-12-20
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* Add on_secondary_use when right clicking an item in the airAlex Ford2015-12-02
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* Add the player name to dropped itemsRobert Zenz2015-11-12
| | | | | The player name is now added in the field "dropped_by" on the created entity.
* Added minetest.wallmounted_to_dirFernando Carmona Varo2015-10-04
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* Some map border related fixesest312015-09-29
| | | | | | | | | | | | | 1. Check for entity addition success in spawn_item implementation 2. Check for success in item_drop callback, so that the player doesn't lose the item if they are outside bounds and try to drop it. 3. When existing player joins game, check that their position is inside map bounds. If not, set their position to the return value of findSpawnPos(). 4. Make findSpawnPos() respect the border 2 fixes a lua crash if a player drops an item outside map bounds. 3 fixes an assertion crash if a player leaves when being outside map bounds, and then rejoins.
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
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* Fix minetest.item_eat's replace_with_item, fixes #2292rubenwardy2015-02-16
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* New feature: drop a item instead a stack while...Lord89James2014-06-10
| | | | sneaking
* Add item eat callbackrubenwardy2014-05-26
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* Use "core" namespace internallyShadowNinja2014-05-08
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* Organize builtin into subdirectoriesShadowNinja2014-05-07