summaryrefslogtreecommitdiff
path: root/builtin/game
Commit message (Collapse)AuthorAge
* Make dropped items colorableDániel Juhász2018-06-03
|
* Automatic item and node colorization (#5640)Dániel Juhász2018-06-03
| | | | | | | | | | | | | | | | | * Automatic item and node colorization Now nodes with a palette yield colored item stacks, and colored items place colored nodes by default. The client predicts the colorization. * Backwards compatibility * Use nil * Style fixes * Fix code style * Document changes
* Remove “inf” argument from shutdown command help (#5880)Wuzzy2017-06-02
|
* Add /clearinv chat command (#4994)Elijah Duffy2017-05-20
| | | Allow players to clear their own inventory or that of another player with /clearinv command. server privilege is required to clear another player's inventory, no privileges are required to clear your own inventory.'
* Use a settings object for the main settingsShadowNinja2017-05-06
| | | | | | | This unifies the settings APIs. This also unifies the sync and async registration APIs, since the async registration API did not support adding non-functions to the API table.
* Player data to Database (#5475)Loïc Blot2017-04-23
| | | | | | | | | | | | * Player data to Database Add player data into databases (SQLite3 & PG only) PostgreSQL & SQLite: better POO Design for databases Add --migrate-players argument to server + deprecation warning * Remove players directory if empty
* Add /fixlight chat commandDániel Juhász2017-04-22
|
* Implement delayed server shutdown with cancelation (#4664)Loïc Blot2017-04-15
|
* Hardware coloring for itemstacksDániel Juhász2017-04-08
| | | | | | | | | | Adds the possibility to colorize item stacks based on their metadata. In the item/node definition you can specify palette (an image file) and color (fallback color if the item has no palette or metadata). Then you can add palette_index to the metadata. Dropped itemstacks with different colors do not merge.
* Move chat command handling code from C++ to Lua (#5528)red-0012017-04-08
|
* Map generation limit: Make per-worldparamat2017-03-27
| | | | | | | | | | | The setting limits map generation but affects nothing else. Add 'mapgen_limit' to global mapgen parameters. Move 'blockpos_over_mapgen_limit()' to the only place it is called from: map.cpp. Allow teleportation to any part of the world even if over the set mapgen limit. Simplify the reading of this limit in mgvalleys. Remove the 'map_generation_limit' setting.
* Change command prefix to "." and add "help" command.red-0012017-03-26
|
* Give CSM access to use `core.colorize()` (#5113)red-0012017-03-17
|
* Fix two nul deref if digging unknown nodes. (#5398)Auke Kok2017-03-15
| | | Introduced by d785456b3fa35faf47cb972fde9e8668382c5e22 (#5162)
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-13
| | | | | | | | | | * squashed: CSM: Implement register_globalstep * Re-use fatal error mechanism from server to disconnect client on CSM error * Little client functions cleanups * squashed: CSM: add core.after function * core.after is shared code between client & server * ModApiUtil get_us_time feature enabled for client
* [CSM] Add client-sided chat commands (#5092)red-0012017-03-13
|
* Save metainfo for falling nodesVladislav Tsendrovskii2017-03-11
|
* Optimize item.luatenplus12017-03-10
| | | | Replace slow ItemStack get_definitions with registered_nodes one's and cached playername as it's used multiple times. Also removed local item = itemstack:peek_item() as it is never used.
* Add minetest.spawn_falling_node(pos) (#5339)zaoqi2017-03-04
| | | | | | | | * Add minetest.spawn_falling_node(pos) * lua_api.txt: Add minetest.spawn_falling_node(pos) * Update minetest.spawn_falling_node(pos)
* Fix crash that can be caused by the shutdown command. (#5292)red-0012017-02-25
|
* Fixes for colorwallmounted and colorfacedir nodesDániel Juhász2017-02-18
| | | | | | Correct node placement prediction for attached colorwallmounted nodes. Correct placement direction for colorfacedir and colorwallmounted nodes. Correct detatch mechanism for attached colorwallmounted nodes.
* Statbars.lua: Cache enable_damage settingtenplus12017-02-18
|
* Add support for the new arguments of `request_shutdown` to the `/shutdown` ↵red-0012017-02-18
| | | | chatcommand. (#5252)
* Add textures for air and ignore items (#5196)Wuzzy2017-02-10
|
* Make facedir_to_dir and wallmounted_to_dir work with coloured nodes as well. ↵Nathanaël Courant2017-01-31
| | | | (#5153)
* core: Add dir_to_yaw and yaw_to_dir helpersAuke Kok2017-01-23
| | | | | These are needed to go from things like entity yaw to a vector and vice versa.
