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item.lua
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Author
Age
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Remove special handling of creative mode
Perttu Ahola
2012-07-25
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Detached inventory callbacks and reworked node metadata callbacks
Perttu Ahola
2012-07-25
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builtin/item.lua: callbacks with copies of positions and nodes rather than ↵
Perttu Ahola
2012-07-24
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recycle the same ones, which callbacks can modify
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Add oldnode parameter to minetest.register_on_placenode callback
Perttu Ahola
2012-07-23
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Fix building on top of (pointable && buildable_to) nodes
Perttu Ahola
2012-07-23
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Actually fix facedir-rotated nodes placed using minetest.env:place_node()
Perttu Ahola
2012-07-21
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Handle nil placer as it might occur when using minetest.env:place_node. (Uberi)
darkrose
2012-07-21
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Remove tiles and special_tiles from node definition prototype because ↵
Perttu Ahola
2012-06-16
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otherwise the old names can't be used
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Update field names to non-deprecated ones in node definition prototype
Perttu Ahola
2012-06-16
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Node placement client-side prediction
Perttu Ahola
2012-06-10
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place_node, dig_node and punch_node; an in-game tester tool; remove old code
Perttu Ahola
2012-06-05
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Add can_dig callback
darkrose
2012-06-03
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Implement locked chest; add after_place_node and after_dig_node node callbacks
Perttu Ahola
2012-06-03
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on_metadata_inventory_{move,offer,take}
Perttu Ahola
2012-06-03
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Random node metadata things
Perttu Ahola
2012-06-03
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Attempt to begin to implement chests and furnace in Lua (with problems)
Perttu Ahola
2012-06-03
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Allow redefining minetest.item_place and the like
Perttu Ahola
2012-04-09
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Implement dropped items as LuaEntities; leave the old ones as is for ↵
Perttu Ahola
2012-04-01
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compatibility
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Split builtin.lua to multiple files
Perttu Ahola
2012-04-01