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path: root/builtin/item.lua
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* Add overridable function for handling dropped items from nodesPerttu Ahola2012-09-02
* Fix github issue #213: Dropping unknown items crashes the gamePerttu Ahola2012-08-19
* Allow digging of unknown nodesMatthew I2012-08-12
* Remove special handling of creative modePerttu Ahola2012-07-25
* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
* builtin/item.lua: callbacks with copies of positions and nodes rather than re...Perttu Ahola2012-07-24
* Add oldnode parameter to minetest.register_on_placenode callbackPerttu Ahola2012-07-23
* Fix building on top of (pointable && buildable_to) nodesPerttu Ahola2012-07-23
* Actually fix facedir-rotated nodes placed using minetest.env:place_node()Perttu Ahola2012-07-21
* Handle nil placer as it might occur when using minetest.env:place_node. (Uberi)darkrose2012-07-21
* Remove tiles and special_tiles from node definition prototype because otherwi...Perttu Ahola2012-06-16
* Update field names to non-deprecated ones in node definition prototypePerttu Ahola2012-06-16
* Node placement client-side predictionPerttu Ahola2012-06-10
* place_node, dig_node and punch_node; an in-game tester tool; remove old codePerttu Ahola2012-06-05
* Add can_dig callbackdarkrose2012-06-03
* Implement locked chest; add after_place_node and after_dig_node node callbacksPerttu Ahola2012-06-03
* on_metadata_inventory_{move,offer,take}Perttu Ahola2012-06-03
* Random node metadata thingsPerttu Ahola2012-06-03
* Attempt to begin to implement chests and furnace in Lua (with problems)Perttu Ahola2012-06-03
* Allow redefining minetest.item_place and the likePerttu Ahola2012-04-09
* Implement dropped items as LuaEntities; leave the old ones as is for compatib...Perttu Ahola2012-04-01
* Split builtin.lua to multiple filesPerttu Ahola2012-04-01