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* Rename nodeupdate and nodeupdate_single and make them part of the official APIest312016-11-14
* Builtin/../falling: Fix bugs caused by 'ignore' nodesparamat2016-11-07
* Privileges: Only give singleplayer 4 basic privsWuzzy2016-11-07
* Add debug priv, and allow player to display the scene as wire-frame. (#4709)lhofhansl2016-11-04
* Chat commands: Trim whitespaces from input of `/privs` commandred-0012016-10-20
* Builtin/../chatcommands: Add /grantme commandred-0012016-10-16
* Builtin/../falling.lua: Code optimisationtenplus12016-10-14
* VoxelArea: faster iter function (#4490)HybridDog2016-10-08
* Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir'paramat2016-10-03
* Forceloading: Transient forceloadsraymoo2016-10-03
* Fix typo in core.after (#4560)Rui2016-10-01
* Builtin: Change error to warning for light_source > 14paramat2016-09-21
* Register.lua: Throw error if node 'light_source' > core.LIGHT_MAXparamat2016-09-17
* Add minetest.unregister_item and minetest.register_alias_forcepaly22016-09-08
* Builtin: Disallow registering users with the same nameSmallJoker2016-08-29
* Move on join and on leave messages to lua (#4460)Xunto2016-08-22
* Zooming the camera requires the 'zoom' privilegeBen Deutsch2016-08-10
* Builtin: Add core.MAP_BLOCKSIZE constantTim2016-07-26
* Builtin: Fix check for a player object in core.check_player_privsTim2016-07-26
* Builtin/profiler: Replace game profiler (#4245)Tim2016-07-12
* Builtin/game/item: Add `place_param2` nodedef fieldAuke Kok2016-06-17
* Add colored text (not only colored chat).Ekdohibs2016-05-31
* Colored chat working as expected for both freetype and non-freetype builds. @...TriBlade92016-05-31
* protection_bypass priv can now be revoked in singleplayer (#4169)Sokomine2016-05-30
* Item entities: Don't show description as infotextparamat2016-05-22
* Add on_punchnode callbackWayward One2016-05-17
* Avoid teleporting player if /teleport coords are out-of-rangetenplus12016-04-29
* Builtin: Add basic_privs settingrubenwardy2016-04-28
* Fix timer initialization.Auke Kok2016-04-21
* falling: walk 4 additional diagonally down directions.Auke Kok2016-04-20
* Convert nodeupdate to non-recursiveAuke Kok2016-04-11
* stop falling.lua errortenplus12016-03-29
* Falling: Set acceleration on step againRui2016-03-25
* Make `options` local here.Auke Kok2016-03-24
* Builtin/game/falling: Re-add comma removed by recent commitparamat2016-03-19
* Set acceleration only once in falling nodeRui9142016-03-19
* Introduce "protection_bypass" privilege.Auke Kok2016-03-11
* Add consistent monotonic day counter - get_day_count()Auke Kok2016-03-09
* Add AreaStore custom ID APIShadowNinja2016-03-07
* Add minetest.register_lbm() to run code on block load onlyest312016-03-07
* Faster insertion into tableRui9142016-03-06
* Add Lua interface to HTTPFetchRequestJeija2016-02-22
* Initialize facedir and wallmounted tables only once.Diego Martinez2016-02-11
* Log /clearobjects modeKahrl2016-02-11
* Add '/clearobjects quick'Kahrl2016-02-11
* Add admin command which says who the administator is for the server.Splizard2016-02-04
* New timer design.Auke Kok2016-01-29
* Show infotext with description for item entitiesRealBadAngel2016-01-18
* Liquids: Flow into and destroy 'floodable' nodesparamat2016-01-07
* Fix missing localization for objHybridDog2015-12-20