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* CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot2018-06-06
* Fix missing ignore textures (#7326)you2018-05-20
* Small usage changes for air and ignore items (#7305)Wuzzy2018-05-20
* Builtin auth handler: Speed up file writing (#7252)SmallJoker2018-04-19
* Add player inventory callbacksSmallJoker2018-04-02
* ObjectRef: Add add_velocity() (#3208)you2018-03-31
* core.rotate_node: Do not trigger after_place_node (#6900)SmallJoker2018-03-29
* Optional alpha channel support for entitiesstujones112018-03-29
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-28
* is_area_protected: Rename from intersects_protection (#7073)SmallJoker2018-02-25
* /shutdown can't do countdown when using reconnect and/or shutdown message (#7...dopik2018-02-19
* Fix "Ignoring CONTENT_IGNORE redefinition" warning (#4393)you2018-02-18
* Add `on_auth_fail` callback (#7039)red-0012018-02-15
* Item entity: Delete in 'ignore' nodesparamat2018-02-13
* Falling.lua: Delete falling node entities on contact with 'ignore'paramat2018-02-13
* Add minetest.is_player (#7013)you2018-02-05
* Item entity: Prevent motion in ignore nodesparamat2018-02-05
* Add kill chat command (#6992)Wuzzy2018-02-04
* Make chat command + privilege help slightly more accurate (#6964)Wuzzy2018-01-29
* Intersects_protection(): Move from Minetest Game to builtin (#6952)Paramat2018-01-23
* Add callback to preserve node metadata as item metadataashtrayoz2017-12-14
* Builtin: Fix handle_node_drops crash with nil diggerSmallJoker2017-12-12
* Auth handler: Player deletion & Iterator (#6741)sfan52017-12-06
* Make core.auth_table private and structure builtin/auth.luasfan52017-12-01
* Clearobjects: Send progress messages to terminal using actionstreamparamat2017-11-24
* Sounds: Add falling node soundsAuke Kok2017-11-14
* Make use of safe file writing in auth handler (fixes #6576)sfan52017-11-08
* Item entities: Enable item collision detection for sudden movementDTA72017-11-06
* Fix default item callbacks to work with nil users (#5819)raymoo2017-10-28
* Do not grant all privs to the admin - changes game behavior (#6460)lhofhansl2017-10-07
* Implement mod communication channels (#6351)Loïc Blot2017-09-26
* Customizeable max breath for players (#6411)SmallJoker2017-09-15
* Item drop: Tune to land exactly 2 nodes away with level view (#6410)Paramat2017-09-13
* Allow the join/leave message to be overridden by mods.red-0012017-09-11
* Fix dropped item look (#6370)you2017-09-11
* Fix crash on revocation of removed privilegerubenwardy2017-09-08
* Prevent /spawnentity from spawning unknown entity (#6388)Wuzzy2017-09-08
* Implement minetest.register_can_bypass_userlimit (#6369)Loïc Blot2017-09-04
* Remove nodeupdate and nodeupdate_singleRui2017-08-30
* Zoom: Move enabling zoom to a new player object propertyparamat2017-08-30
* Fix mistake when calling on_priv_grant/revoke, and document them (#6341)rubenwardy2017-08-29
* Lua API: Add function to deregister single biomes (#5445)zeuner2017-08-27
* Add on_grant and on_revoke callbacks (#4713)rubenwardy2017-08-26
* Check item_drop amount clientside (#6242)rubenwardy2017-08-26
* Builtin item: Tidy up (#4370)SmallJoker2017-08-24
* Respect object property hp_max field for players (#6287)SmallJoker2017-08-23
* Make dropped items colorableDániel Juhász2017-08-14
* Add slippery group for nodes (players/items slide)Wuzzy2017-08-13
* Abort if static_spawnpoint is an invalid setting instead of just giving an er...Hybrid Dog2017-08-12
* Create a filesystem abstraction layer for CSM and only allow accessing files ...red-0012017-06-30