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item.lua
Commit message (
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Author
Age
*
Add basic protection support to builtin
ShadowNinja
2013-11-02
*
Fixed ignoring of "diggable" property of nodes.
0gb.us
2013-11-01
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Add tool callback
Novatux
2013-10-16
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Fix minetest.facedir_to_dir when param2 is 5 or 7.
Novatux
2013-10-16
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Allow to manually specify param2 in minetest.item_place() and return success
PilzAdam
2013-09-28
*
Add support for different drowning damage and allow drowning in other nodetypes
BlockMen
2013-08-06
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added (optional) support for 6d facedir in dir_to_facedir and added facedir_t...
hdastwb
2013-07-24
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Remove unnecessary debug output in node_dig()
PilzAdam
2013-07-02
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Infinite tools in creative mode
Lord89James
2013-07-02
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25
*
Return an ItemStack in minetest.item_place() if nodes' on rightclick doesnt r...
PilzAdam
2013-04-02
*
Fix node replacement in not-quite-loaded chunks
0gb.us
2013-03-29
*
Drop nodes as items when dugged and no room in inventory and dont remove drop...
PilzAdam
2013-02-21
*
Dont drop tools on rightclick
PilzAdam
2013-02-19
*
Fix minetest.item_place_node() and minetest.item_drop() to always return an I...
PilzAdam
2013-02-13
*
Fix to on_rightclick not able to change wielded_item
RealBadAngel
2013-02-13
*
Dont call on_rightclick() if sneak is pressed
PilzAdam
2013-01-27
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Add on_rightclick(pos, node, clicker) callback for nodes
PilzAdam
2013-01-04
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Add ability to change the itemstack in placenode callbacks
PilzAdam
2012-12-17
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Fix minetest.get_node_drops(). It should always return list of item names, no...
Ilya Zhuravlev
2012-12-02
*
Only check attachment for nodes with group attached_node
PilzAdam
2012-12-01
*
Add the group attached_node
PilzAdam
2012-12-01
*
Add overridable function for handling dropped items from nodes
Perttu Ahola
2012-09-02
*
Fix github issue #213: Dropping unknown items crashes the game
Perttu Ahola
2012-08-19
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Allow digging of unknown nodes
Matthew I
2012-08-12
*
Remove special handling of creative mode
Perttu Ahola
2012-07-25
*
Detached inventory callbacks and reworked node metadata callbacks
Perttu Ahola
2012-07-25
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builtin/item.lua: callbacks with copies of positions and nodes rather than re...
Perttu Ahola
2012-07-24
*
Add oldnode parameter to minetest.register_on_placenode callback
Perttu Ahola
2012-07-23
*
Fix building on top of (pointable && buildable_to) nodes
Perttu Ahola
2012-07-23
*
Actually fix facedir-rotated nodes placed using minetest.env:place_node()
Perttu Ahola
2012-07-21
*
Handle nil placer as it might occur when using minetest.env:place_node. (Uberi)
darkrose
2012-07-21
*
Remove tiles and special_tiles from node definition prototype because otherwi...
Perttu Ahola
2012-06-16
*
Update field names to non-deprecated ones in node definition prototype
Perttu Ahola
2012-06-16
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Node placement client-side prediction
Perttu Ahola
2012-06-10
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place_node, dig_node and punch_node; an in-game tester tool; remove old code
Perttu Ahola
2012-06-05
*
Add can_dig callback
darkrose
2012-06-03
*
Implement locked chest; add after_place_node and after_dig_node node callbacks
Perttu Ahola
2012-06-03
*
on_metadata_inventory_{move,offer,take}
Perttu Ahola
2012-06-03
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Random node metadata things
Perttu Ahola
2012-06-03
*
Attempt to begin to implement chests and furnace in Lua (with problems)
Perttu Ahola
2012-06-03
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Allow redefining minetest.item_place and the like
Perttu Ahola
2012-04-09
*
Implement dropped items as LuaEntities; leave the old ones as is for compatib...
Perttu Ahola
2012-04-01
*
Split builtin.lua to multiple files
Perttu Ahola
2012-04-01