* Add chatcommand unregister and override API (#5076)Elijah Duffy2017-01-20
| | | | | Introduces two functions to unregister and override chatcommands. minetest.unregister_chatcommand("<name>") and minetest.override_chatcommand("<name>", {<redifinition>})
* Add minetest.player_exists() (#5064)rubenwardy2017-01-18
|
* Improve priv descriptions (#5047)Ezhh2017-01-17
|
* Remove client-side chat prediction. (#5055)red-0012017-01-17
| | | Network lag isn't really a big issue with chat and chat prediction makes writing mods harder.
* Add staticdata parameter to add_entity (#5009)Rui2017-01-09
| | | | | * Add staticdata parameter to add_entity * Add add_entity_with_staticdata to core.features
* builtin/.../falling.lua: Avoid crash when hitting unknown nodessfan52017-01-09
|
* Expose and document chatcommands as minetest.registered_chatcommandsrubenwardy2017-01-04
|
* Fix /grant & /revoke not working with custom auth handler (#4974)Dorian Wouters2016-12-31
| | | core.auth_table is not supposed to be accessed directly.
* Builtin/../falling.lua: Avoid crash when object pos over limitparamat2016-12-21
| | | | | If the object pos is over limit, 'add entity' will not add an entity, causing 'obj' to be nil.
* Don't send a join message in singleplayer mode.red-0012016-12-03
|
* Allow restricting detached inventories to one playersfan52016-11-28
| | | | | | | This combats the problem of sending the hundreds of "creative" / "armor" or whatever detached invs that exist on popular servers to each and every player on join or on change of said invs.
* Make supplying empty formspec strings close the formspec (#4737)orwell962016-11-23
| | | This will only happen if the formname matches or if formname is "".
* Tool break: Reduce gain of break soundsparamat2016-11-20
|
* Builtin/../item: Enable tool breaking soundsAuke Kok2016-11-18
| | | | | | | | | | If a tool wears out and is destroyed, it's itemstack count goes to 0, and we can optionally play a breaking sound. This patch implements playing a breaking sound when this occurs. Sounds need to be added to the tool itemdef registration as the sound name string in the .sound.breaks member.
* Introduce builtin_shared and use it to fix #4778est312016-11-16
| | | | | | | | | | | Fixes #4778 which was about the error: ServerError: Lua: Runtime error from mod '' in callback item_OnPlace(): /usr/local/share/minetest/builtin/game/item.lua:278: attempt to call global 'check_attached_node' (a nil value) The issue was a regression of commit 649448a2a91fbf3e944b2f2e739f4e2292af1df0 "Rename nodeupdate and nodeupdate_single and make them part of the official API"
* Rename nodeupdate and nodeupdate_single and make them part of the official APIest312016-11-14
| | | | | | | | | | | | | | | Now, the renamed forms of nodeupdate and nodeupdate_single are part of the official API. As nodeupdate has been used by Minetest Game and in mods despite of not being part of the official API, we ease the transition by still supporting it for the 0.4.15 release. After the release, the two functions can be removed. The removal will not violate the stability promise, as that promise only includes the official and documented API. Also, make some formerly global functions local. They most likely haven't been used by mods, therefore they won't get stubs with deprecation warnings, hard erroring directly.
* Builtin/../falling: Fix bugs caused by 'ignore' nodesparamat2016-11-07
| | | | | | | | Original commit by t4im, rebased and developed by paramat. Fix CONTENT_IGNORE being replaced by falling nodes or causing large areas of sand to collapse into itself. Format some conditional code for clarity. Add and clarify some comments.
* Privileges: Only give singleplayer 4 basic privsWuzzy2016-11-07
| | | | | | | - interact - shout - privs - basic_privs
* Add debug priv, and allow player to display the scene as wire-frame. (#4709)lhofhansl2016-11-04
|
* Chat commands: Trim whitespaces from input of `/privs` commandred-0012016-10-20
|
* Builtin/../chatcommands: Add /grantme commandred-0012016-10-16
|
* Builtin/../falling.lua: Code optimisationtenplus12016-10-14
|
* VoxelArea: faster iter function (#4490)HybridDog2016-10-08
|
* Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir'paramat2016-10-03
| | | | | | | The fallback vector is in case 'wallmounted to dir' is nil due to voxelmanip placing a wallmounted node without resetting a pre-existing param2 value that is out-of-range for wallmounted. The fallback vector corresponds to param2 = 0.