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path: root/builtin/item.lua
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* Allow to manually specify param2 in minetest.item_place() and return successPilzAdam2013-09-28
* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-06
* added (optional) support for 6d facedir in dir_to_facedir and added facedir_t...hdastwb2013-07-24
* Remove unnecessary debug output in node_dig()PilzAdam2013-07-02
* Infinite tools in creative modeLord89James2013-07-02
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
* Return an ItemStack in minetest.item_place() if nodes' on rightclick doesnt r...PilzAdam2013-04-02
* Fix node replacement in not-quite-loaded chunks0gb.us2013-03-29
* Drop nodes as items when dugged and no room in inventory and dont remove drop...PilzAdam2013-02-21
* Dont drop tools on rightclickPilzAdam2013-02-19
* Fix minetest.item_place_node() and minetest.item_drop() to always return an I...PilzAdam2013-02-13
* Fix to on_rightclick not able to change wielded_itemRealBadAngel2013-02-13
* Dont call on_rightclick() if sneak is pressedPilzAdam2013-01-27
* Add on_rightclick(pos, node, clicker) callback for nodesPilzAdam2013-01-04
* Add ability to change the itemstack in placenode callbacksPilzAdam2012-12-17
* Fix minetest.get_node_drops(). It should always return list of item names, no...Ilya Zhuravlev2012-12-02
* Only check attachment for nodes with group attached_nodePilzAdam2012-12-01
* Add the group attached_nodePilzAdam2012-12-01
* Add overridable function for handling dropped items from nodesPerttu Ahola2012-09-02
* Fix github issue #213: Dropping unknown items crashes the gamePerttu Ahola2012-08-19
* Allow digging of unknown nodesMatthew I2012-08-12
* Remove special handling of creative modePerttu Ahola2012-07-25
* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
* builtin/item.lua: callbacks with copies of positions and nodes rather than re...Perttu Ahola2012-07-24
* Add oldnode parameter to minetest.register_on_placenode callbackPerttu Ahola2012-07-23
* Fix building on top of (pointable && buildable_to) nodesPerttu Ahola2012-07-23
* Actually fix facedir-rotated nodes placed using minetest.env:place_node()Perttu Ahola2012-07-21
* Handle nil placer as it might occur when using minetest.env:place_node. (Uberi)darkrose2012-07-21
* Remove tiles and special_tiles from node definition prototype because otherwi...Perttu Ahola2012-06-16
* Update field names to non-deprecated ones in node definition prototypePerttu Ahola2012-06-16
* Node placement client-side predictionPerttu Ahola2012-06-10
* place_node, dig_node and punch_node; an in-game tester tool; remove old codePerttu Ahola2012-06-05
* Add can_dig callbackdarkrose2012-06-03
* Implement locked chest; add after_place_node and after_dig_node node callbacksPerttu Ahola2012-06-03
* on_metadata_inventory_{move,offer,take}Perttu Ahola2012-06-03
* Random node metadata thingsPerttu Ahola2012-06-03
* Attempt to begin to implement chests and furnace in Lua (with problems)Perttu Ahola2012-06-03
* Allow redefining minetest.item_place and the likePerttu Ahola2012-04-09
* Implement dropped items as LuaEntities; leave the old ones as is for compatib...Perttu Ahola2012-04-01
* Split builtin.lua to multiple filesPerttu Ahola2012-04-01